Previously, query results could be placed in any buffer object, but since
we didn't allow pinned buffer objects, query results could be written when
that buffer was evicted, corrupting data in other buffers.
Now, require that buffers holding query results are no more than two pages
large, and allow one single pinned such buffer. When the command submission
code encounters query result structures in other buffers, the queries in the
pinned buffer will be finished using a query barrier for the last hardware
context using the buffer. Also if the command submission code detects
that a new hardware context is used for queries, all queries of the previous
hardware context is also flushed. Currently we use waiting for a no-op
occlusion query as a query barrier for a specific context.
The query buffer is also flushed and unpinned on context destructions,
master drops and before scanout bo placement.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
The execbuf utils may call reference on NULL fence objects.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Add / fix some function comments.
Don't move out an fbdev framebuffer when unused. Just unpin.
Only have a single function that computes a SVGAGuestPtr from the buffer's
current placement, and make it more versatile by accepting a
struct ttm_buffer_object
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
When we hae screen objects we are allowed to place the overlay source
in the GMR area, do this as this will save precious VRAM.
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Since 3D requires HWv8 and screen objects is always available on those
hosts we only need the screen objects path for surfaces.
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
On lower versions, the way we mix 2D and 3D may be too slow.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
More preparation for Screen Object support.
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
In preperation for screen objects, still leaves the delayed workqueue
for surface updates in place.
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This will make it easier to execute commands operating on user-space
resources but generated by the kernel.
JB: Added tracking if the sw_context was called from the kernel or userspace.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
* 'drm-nouveau-next' of git://git.freedesktop.org/git/nouveau/linux-2.6: (353 commits)
drm/nouveau: remove allocations from gart populate() hook
drm/nvc0/fb: slightly improve PMFB intr handling, move out of nvc0_graph.c
drm/nvc0/fifo: avoid touching missing subfifos
drm/nvd9/disp: bail out of mode_set_base if no fb bound to crtc
drm/nvd9/disp: stub some more api hooks so we don't oops on resume
drm/nouveau: fix printk typo in ioremap failure path
drm/nvc0/pm: minor clock readback fixes
drm/nv40/pm: execute memory reset script from vbios
drm/nv50/gr: refactor initialisation
drm/nouveau: if requested, try harder at disabling sysmem pushbufs
drm/nv50/gr: enable ctxprog xfer only when we need it to save power
drm/nouveau/dp: add support for displayport table 0x30
drm/nouveau/dp: return master dp table pointer too when looking up encoder
drm/nouveau/bios: simplify U/d table hash matching func to just match
drm/nouveau/dp: preserve non-pattern bits in DP_TRAINING_PATTERN_SET
drm/nvc0/gr: remove MODULE_FIRMWARE() lines
drm/nouveau/dp: use alternate lane mask for nvaf
drm/nouveau/dp: link rate scripts are selected with a comparison table
drm/nv40/pm: write nv40-specific reclocking routines
drm/nv40/pm: parse geometric delta clock from vbios
...
Since some somewhat questionable changes a while back, TTM provides a
completely empty array of struct dma_address that stays around for the
entire lifetime of the TTM object.
Lets use this array, *always*, rather than wasting yet more memory on
another array who's purpose is identical, as well as yet another bool array
of the same size saying *which* of the previous two arrays to use...
This change will also solve the high order allocation failures seen by
some people while using nouveau.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
This patch adds instructions to ctxprog and by doing, impacts context
switching performance. My testcase showed a 1% performance cost using
glxgears that is a context-switch bound application.
Please test and report bugs/performance/power/other.
Many thanks to Maxim Levitsky for his dedicated work on lowering power
consumption with nouveau.
More patches are coming thanks to his work:
https://bugs.freedesktop.org/show_bug.cgi?id=37922
Signed-off-by: Martin Peres <martin.peres@ensi-bourges.fr>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Written from observations of my NVD9's vbios, completely untested due to
my NVD9 lacking actual DisplayPort connectors..
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Will need to be able to distinguish 2.0/2.1 from 3.0 soon. Also, move
the vbios parsing to nouveau_dp where it belongs.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
We don't use these by default anymore, and there's been complaints from a
number of places thinking that the firmware blobs are required still.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Not 100% perfect yet, but a good start towards what it'll look like in the
end.
Actually seems stable on a NV44 I have here, as much as running around OA
for a fair amount of time constantly switching between performance levels
can prove..
My NV49 isn't quite so happy, and semaphores mess up somehow (sometimes) as
a result of the memory reclocking.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
This changes the meaning of what we reported as "core" clock previously.
The shader/rop units are allegedly supposed to be run at the base clock
listed in the perf table, while the geometric clock can be bumped from
this value on some boards.
So that we can report both, we'll report the base clock as "shader" (since
the shaders *do* run at it), and the geometric clock as "core".
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Not used currently, but it will be used in preference to pre-determined
lane/bandwidth numbers at a later point.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>