We can actually do way more than just the 64KB we currently used as default.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Not used for a long time.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This patch introduces a new macro WREG32_FIELD which is used
to write to a register with a new value in a field. It's designed
to replace the pattern:
tmp = RREG32(mmFoo);
tmp &= ~REG__FIELD_MASK;
tmp |= new_value << REG__FIELD__SHIFT;
WREG32(mmFoo, tmp)
with:
WREG32_FIELD(Foo, FIELD, new_value);
Unlike WREG32_P() it understands offsets/masks and doesn't
require the caller to shift the value (or mask properly).
It's applied where suitable in the gfx_v8_0.c driver to start
with.
Signed-off-by: Tom St Denis <tom.stdenis@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Tom St Denis <tom.stdenis@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Fix various whitespace issues in gfx v8 driver.
Signed-off-by: Tom St Denis <tom.stdenis@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
For virtual display feature, as there may be multiple GPUs,
for user could choose whiche GPU need to enable this feature, change
the type of virtual_display from int to char*. The variable will be set
like this virtual_display="xxxx:xx:xx.x;xxxx:xx:xx.x;".
Signed-off-by: Emily Deng <Emily.Deng@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
For virtual display feature, if user set the option "amdgpu.virtual_display=1"
when load amdgpu.ko. Then need to set the ip_blocks with virtual display ip
blocks. And when enable virtual display, the amdgpu_dal need to be set to zero.
Signed-off-by: Emily Deng <Emily.Deng@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
For virtual display feature, define on variable in amdgpu.ko. When want to
enable virtual display feature, need set the option "amdgpu.virtual_display=1".
And then disable vga render and crtc if have DCE engine.
Signed-off-by: Emily Deng <Emily.Deng@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
For virtual display feature, define virtual display ip blocks, and set
dce_virtual_ip_funcs to DCE block.
Signed-off-by: Emily Deng <Emily.Deng@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
For virtual display feature, add one connector type in amdgpu_connector_add.
Signed-off-by: Emily Deng <Emily.Deng@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
For virtual display feature, as there is no dce engine, so no pageflip irq
generated. So directly call pageflip irq funtion when received vysn interrupt.
Signed-off-by: Emily Deng <Emily.Deng@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
For virtual display feature, use the software timer to
simulate the vsync interrupt.
Signed-off-by: Emily Deng <Emily.Deng@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
For virtual display feature, when the GPU has DCE engine, need to disable
the VGA render and CRTC, or it will hang when initialize GMC.
Signed-off-by: Emily Deng <Emily.Deng@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
For virtual display feature, when the GPU has DCE engine, need to disable
the VGA render and CRTC, or it will hang when initialize GMC. So first detect
whether the GPU has DCE engine.
Signed-off-by: Emily Deng <Emily.Deng@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
For virtual display feature, initialize dce_virtual_crtc_funcs.
v2: agd: rebase on upstream
Signed-off-by: Emily Deng <Emily.Deng@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
For virtual display feature, initialize dce_virtual_crtc_helper_funcs.
Signed-off-by: Emily Deng <Emily.Deng@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
For virtual display feature, initialize dce_virtual_crtc_irq_funcs,
dce_virtual_pageflip_irq_funcs. As it has no dce engine, so the
pageflip interrupt won't be generated, and the vsync interrupt will
be generated by smu's periodic timer or software timer which will
be implemented later.
v2: agd: rebase on upstream
Signed-off-by: Emily Deng <Emily.Deng@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
For virtual display feature, initialize dce_virtual_display_funcs,
which will be used in function dce_virtual_set_display_funcs.
Signed-off-by: Emily Deng <Emily.Deng@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
For virtual display feature, first need to initialize dce_virtual_ip_funcs,
which will be used when set ip blocks.
Signed-off-by: Emily Deng <Emily.Deng@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
For virtual display feature, add virtual connector and encoder macros.
Signed-off-by: Emily Deng <Emily.Deng@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
When this code was written, we didn't retry DP aux transactions on any
error, which required retrying important transactions like this in
individual drivers. Since that's no longer the case, retrying here is
not necessary. As well, we retry any aux transaction on any error 32
times. 7 * 32 = 224, which means this loop causes us to retry grabbing
the dpcd 224 times. This is definitely far more then we actually need to
do.
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Lyude <cpaul@redhat.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Since it's normal for DRM to retry our aux transaction helpers multiple
times in a row, up to 32 times for each attempted transaction, we're
making a lot of noise that is no longer necessary now that DRM will just
print the return code we give it.
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Lyude <cpaul@redhat.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
When this code was written, we didn't retry DP aux transactions on any
error, which required retrying important transactions like this in
individual drivers. Since that's no longer the case, retrying here is
not necessary. As well, we retry any aux transaction on any error 32
times. 7 * 32 = 224, which means this loop causes us to retry grabbing
the dpcd 224 times. This is definitely far more then we actually need to
do.
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Lyude <cpaul@redhat.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Since it's normal for DRM to retry our aux transaction helpers multiple
times in a row, up to 32 times for each attempted transaction, we're
making a lot of noise that is no longer necessary now that DRM will just
print the return code we give it.
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Lyude <cpaul@redhat.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Fixes hangs under memory pressure, e.g. running the piglit test
tex3d-maxsize concurrently with other tests.
Fixes: 17d33bc9d6 ("drm/ttm: drop waiting for idle in ttm_bo_evict.")
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Enable powerplay as default on Carrizo and Stoney. And it can be
disabled with amdgpu.powerplay=0.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Huang Rui <ray.huang@amd.com>
Cc: Rex Zhu <Rex.Zhu@amd.com>
Cc: Flora Cui <Flora.Cui@amd.com>
Cc: Ken Wang <Qingqing.Wang@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
they were controled by module parameter.
Signed-off-by: Rex Zhu <Rex.Zhu@amd.com>
Reviewed-by: Ken Wang <Qingqing.Wang@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Chunming Zhou <David1.Zhou@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This is a workaround to let VCE soft reset work.
RB1_BUSY bit is always set, so remove its checking now, and we
will depend on RB0_BUSY currently.
After we find the root cause of RB1_BUSY, we can add it back.
Signed-off-by: Rex Zhu <Rex.Zhu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Chunming Zhou <David1.Zhou@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Chunming Zhou <David1.Zhou@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Partially undo changes made by commit:
drm/amd/amdgpu: don't track state in UVD clockgating
To keep bypass even if CG flags are not set.
Signed-off-by: Tom St Denis <tom.stdenis@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Tom St Denis <tom.stdenis@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Tom St Denis <tom.stdenis@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
It's handled by DPM/PP properly.
Signed-off-by: Tom St Denis <tom.stdenis@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
CG was being enabled in reverse sense from dpm/powerplay.
Also fix the default CLK_EN signal to enable all of the blocks.
Signed-off-by: Tom St Denis <tom.stdenis@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Tom St Denis <tom.stdenis@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This will make clock and power gated when no block decoded, for example
when paused during the playback.
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
It's useful for debugging.
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Ken Wang <Qingqing.Wang@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Ken Wang <Qingqing.Wang@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>