Now that we have the ability to allocate our own context backing objects
and we have multiplexed one of them per engine inside the context structs,
we can finally allocate and free them correctly.
Regarding the context size, reading the register to calculate the sizes
can work, I think, however the docs are very clear about the actual
context sizes on GEN8, so just hardcode that and use it.
v2: Rebased on top of the Full PPGTT series. It is important to notice
that at this point we have one global default context per engine, all
of them using the aliasing PPGTT (as opposed to the single global
default context we have with legacy HW contexts).
v3:
- Go back to one single global default context, this time with multiple
backing objects inside.
- Use different context sizes for non-render engines, as suggested by
Damien (still hardcoded, since the information about the context size
registers in the BSpec is, well, *lacking*).
- Render ctx size is 20 (or 19) pages, but not 21 (caught by Damien).
- Move default context backing object creation to intel_init_ring (so
that we don't waste memory in rings that might not get initialized).
v4:
- Reuse the HW legacy context init/fini.
- Create a separate free function.
- Rename the functions with an intel_ preffix.
v5: Several rebases to account for the changes in the previous patches.
Signed-off-by: Ben Widawsky <ben@bwidawsk.net> (v1)
Signed-off-by: Oscar Mateo <oscar.mateo@intel.com>
Reviewed-by: Damien Lespiau <damien.lespiau@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>