So what we have for this cycle is a bit of spring cleaning with removal
of unused register logging code and getting rid of the license text in
favor of SPDX, a few smaller MMU handling improvements and a timeout
calculation change, fixing premature fence wait timeouts after 50 days
of uptime.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Link: https://patchwork.freedesktop.org/patch/msgid/1526652437.28565.2.camel@pengutronix.de
This replaces the repetitive GPL-2.0 license text in code and header files
with the SPDX tags. Generated hardware headers aren't changed, as any changes
there need to be done in the upstream rnndb repository.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
MMUv2 supports up to 40 bits of physical address by folding the upper
8 bits into bits [4:11] of the PTE.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
With etnaviv not being tied into the IOMMU framework anymore, the MMU
functions will only be called under sleeping locks. Thus we are able
to allocate the memory for the 2nd level page tables on demand without
having to deal with memory allocation in atomic context.
This speeds up driver intitialization on MMUv2 GPU cores, as we don't
need to preallocate all the page table memory and also reduces memory
consumption for most workloads, as most of them won't use the full
GPU virtual address space.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
We are likely to write multiple page entries at once and already ensure
proper write buffer flushing before GPU submit, so this improves CPU
time usage in the submit path without any downsides.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
I'm not aware of any case where tracing GPU register manipulation at the
kernel level would have been useful. It only adds more indirections and
adds to the code size.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
This was useful on MMUv1 GPUs, which don't generate proper faults,
when the GPU write caches weren't fully understood and not properly
handled by the kernel driver. As this has been fixed for quite some
time, the cycling though the MMU address space needlessly spreads
out the MMU mappings.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
The old way did clamp the jiffy conversion and thus caused the timeouts
to become negative after some time. Also it didn't work with userspace
which actually fills the upper 32bits of the 64bit timestamp value.
clock_gettime() is 32-bit on 32-bit architectures. Using 64-bit timespec
math, like we do in this commit, means that when a wrap occurs, the
specified timeout goes into the past and we can't request a timeout in
the future. As the Linux implementation of CLOCK_MONOTONIC is reasonable
and starts at 0, the first such timer wrap will occur after approx. 68
years of system uptime.
Signed-off-by: Russell King <rmk+kernel@armlinux.org.uk>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
The main thing here is the addition of support for Volta GV100 GPUs,
everything else basically restructuring display / graphics init code
to make it possible to fit Volta support in more nicely.
There's a bunch of improvements/fixes scattered in there for earlier
GPUs too, particularly graphics engine init on all GPUs from Fermi
onwards.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Link: https://patchwork.freedesktop.org/patch/msgid/CACAvsv7sjDKyR43n+6=iLC+ExGhBTLRLdKqwrhcfJWjEAndK0g@mail.gmail.com
Inserted wait-for-gr-idle in the places it seems that RM does it, seems
to prevent some random mmio timeouts on Quadro GV100.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
It's better to use "list_for_each_entry_from_reverse" for iterating list
than "for loop" as it makes the code more clear to read.
This patch replace "for loop" with "list_for_each_entry_from_reverse"
and "start" variable with "cstate" which helps in refactoring
the code and also "cstate" variable is more commonly used in the other
functions.
changes in v2:
"start" variable is removed, before "cstate" variable was removed
but "cstate" is more common so preferred "cstate" over "start".
Signed-off-by: Arushi Singhal <arushisinghal19971997@gmail.com>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
A NV34 GPU was seeing temp and pwm entries in hwmon, which would error
out when read. These should not have been visible, but also the whole
hwmon object should just not have been registered in the first place.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
The method struct vga_switcheroo_handler::get_client_id() is defined
as returning an 'enum vga_switcheroo_client_id' but the implementation
in this driver, nouveau_dsm_get_client_id(), returns an 'int'.
Fix this by returning 'enum vga_switcheroo_client_id' in this driver too.
Signed-off-by: Luc Van Oostenryck <luc.vanoostenryck@gmail.com>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
The method struct drm_connector_helper_funcs::mode_valid is defined
as returning an 'enum drm_mode_status' but the driver implementation
for this method uses an 'int' for it.
Fix this by using 'enum drm_mode_status' in the driver too.
Signed-off-by: Luc Van Oostenryck <luc.vanoostenryck@gmail.com>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
VEID support hacked in here, as it's the most convenient place for now.
Will be refined once it's better understood.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
When only the position of a window changes, there's no need to submit
an image update as well.
Will be required to support the overlays, and Volta windows.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Window visibility is going to become a little more complicated with the
upcoming LUT changes, so store the calculated value to avoid needing to
recalculate the armed state again.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>