In most cases, BUG_ONs can be replaced with WARN_ON with an error
return. In some void functions just turn them into a WARN_ON and
possibly an early exit.
v2:
* Cleaned up error handling in pm_send_unmap_queue
* Removed redundant WARN_ON in kfd_process_destroy_delayed
Signed-off-by: Felix Kuehling <Felix.Kuehling@amd.com>
Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Remove BUG_ONs that check for NULL pointer arguments that are
dereferenced in the same function. Dereferencing the NULL pointer
will generate a BUG anyway, so the explicit check is redundant and
unnecessary overhead.
Signed-off-by: Felix Kuehling <Felix.Kuehling@amd.com>
Reviewed-by: Oded Gabbay <oded.gabbay@gmail.com>
Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Upstream prefers the !x notation to x==NULL or x==false. Along those lines
change the ==true or !=NULL references as well. Also make the references
to !x the same, excluding () for readability.
Signed-off-by: Kent Russell <kent.russell@amd.com>
Signed-off-by: Felix Kuehling <Felix.Kuehling@amd.com>
Reviewed-by: Oded Gabbay <oded.gabbay@gmail.com>
Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Consolidate log commands so that dev_info(NULL, "Error...") uses the more
accurate pr_err, remove the module name from the log (can be seen via
dynamic debugging with +m), and the function name (can be seen via
dynamic debugging with +f). We also don't need debug messages saying
what function we're in. Those can be added by devs when needed
Don't print vendor and device ID in error messages. They are typically
the same for all GPUs in a multi-GPU system. So this doesn't add any
value to the message.
Lastly, remove parentheses around %d, %i and 0x%llX.
According to kernel.org:
"Printing numbers in parentheses (%d) adds no value and should be
avoided."
Signed-off-by: Kent Russell <kent.russell@amd.com>
Signed-off-by: Yong Zhao <Yong.Zhao@amd.com>
Signed-off-by: Felix Kuehling <Felix.Kuehling@amd.com>
Reviewed-by: Oded Gabbay <oded.gabbay@gmail.com>
Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
The address watch operation gives the ability to specify watch points
which will generate a shader breakpoint, based on a specified single
address or range of addresses.
There is support for read/write/any access modes.
Signed-off-by: Yair Shachar <yair.shachar@amd.com>
Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
The wave control operation supports several command types executed upon
existing wave fronts that belong to the currently debugged process.
The available commands are:
HALT - Freeze wave front(s) execution
RESUME - Resume freezed wave front(s) execution
KILL - Kill existing wave front(s)
Signed-off-by: Yair Shachar <yair.shachar@amd.com>
Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
This patch adds the skeleton H/W debugger module support. This code
enables registration and unregistration of a single HSA process at a
time.
The module saves the process's pasid and use it to verify that only the
registered process is allowed to execute debugger operations through the
kernel driver.
v2: rename get_dbgmgr_mutex to kfd_get_dbgmgr_mutex to namespace it
Signed-off-by: Yair Shachar <yair.shachar@amd.com>
Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>