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7a09116c01
Add a device tree source file for the Nintendo Wii video game console. Signed-off-by: Albert Herranz <albert_herranz@yahoo.es> Acked-by: Segher Boessenkool <segher@kernel.crashing.org> Acked-by: Benjamin Herrenschmidt <benh@kernel.crashing.org> Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
219 lines
4.8 KiB
Plaintext
219 lines
4.8 KiB
Plaintext
/*
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* arch/powerpc/boot/dts/wii.dts
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*
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* Nintendo Wii platform device tree source
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* Copyright (C) 2008-2009 The GameCube Linux Team
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* Copyright (C) 2008,2009 Albert Herranz
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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*/
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/dts-v1/;
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/*
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* This is commented-out for now.
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* Until a later patch is merged, the kernel can use only the first
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* contiguous RAM range and will BUG() if the memreserve is outside
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* that range.
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*/
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/*/memreserve/ 0x10000000 0x0004000;*/ /* DSP RAM */
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/ {
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model = "nintendo,wii";
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compatible = "nintendo,wii";
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#address-cells = <1>;
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#size-cells = <1>;
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chosen {
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bootargs = "root=/dev/mmcblk0p2 rootwait udbg-immortal";
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};
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memory {
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device_type = "memory";
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reg = <0x00000000 0x01800000 /* MEM1 24MB 1T-SRAM */
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0x10000000 0x04000000>; /* MEM2 64MB GDDR3 */
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};
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cpus {
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#address-cells = <1>;
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#size-cells = <0>;
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PowerPC,broadway@0 {
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device_type = "cpu";
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reg = <0>;
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clock-frequency = <729000000>; /* 729MHz */
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bus-frequency = <243000000>; /* 243MHz core-to-bus 3x */
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timebase-frequency = <60750000>; /* 243MHz / 4 */
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i-cache-line-size = <32>;
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d-cache-line-size = <32>;
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i-cache-size = <32768>;
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d-cache-size = <32768>;
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};
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};
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/* devices contained in the hollywood chipset */
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hollywood {
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#address-cells = <1>;
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#size-cells = <1>;
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compatible = "nintendo,hollywood";
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ranges = <0x0c000000 0x0c000000 0x01000000
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0x0d000000 0x0d000000 0x00800000
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0x0d800000 0x0d800000 0x00800000>;
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interrupt-parent = <&PIC0>;
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video@0c002000 {
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compatible = "nintendo,hollywood-vi",
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"nintendo,flipper-vi";
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reg = <0x0c002000 0x100>;
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interrupts = <8>;
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};
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processor-interface@0c003000 {
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compatible = "nintendo,hollywood-pi",
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"nintendo,flipper-pi";
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reg = <0x0c003000 0x100>;
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PIC0: pic0 {
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#interrupt-cells = <1>;
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compatible = "nintendo,flipper-pic";
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interrupt-controller;
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};
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};
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dsp@0c005000 {
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#address-cells = <1>;
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#size-cells = <1>;
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compatible = "nintendo,hollywood-dsp",
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"nintendo,flipper-dsp";
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reg = <0x0c005000 0x200>;
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interrupts = <6>;
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};
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gamepad-controller@0d006400 {
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compatible = "nintendo,hollywood-si",
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"nintendo,flipper-si";
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reg = <0x0d006400 0x100>;
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interrupts = <3>;
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};
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audio@0c006c00 {
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compatible = "nintendo,hollywood-ai",
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"nintendo,flipper-ai";
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reg = <0x0d006c00 0x20>;
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interrupts = <6>;
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};
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/* External Interface bus */
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exi@0d006800 {
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compatible = "nintendo,hollywood-exi",
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"nintendo,flipper-exi";
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reg = <0x0d006800 0x40>;
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virtual-reg = <0x0d006800>;
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interrupts = <4>;
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};
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usb@0d040000 {
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compatible = "nintendo,hollywood-usb-ehci",
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"usb-ehci";
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reg = <0x0d040000 0x100>;
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interrupts = <4>;
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interrupt-parent = <&PIC1>;
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};
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usb@0d050000 {
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compatible = "nintendo,hollywood-usb-ohci",
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"usb-ohci";
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reg = <0x0d050000 0x100>;
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interrupts = <5>;
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interrupt-parent = <&PIC1>;
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};
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usb@0d060000 {
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compatible = "nintendo,hollywood-usb-ohci",
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"usb-ohci";
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reg = <0x0d060000 0x100>;
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interrupts = <6>;
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interrupt-parent = <&PIC1>;
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};
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sd@0d070000 {
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compatible = "nintendo,hollywood-sdhci",
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"sdhci";
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reg = <0x0d070000 0x200>;
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interrupts = <7>;
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interrupt-parent = <&PIC1>;
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};
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sdio@0d080000 {
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compatible = "nintendo,hollywood-sdhci",
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"sdhci";
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reg = <0x0d080000 0x200>;
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interrupts = <8>;
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interrupt-parent = <&PIC1>;
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};
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ipc@0d000000 {
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compatible = "nintendo,hollywood-ipc";
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reg = <0x0d000000 0x10>;
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interrupts = <30>;
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interrupt-parent = <&PIC1>;
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};
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PIC1: pic1@0d800030 {
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#interrupt-cells = <1>;
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compatible = "nintendo,hollywood-pic";
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reg = <0x0d800030 0x10>;
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interrupt-controller;
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interrupts = <14>;
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};
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GPIO: gpio@0d8000c0 {
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#gpio-cells = <2>;
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compatible = "nintendo,hollywood-gpio";
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reg = <0x0d8000c0 0x40>;
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gpio-controller;
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/*
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* This is commented out while a standard binding
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* for i2c over gpio is defined.
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*/
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/*
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i2c-video {
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#address-cells = <1>;
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#size-cells = <0>;
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compatible = "i2c-gpio";
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gpios = <&GPIO 15 0
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&GPIO 14 0>;
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clock-frequency = <250000>;
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no-clock-stretching;
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scl-is-open-drain;
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sda-is-open-drain;
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sda-enforce-dir;
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AVE: audio-video-encoder@70 {
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compatible = "nintendo,wii-audio-video-encoder";
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reg = <0x70>;
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};
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};
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*/
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};
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control@0d800100 {
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compatible = "nintendo,hollywood-control";
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reg = <0x0d800100 0x300>;
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};
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disk@0d806000 {
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compatible = "nintendo,hollywood-di";
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reg = <0x0d806000 0x40>;
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interrupts = <2>;
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};
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};
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};
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