linux_dsm_epyc7002/drivers/gpu/drm/msm/msm_gem_submit.c
Jordan Crouse f7de15450e drm/msm: Add per-instance submit queues
Currently the behavior of a command stream is provided by the user
application during submission and the application is expected to internally
maintain the settings for each 'context' or 'rendering queue' and specify
the correct ones.

This works okay for simple cases but as applications become more
complex we will want to set context specific flags and do various
permission checks to allow certain contexts to enable additional
privileges.

Add kernel-side submit queues to be analogous to 'contexts' or
'rendering queues' on the application side. Each file descriptor
instance will maintain its own list of queues. Queues cannot be
shared between file descriptors.

For backwards compatibility context id '0' is defined as a default
context specifying no priority and no special flags. This is
intended to be the usual configuration for 99% of applications so
that a garden variety application can function correctly without
creating a queue. Only those applications requiring the specific
benefit of different queues need create one.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-10-28 11:01:35 -04:00

584 lines
13 KiB
C

/*
* Copyright (C) 2013 Red Hat
* Author: Rob Clark <robdclark@gmail.com>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 as published by
* the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <linux/sync_file.h>
#include "msm_drv.h"
#include "msm_gpu.h"
#include "msm_gem.h"
/*
* Cmdstream submission:
*/
/* make sure these don't conflict w/ MSM_SUBMIT_BO_x */
#define BO_VALID 0x8000 /* is current addr in cmdstream correct/valid? */
#define BO_LOCKED 0x4000
#define BO_PINNED 0x2000
static struct msm_gem_submit *submit_create(struct drm_device *dev,
struct msm_gpu *gpu, struct msm_gpu_submitqueue *queue,
uint32_t nr_bos, uint32_t nr_cmds)
{
struct msm_gem_submit *submit;
uint64_t sz = sizeof(*submit) + ((u64)nr_bos * sizeof(submit->bos[0])) +
((u64)nr_cmds * sizeof(submit->cmd[0]));
if (sz > SIZE_MAX)
return NULL;
submit = kmalloc(sz, GFP_KERNEL | __GFP_NOWARN | __GFP_NORETRY);
if (!submit)
return NULL;
submit->dev = dev;
submit->gpu = gpu;
submit->fence = NULL;
submit->pid = get_pid(task_pid(current));
submit->cmd = (void *)&submit->bos[nr_bos];
submit->queue = queue;
/* initially, until copy_from_user() and bo lookup succeeds: */
submit->nr_bos = 0;
submit->nr_cmds = 0;
INIT_LIST_HEAD(&submit->node);
INIT_LIST_HEAD(&submit->bo_list);
ww_acquire_init(&submit->ticket, &reservation_ww_class);
return submit;
}
void msm_gem_submit_free(struct msm_gem_submit *submit)
{
dma_fence_put(submit->fence);
list_del(&submit->node);
put_pid(submit->pid);
msm_submitqueue_put(submit->queue);
kfree(submit);
}
static inline unsigned long __must_check
copy_from_user_inatomic(void *to, const void __user *from, unsigned long n)
{
if (access_ok(VERIFY_READ, from, n))
return __copy_from_user_inatomic(to, from, n);
return -EFAULT;
}
static int submit_lookup_objects(struct msm_gem_submit *submit,
struct drm_msm_gem_submit *args, struct drm_file *file)
{
unsigned i;
int ret = 0;
spin_lock(&file->table_lock);
pagefault_disable();
for (i = 0; i < args->nr_bos; i++) {
struct drm_msm_gem_submit_bo submit_bo;
struct drm_gem_object *obj;
struct msm_gem_object *msm_obj;
void __user *userptr =
u64_to_user_ptr(args->bos + (i * sizeof(submit_bo)));
/* make sure we don't have garbage flags, in case we hit
* error path before flags is initialized:
*/
submit->bos[i].flags = 0;
if (copy_from_user_inatomic(&submit_bo, userptr, sizeof(submit_bo))) {
pagefault_enable();
spin_unlock(&file->table_lock);
if (copy_from_user(&submit_bo, userptr, sizeof(submit_bo))) {
ret = -EFAULT;
goto out;
}
spin_lock(&file->table_lock);
pagefault_disable();
}
if ((submit_bo.flags & ~MSM_SUBMIT_BO_FLAGS) ||
!(submit_bo.flags & MSM_SUBMIT_BO_FLAGS)) {
DRM_ERROR("invalid flags: %x\n", submit_bo.flags);
ret = -EINVAL;
goto out_unlock;
}
submit->bos[i].flags = submit_bo.flags;
/* in validate_objects() we figure out if this is true: */
submit->bos[i].iova = submit_bo.presumed;
/* normally use drm_gem_object_lookup(), but for bulk lookup
* all under single table_lock just hit object_idr directly:
*/
obj = idr_find(&file->object_idr, submit_bo.handle);
if (!obj) {
DRM_ERROR("invalid handle %u at index %u\n", submit_bo.handle, i);
ret = -EINVAL;
goto out_unlock;
}
msm_obj = to_msm_bo(obj);
if (!list_empty(&msm_obj->submit_entry)) {
DRM_ERROR("handle %u at index %u already on submit list\n",
submit_bo.handle, i);
ret = -EINVAL;
goto out_unlock;
}
drm_gem_object_reference(obj);
submit->bos[i].obj = msm_obj;
list_add_tail(&msm_obj->submit_entry, &submit->bo_list);
}
out_unlock:
pagefault_enable();
spin_unlock(&file->table_lock);
out:
submit->nr_bos = i;
return ret;
}
static void submit_unlock_unpin_bo(struct msm_gem_submit *submit, int i)
{
struct msm_gem_object *msm_obj = submit->bos[i].obj;
if (submit->bos[i].flags & BO_PINNED)
msm_gem_put_iova(&msm_obj->base, submit->gpu->aspace);
if (submit->bos[i].flags & BO_LOCKED)
ww_mutex_unlock(&msm_obj->resv->lock);
if (!(submit->bos[i].flags & BO_VALID))
submit->bos[i].iova = 0;
submit->bos[i].flags &= ~(BO_LOCKED | BO_PINNED);
}
/* This is where we make sure all the bo's are reserved and pin'd: */
static int submit_lock_objects(struct msm_gem_submit *submit)
{
int contended, slow_locked = -1, i, ret = 0;
retry:
for (i = 0; i < submit->nr_bos; i++) {
struct msm_gem_object *msm_obj = submit->bos[i].obj;
if (slow_locked == i)
slow_locked = -1;
contended = i;
if (!(submit->bos[i].flags & BO_LOCKED)) {
ret = ww_mutex_lock_interruptible(&msm_obj->resv->lock,
&submit->ticket);
if (ret)
goto fail;
submit->bos[i].flags |= BO_LOCKED;
}
}
ww_acquire_done(&submit->ticket);
return 0;
fail:
for (; i >= 0; i--)
submit_unlock_unpin_bo(submit, i);
if (slow_locked > 0)
submit_unlock_unpin_bo(submit, slow_locked);
if (ret == -EDEADLK) {
struct msm_gem_object *msm_obj = submit->bos[contended].obj;
/* we lost out in a seqno race, lock and retry.. */
ret = ww_mutex_lock_slow_interruptible(&msm_obj->resv->lock,
&submit->ticket);
if (!ret) {
submit->bos[contended].flags |= BO_LOCKED;
slow_locked = contended;
goto retry;
}
}
return ret;
}
static int submit_fence_sync(struct msm_gem_submit *submit, bool no_implicit)
{
int i, ret = 0;
for (i = 0; i < submit->nr_bos; i++) {
struct msm_gem_object *msm_obj = submit->bos[i].obj;
bool write = submit->bos[i].flags & MSM_SUBMIT_BO_WRITE;
if (!write) {
/* NOTE: _reserve_shared() must happen before
* _add_shared_fence(), which makes this a slightly
* strange place to call it. OTOH this is a
* convenient can-fail point to hook it in.
*/
ret = reservation_object_reserve_shared(msm_obj->resv);
if (ret)
return ret;
}
if (no_implicit)
continue;
ret = msm_gem_sync_object(&msm_obj->base, submit->gpu->fctx, write);
if (ret)
break;
}
return ret;
}
static int submit_pin_objects(struct msm_gem_submit *submit)
{
int i, ret = 0;
submit->valid = true;
for (i = 0; i < submit->nr_bos; i++) {
struct msm_gem_object *msm_obj = submit->bos[i].obj;
uint64_t iova;
/* if locking succeeded, pin bo: */
ret = msm_gem_get_iova(&msm_obj->base,
submit->gpu->aspace, &iova);
if (ret)
break;
submit->bos[i].flags |= BO_PINNED;
if (iova == submit->bos[i].iova) {
submit->bos[i].flags |= BO_VALID;
} else {
submit->bos[i].iova = iova;
/* iova changed, so address in cmdstream is not valid: */
submit->bos[i].flags &= ~BO_VALID;
submit->valid = false;
}
}
return ret;
}
static int submit_bo(struct msm_gem_submit *submit, uint32_t idx,
struct msm_gem_object **obj, uint64_t *iova, bool *valid)
{
if (idx >= submit->nr_bos) {
DRM_ERROR("invalid buffer index: %u (out of %u)\n",
idx, submit->nr_bos);
return -EINVAL;
}
if (obj)
*obj = submit->bos[idx].obj;
if (iova)
*iova = submit->bos[idx].iova;
if (valid)
*valid = !!(submit->bos[idx].flags & BO_VALID);
return 0;
}
/* process the reloc's and patch up the cmdstream as needed: */
static int submit_reloc(struct msm_gem_submit *submit, struct msm_gem_object *obj,
uint32_t offset, uint32_t nr_relocs, uint64_t relocs)
{
uint32_t i, last_offset = 0;
uint32_t *ptr;
int ret = 0;
if (offset % 4) {
DRM_ERROR("non-aligned cmdstream buffer: %u\n", offset);
return -EINVAL;
}
/* For now, just map the entire thing. Eventually we probably
* to do it page-by-page, w/ kmap() if not vmap()d..
*/
ptr = msm_gem_get_vaddr(&obj->base);
if (IS_ERR(ptr)) {
ret = PTR_ERR(ptr);
DBG("failed to map: %d", ret);
return ret;
}
for (i = 0; i < nr_relocs; i++) {
struct drm_msm_gem_submit_reloc submit_reloc;
void __user *userptr =
u64_to_user_ptr(relocs + (i * sizeof(submit_reloc)));
uint32_t off;
uint64_t iova;
bool valid;
if (copy_from_user(&submit_reloc, userptr, sizeof(submit_reloc))) {
ret = -EFAULT;
goto out;
}
if (submit_reloc.submit_offset % 4) {
DRM_ERROR("non-aligned reloc offset: %u\n",
submit_reloc.submit_offset);
ret = -EINVAL;
goto out;
}
/* offset in dwords: */
off = submit_reloc.submit_offset / 4;
if ((off >= (obj->base.size / 4)) ||
(off < last_offset)) {
DRM_ERROR("invalid offset %u at reloc %u\n", off, i);
ret = -EINVAL;
goto out;
}
ret = submit_bo(submit, submit_reloc.reloc_idx, NULL, &iova, &valid);
if (ret)
goto out;
if (valid)
continue;
iova += submit_reloc.reloc_offset;
if (submit_reloc.shift < 0)
iova >>= -submit_reloc.shift;
else
iova <<= submit_reloc.shift;
ptr[off] = iova | submit_reloc.or;
last_offset = off;
}
out:
msm_gem_put_vaddr(&obj->base);
return ret;
}
static void submit_cleanup(struct msm_gem_submit *submit)
{
unsigned i;
for (i = 0; i < submit->nr_bos; i++) {
struct msm_gem_object *msm_obj = submit->bos[i].obj;
submit_unlock_unpin_bo(submit, i);
list_del_init(&msm_obj->submit_entry);
drm_gem_object_unreference(&msm_obj->base);
}
ww_acquire_fini(&submit->ticket);
}
int msm_ioctl_gem_submit(struct drm_device *dev, void *data,
struct drm_file *file)
{
struct msm_drm_private *priv = dev->dev_private;
struct drm_msm_gem_submit *args = data;
struct msm_file_private *ctx = file->driver_priv;
struct msm_gem_submit *submit;
struct msm_gpu *gpu = priv->gpu;
struct dma_fence *in_fence = NULL;
struct sync_file *sync_file = NULL;
struct msm_gpu_submitqueue *queue;
int out_fence_fd = -1;
unsigned i;
int ret;
if (!gpu)
return -ENXIO;
/* for now, we just have 3d pipe.. eventually this would need to
* be more clever to dispatch to appropriate gpu module:
*/
if (MSM_PIPE_ID(args->flags) != MSM_PIPE_3D0)
return -EINVAL;
if (MSM_PIPE_FLAGS(args->flags) & ~MSM_SUBMIT_FLAGS)
return -EINVAL;
queue = msm_submitqueue_get(ctx, args->queueid);
if (!queue)
return -ENOENT;
if (args->flags & MSM_SUBMIT_FENCE_FD_IN) {
in_fence = sync_file_get_fence(args->fence_fd);
if (!in_fence)
return -EINVAL;
/*
* Wait if the fence is from a foreign context, or if the fence
* array contains any fence from a foreign context.
*/
if (!dma_fence_match_context(in_fence, gpu->fctx->context)) {
ret = dma_fence_wait(in_fence, true);
if (ret)
return ret;
}
}
ret = mutex_lock_interruptible(&dev->struct_mutex);
if (ret)
return ret;
if (args->flags & MSM_SUBMIT_FENCE_FD_OUT) {
out_fence_fd = get_unused_fd_flags(O_CLOEXEC);
if (out_fence_fd < 0) {
ret = out_fence_fd;
goto out_unlock;
}
}
priv->struct_mutex_task = current;
submit = submit_create(dev, gpu, queue, args->nr_bos, args->nr_cmds);
if (!submit) {
ret = -ENOMEM;
goto out_unlock;
}
ret = submit_lookup_objects(submit, args, file);
if (ret)
goto out;
ret = submit_lock_objects(submit);
if (ret)
goto out;
ret = submit_fence_sync(submit, !!(args->flags & MSM_SUBMIT_NO_IMPLICIT));
if (ret)
goto out;
ret = submit_pin_objects(submit);
if (ret)
goto out;
for (i = 0; i < args->nr_cmds; i++) {
struct drm_msm_gem_submit_cmd submit_cmd;
void __user *userptr =
u64_to_user_ptr(args->cmds + (i * sizeof(submit_cmd)));
struct msm_gem_object *msm_obj;
uint64_t iova;
ret = copy_from_user(&submit_cmd, userptr, sizeof(submit_cmd));
if (ret) {
ret = -EFAULT;
goto out;
}
/* validate input from userspace: */
switch (submit_cmd.type) {
case MSM_SUBMIT_CMD_BUF:
case MSM_SUBMIT_CMD_IB_TARGET_BUF:
case MSM_SUBMIT_CMD_CTX_RESTORE_BUF:
break;
default:
DRM_ERROR("invalid type: %08x\n", submit_cmd.type);
ret = -EINVAL;
goto out;
}
ret = submit_bo(submit, submit_cmd.submit_idx,
&msm_obj, &iova, NULL);
if (ret)
goto out;
if (submit_cmd.size % 4) {
DRM_ERROR("non-aligned cmdstream buffer size: %u\n",
submit_cmd.size);
ret = -EINVAL;
goto out;
}
if (!submit_cmd.size ||
((submit_cmd.size + submit_cmd.submit_offset) >
msm_obj->base.size)) {
DRM_ERROR("invalid cmdstream size: %u\n", submit_cmd.size);
ret = -EINVAL;
goto out;
}
submit->cmd[i].type = submit_cmd.type;
submit->cmd[i].size = submit_cmd.size / 4;
submit->cmd[i].iova = iova + submit_cmd.submit_offset;
submit->cmd[i].idx = submit_cmd.submit_idx;
if (submit->valid)
continue;
ret = submit_reloc(submit, msm_obj, submit_cmd.submit_offset,
submit_cmd.nr_relocs, submit_cmd.relocs);
if (ret)
goto out;
}
submit->nr_cmds = i;
submit->fence = msm_fence_alloc(gpu->fctx);
if (IS_ERR(submit->fence)) {
ret = PTR_ERR(submit->fence);
submit->fence = NULL;
goto out;
}
if (args->flags & MSM_SUBMIT_FENCE_FD_OUT) {
sync_file = sync_file_create(submit->fence);
if (!sync_file) {
ret = -ENOMEM;
goto out;
}
}
msm_gpu_submit(gpu, submit, ctx);
args->fence = submit->fence->seqno;
if (args->flags & MSM_SUBMIT_FENCE_FD_OUT) {
fd_install(out_fence_fd, sync_file->file);
args->fence_fd = out_fence_fd;
}
out:
if (in_fence)
dma_fence_put(in_fence);
submit_cleanup(submit);
if (ret)
msm_gem_submit_free(submit);
out_unlock:
if (ret && (out_fence_fd >= 0))
put_unused_fd(out_fence_fd);
priv->struct_mutex_task = NULL;
mutex_unlock(&dev->struct_mutex);
return ret;
}