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f2085c8e95
Upon object creation for live_gem_contexts, we fill the object with known scratch and flush it out of the CPU cache. Before performing the GPU fill, we don't need to flush it again and so avoid serialising with previous fills. However, we do need some throttling on the internal interfaces if we do not want to run out of memory! Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Matthew Auld <matthew.auld@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20190827161726.3640-1-chris@chris-wilson.co.uk |
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