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f01eca2e52
Store the panel power sequencing delays in the dp private structure, rather than the global device structure. Who knows, maybe we'll get more than one eDP device in the future. From the eDP spec, we need the following numbers: T1 + T3 Power on to Aux Channel operation (panel_power_up_delay) This marks how long it takes the panel to boot up and get ready to receive aux channel communications. T8 Video signal to backlight on (backlight_on_delay) Once a valid video signal is being sent to the device, it can take a while before the panel is actuall showing useful data. This delay allows the panel to get something reasonable up before the backlight is turned on. T9 Backlight off to video off (backlight_off_delay) Turning the backlight off can take a moment, so this delay makes sure there is still valid video data on the screen. T10 Video off to power off (panel_power_down_delay) Presumably this delay allows the panel to perform an orderly shutdown of the display. T11 + T12 Power off to power on (panel_power_cycle_delay) So, once you turn the panel off, you have to wait a while before you can turn it back on. This delay is usually the longest in the entire sequence. Neither the VBIOS source code nor the hardware documentation has a clear mapping between the delay values they provide and those required by the eDP spec. The VBIOS code actually uses two different labels for the delay values in the five words of the relevant VBT table. **** MORE LATER *** Look at both the current hardware register settings and the VBT specified panel power sequencing timings. Use the maximum of the two delays, to make sure things work reliably. If there is no VBT data, then those values will be initialized to zero, so we'll just use the values as programmed in the hardware. Note that the BIOS just fetches delays from the VBT table to place in the hardware registers, so we should get the same values from both places, except for rounding. VBT doesn't provide any values for T1 or T2, so we'll always just use the hardware value for that. The panel power up delay is thus T1 + T2 + T3, which should be sufficient in all cases. The panel power down delay is T1 + T2 + T12, using T1+T2 as a proxy for T11, which isn't available anywhere. For the backlight delays, the eDP spec says T6 + T8 is the delay from the end of link training to backlight on and T9 is the delay from backlight off until video off. The hardware provides a 'backlight on' delay, which I'm taking to be T6 + T8 while the VBT provides something called 'T7', which I'm assuming is s On the macbook air I'm testing with, this yields a power-up delay of over 200ms and a power-down delay of over 600ms. It all works now, but we're frobbing these power controls several times during mode setting, making the whole process take an awfully long time. Signed-off-by: Keith Packard <keithp@keithp.com> |
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i2c | ||
i810 | ||
i915 | ||
mga | ||
nouveau | ||
r128 | ||
radeon | ||
savage | ||
sis | ||
tdfx | ||
ttm | ||
via | ||
vmwgfx | ||
ati_pcigart.c | ||
drm_agpsupport.c | ||
drm_auth.c | ||
drm_buffer.c | ||
drm_bufs.c | ||
drm_cache.c | ||
drm_context.c | ||
drm_crtc_helper.c | ||
drm_crtc.c | ||
drm_debugfs.c | ||
drm_dma.c | ||
drm_dp_i2c_helper.c | ||
drm_drv.c | ||
drm_edid_modes.h | ||
drm_edid.c | ||
drm_encoder_slave.c | ||
drm_fb_helper.c | ||
drm_fops.c | ||
drm_gem.c | ||
drm_global.c | ||
drm_hashtab.c | ||
drm_info.c | ||
drm_ioc32.c | ||
drm_ioctl.c | ||
drm_irq.c | ||
drm_lock.c | ||
drm_memory.c | ||
drm_mm.c | ||
drm_modes.c | ||
drm_pci.c | ||
drm_platform.c | ||
drm_proc.c | ||
drm_scatter.c | ||
drm_sman.c | ||
drm_stub.c | ||
drm_sysfs.c | ||
drm_trace_points.c | ||
drm_trace.h | ||
drm_usb.c | ||
drm_vm.c | ||
Kconfig | ||
Makefile | ||
README.drm |
************************************************************ * For the very latest on DRI development, please see: * * http://dri.freedesktop.org/ * ************************************************************ The Direct Rendering Manager (drm) is a device-independent kernel-level device driver that provides support for the XFree86 Direct Rendering Infrastructure (DRI). The DRM supports the Direct Rendering Infrastructure (DRI) in four major ways: 1. The DRM provides synchronized access to the graphics hardware via the use of an optimized two-tiered lock. 2. The DRM enforces the DRI security policy for access to the graphics hardware by only allowing authenticated X11 clients access to restricted regions of memory. 3. The DRM provides a generic DMA engine, complete with multiple queues and the ability to detect the need for an OpenGL context switch. 4. The DRM is extensible via the use of small device-specific modules that rely extensively on the API exported by the DRM module. Documentation on the DRI is available from: http://dri.freedesktop.org/wiki/Documentation http://sourceforge.net/project/showfiles.php?group_id=387 http://dri.sourceforge.net/doc/ For specific information about kernel-level support, see: The Direct Rendering Manager, Kernel Support for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/drm_low_level.html Hardware Locking for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/hardware_locking_low_level.html A Security Analysis of the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/security_low_level.html