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Based on 1 normalized pattern(s): this program is free software you can redistribute it and or modify it under the terms of the gnu general public license as published by the free software foundation either version 2 of the license or at your option any later version this program is distributed in the hope that it will be useful but without any warranty without even the implied warranty of merchantability or fitness for a particular purpose see the gnu general public license for more details you should have received a copy of the gnu general public license along with this program if not write to the free software foundation inc 59 temple place suite 330 boston ma 02111 1307 usa extracted by the scancode license scanner the SPDX license identifier GPL-2.0-or-later has been chosen to replace the boilerplate/reference in 1334 file(s). Signed-off-by: Thomas Gleixner <tglx@linutronix.de> Reviewed-by: Allison Randal <allison@lohutok.net> Reviewed-by: Richard Fontana <rfontana@redhat.com> Cc: linux-spdx@vger.kernel.org Link: https://lkml.kernel.org/r/20190527070033.113240726@linutronix.de Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
326 lines
6.0 KiB
C
326 lines
6.0 KiB
C
// SPDX-License-Identifier: GPL-2.0-or-later
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/*
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* Copyright (c) 1998-2001 Vojtech Pavlik
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*/
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/*
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* PDPI Lightning 4 gamecard driver for Linux.
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*/
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/*
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*/
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#include <asm/io.h>
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#include <linux/delay.h>
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#include <linux/errno.h>
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#include <linux/ioport.h>
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#include <linux/kernel.h>
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#include <linux/module.h>
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#include <linux/init.h>
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#include <linux/gameport.h>
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#define L4_PORT 0x201
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#define L4_SELECT_ANALOG 0xa4
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#define L4_SELECT_DIGITAL 0xa5
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#define L4_SELECT_SECONDARY 0xa6
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#define L4_CMD_ID 0x80
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#define L4_CMD_GETCAL 0x92
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#define L4_CMD_SETCAL 0x93
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#define L4_ID 0x04
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#define L4_BUSY 0x01
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#define L4_TIMEOUT 80 /* 80 us */
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MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
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MODULE_DESCRIPTION("PDPI Lightning 4 gamecard driver");
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MODULE_LICENSE("GPL");
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struct l4 {
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struct gameport *gameport;
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unsigned char port;
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};
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static struct l4 l4_ports[8];
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/*
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* l4_wait_ready() waits for the L4 to become ready.
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*/
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static int l4_wait_ready(void)
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{
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unsigned int t = L4_TIMEOUT;
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while ((inb(L4_PORT) & L4_BUSY) && t > 0) t--;
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return -(t <= 0);
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}
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/*
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* l4_cooked_read() reads data from the Lightning 4.
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*/
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static int l4_cooked_read(struct gameport *gameport, int *axes, int *buttons)
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{
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struct l4 *l4 = gameport->port_data;
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unsigned char status;
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int i, result = -1;
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outb(L4_SELECT_ANALOG, L4_PORT);
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outb(L4_SELECT_DIGITAL + (l4->port >> 2), L4_PORT);
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if (inb(L4_PORT) & L4_BUSY) goto fail;
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outb(l4->port & 3, L4_PORT);
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if (l4_wait_ready()) goto fail;
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status = inb(L4_PORT);
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for (i = 0; i < 4; i++)
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if (status & (1 << i)) {
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if (l4_wait_ready()) goto fail;
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axes[i] = inb(L4_PORT);
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if (axes[i] > 252) axes[i] = -1;
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}
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if (status & 0x10) {
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if (l4_wait_ready()) goto fail;
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*buttons = inb(L4_PORT) & 0x0f;
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}
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result = 0;
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fail: outb(L4_SELECT_ANALOG, L4_PORT);
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return result;
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}
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static int l4_open(struct gameport *gameport, int mode)
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{
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struct l4 *l4 = gameport->port_data;
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if (l4->port != 0 && mode != GAMEPORT_MODE_COOKED)
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return -1;
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outb(L4_SELECT_ANALOG, L4_PORT);
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return 0;
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}
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/*
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* l4_getcal() reads the L4 with calibration values.
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*/
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static int l4_getcal(int port, int *cal)
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{
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int i, result = -1;
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outb(L4_SELECT_ANALOG, L4_PORT);
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outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT);
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if (inb(L4_PORT) & L4_BUSY)
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goto out;
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outb(L4_CMD_GETCAL, L4_PORT);
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if (l4_wait_ready())
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goto out;
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if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2))
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goto out;
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if (l4_wait_ready())
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goto out;
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outb(port & 3, L4_PORT);
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for (i = 0; i < 4; i++) {
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if (l4_wait_ready())
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goto out;
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cal[i] = inb(L4_PORT);
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}
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result = 0;
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out: outb(L4_SELECT_ANALOG, L4_PORT);
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return result;
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}
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/*
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* l4_setcal() programs the L4 with calibration values.
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*/
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static int l4_setcal(int port, int *cal)
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{
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int i, result = -1;
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outb(L4_SELECT_ANALOG, L4_PORT);
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outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT);
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if (inb(L4_PORT) & L4_BUSY)
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goto out;
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outb(L4_CMD_SETCAL, L4_PORT);
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if (l4_wait_ready())
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goto out;
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if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2))
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goto out;
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if (l4_wait_ready())
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goto out;
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outb(port & 3, L4_PORT);
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for (i = 0; i < 4; i++) {
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if (l4_wait_ready())
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goto out;
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outb(cal[i], L4_PORT);
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}
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result = 0;
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out: outb(L4_SELECT_ANALOG, L4_PORT);
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return result;
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}
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/*
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* l4_calibrate() calibrates the L4 for the attached device, so
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* that the device's resistance fits into the L4's 8-bit range.
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*/
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static int l4_calibrate(struct gameport *gameport, int *axes, int *max)
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{
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int i, t;
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int cal[4];
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struct l4 *l4 = gameport->port_data;
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if (l4_getcal(l4->port, cal))
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return -1;
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for (i = 0; i < 4; i++) {
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t = (max[i] * cal[i]) / 200;
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t = (t < 1) ? 1 : ((t > 255) ? 255 : t);
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axes[i] = (axes[i] < 0) ? -1 : (axes[i] * cal[i]) / t;
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axes[i] = (axes[i] > 252) ? 252 : axes[i];
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cal[i] = t;
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}
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if (l4_setcal(l4->port, cal))
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return -1;
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return 0;
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}
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static int __init l4_create_ports(int card_no)
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{
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struct l4 *l4;
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struct gameport *port;
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int i, idx;
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for (i = 0; i < 4; i++) {
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idx = card_no * 4 + i;
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l4 = &l4_ports[idx];
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if (!(l4->gameport = port = gameport_allocate_port())) {
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printk(KERN_ERR "lightning: Memory allocation failed\n");
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while (--i >= 0) {
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gameport_free_port(l4->gameport);
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l4->gameport = NULL;
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}
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return -ENOMEM;
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}
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l4->port = idx;
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port->port_data = l4;
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port->open = l4_open;
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port->cooked_read = l4_cooked_read;
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port->calibrate = l4_calibrate;
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gameport_set_name(port, "PDPI Lightning 4");
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gameport_set_phys(port, "isa%04x/gameport%d", L4_PORT, idx);
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if (idx == 0)
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port->io = L4_PORT;
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}
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return 0;
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}
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static int __init l4_add_card(int card_no)
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{
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int cal[4] = { 255, 255, 255, 255 };
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int i, rev, result;
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struct l4 *l4;
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outb(L4_SELECT_ANALOG, L4_PORT);
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outb(L4_SELECT_DIGITAL + card_no, L4_PORT);
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if (inb(L4_PORT) & L4_BUSY)
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return -1;
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outb(L4_CMD_ID, L4_PORT);
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if (l4_wait_ready())
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return -1;
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if (inb(L4_PORT) != L4_SELECT_DIGITAL + card_no)
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return -1;
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if (l4_wait_ready())
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return -1;
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if (inb(L4_PORT) != L4_ID)
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return -1;
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if (l4_wait_ready())
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return -1;
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rev = inb(L4_PORT);
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if (!rev)
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return -1;
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result = l4_create_ports(card_no);
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if (result)
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return result;
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printk(KERN_INFO "gameport: PDPI Lightning 4 %s card v%d.%d at %#x\n",
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card_no ? "secondary" : "primary", rev >> 4, rev, L4_PORT);
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for (i = 0; i < 4; i++) {
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l4 = &l4_ports[card_no * 4 + i];
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if (rev > 0x28) /* on 2.9+ the setcal command works correctly */
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l4_setcal(l4->port, cal);
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gameport_register_port(l4->gameport);
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}
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return 0;
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}
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static int __init l4_init(void)
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{
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int i, cards = 0;
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if (!request_region(L4_PORT, 1, "lightning"))
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return -EBUSY;
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for (i = 0; i < 2; i++)
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if (l4_add_card(i) == 0)
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cards++;
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outb(L4_SELECT_ANALOG, L4_PORT);
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if (!cards) {
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release_region(L4_PORT, 1);
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return -ENODEV;
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}
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return 0;
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}
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static void __exit l4_exit(void)
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{
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int i;
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int cal[4] = { 59, 59, 59, 59 };
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for (i = 0; i < 8; i++)
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if (l4_ports[i].gameport) {
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l4_setcal(l4_ports[i].port, cal);
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gameport_unregister_port(l4_ports[i].gameport);
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}
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outb(L4_SELECT_ANALOG, L4_PORT);
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release_region(L4_PORT, 1);
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}
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module_init(l4_init);
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module_exit(l4_exit);
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