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1,TDR will kickout guilty job if it hang exceed the threshold of the given one from kernel paramter "job_hang_limit", that way a bad command stream will not infinitly cause GPU hang. by default this threshold is 1 so a job will be kicked out after it hang. 2,if a job timeout TDR routine will not reset all sched/ring, instead if will only reset on the givn one which is indicated by @job of amdgpu_sriov_gpu_reset, that way we don't need to reset and recover each sched/ring if we already know which job cause GPU hang. 3,unblock sriov_gpu_reset for AI family. V2: 1:put kickout guilty job after sched parked. 2:since parking scheduler prior to kickout already occupies a while, we can do last check on the in question job before doing hw_reset. TODO: 1:when a job is considered as guilty, we should mark some flag in its fence status flag, and let UMD side aware that this fence signaling is not due to job complete but job hang. 2:if gpu reset cause all video memory lost, we need introduce a new policy to implement TDR, like drop all jobs not yet signaled, and all IOCTL on this device will return ERROR DEVICE_LOST. this will be implemented later. Signed-off-by: Monk Liu <Monk.Liu@amd.com> Reviewed-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com> |
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gpu_sched_trace.h | ||
gpu_scheduler.c | ||
gpu_scheduler.h | ||
sched_fence.c |