mirror of
https://github.com/AuxXxilium/linux_dsm_epyc7002.git
synced 2024-11-25 15:30:54 +07:00
607ca46e97
Signed-off-by: David Howells <dhowells@redhat.com> Acked-by: Arnd Bergmann <arnd@arndb.de> Acked-by: Thomas Gleixner <tglx@linutronix.de> Acked-by: Michael Kerrisk <mtk.manpages@gmail.com> Acked-by: Paul E. McKenney <paulmck@linux.vnet.ibm.com> Acked-by: Dave Jones <davej@redhat.com>
220 lines
5.6 KiB
C
220 lines
5.6 KiB
C
/*
|
|
* Copyright (c) 1999-2002 Vojtech Pavlik
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License version 2 as published by
|
|
* the Free Software Foundation.
|
|
*/
|
|
#ifndef _GAMEPORT_H
|
|
#define _GAMEPORT_H
|
|
|
|
#include <asm/io.h>
|
|
#include <linux/types.h>
|
|
#include <linux/list.h>
|
|
#include <linux/mutex.h>
|
|
#include <linux/device.h>
|
|
#include <linux/timer.h>
|
|
#include <linux/slab.h>
|
|
#include <uapi/linux/gameport.h>
|
|
|
|
struct gameport {
|
|
|
|
void *port_data; /* Private pointer for gameport drivers */
|
|
char name[32];
|
|
char phys[32];
|
|
|
|
int io;
|
|
int speed;
|
|
int fuzz;
|
|
|
|
void (*trigger)(struct gameport *);
|
|
unsigned char (*read)(struct gameport *);
|
|
int (*cooked_read)(struct gameport *, int *, int *);
|
|
int (*calibrate)(struct gameport *, int *, int *);
|
|
int (*open)(struct gameport *, int);
|
|
void (*close)(struct gameport *);
|
|
|
|
struct timer_list poll_timer;
|
|
unsigned int poll_interval; /* in msecs */
|
|
spinlock_t timer_lock;
|
|
unsigned int poll_cnt;
|
|
void (*poll_handler)(struct gameport *);
|
|
|
|
struct gameport *parent, *child;
|
|
|
|
struct gameport_driver *drv;
|
|
struct mutex drv_mutex; /* protects serio->drv so attributes can pin driver */
|
|
|
|
struct device dev;
|
|
|
|
struct list_head node;
|
|
};
|
|
#define to_gameport_port(d) container_of(d, struct gameport, dev)
|
|
|
|
struct gameport_driver {
|
|
const char *description;
|
|
|
|
int (*connect)(struct gameport *, struct gameport_driver *drv);
|
|
int (*reconnect)(struct gameport *);
|
|
void (*disconnect)(struct gameport *);
|
|
|
|
struct device_driver driver;
|
|
|
|
bool ignore;
|
|
};
|
|
#define to_gameport_driver(d) container_of(d, struct gameport_driver, driver)
|
|
|
|
int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode);
|
|
void gameport_close(struct gameport *gameport);
|
|
|
|
#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
|
|
|
|
void __gameport_register_port(struct gameport *gameport, struct module *owner);
|
|
/* use a define to avoid include chaining to get THIS_MODULE */
|
|
#define gameport_register_port(gameport) \
|
|
__gameport_register_port(gameport, THIS_MODULE)
|
|
|
|
void gameport_unregister_port(struct gameport *gameport);
|
|
|
|
__printf(2, 3)
|
|
void gameport_set_phys(struct gameport *gameport, const char *fmt, ...);
|
|
|
|
#else
|
|
|
|
static inline void gameport_register_port(struct gameport *gameport)
|
|
{
|
|
return;
|
|
}
|
|
|
|
static inline void gameport_unregister_port(struct gameport *gameport)
|
|
{
|
|
return;
|
|
}
|
|
|
|
static inline __printf(2, 3)
|
|
void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
|
|
{
|
|
return;
|
|
}
|
|
|
|
#endif
|
|
|
|
static inline struct gameport *gameport_allocate_port(void)
|
|
{
|
|
struct gameport *gameport = kzalloc(sizeof(struct gameport), GFP_KERNEL);
|
|
|
|
return gameport;
|
|
}
|
|
|
|
static inline void gameport_free_port(struct gameport *gameport)
|
|
{
|
|
kfree(gameport);
|
|
}
|
|
|
|
static inline void gameport_set_name(struct gameport *gameport, const char *name)
|
|
{
|
|
strlcpy(gameport->name, name, sizeof(gameport->name));
|
|
}
|
|
|
|
/*
|
|
* Use the following functions to manipulate gameport's per-port
|
|
* driver-specific data.
|
|
*/
|
|
static inline void *gameport_get_drvdata(struct gameport *gameport)
|
|
{
|
|
return dev_get_drvdata(&gameport->dev);
|
|
}
|
|
|
|
static inline void gameport_set_drvdata(struct gameport *gameport, void *data)
|
|
{
|
|
dev_set_drvdata(&gameport->dev, data);
|
|
}
|
|
|
|
/*
|
|
* Use the following functions to pin gameport's driver in process context
|
|
*/
|
|
static inline int gameport_pin_driver(struct gameport *gameport)
|
|
{
|
|
return mutex_lock_interruptible(&gameport->drv_mutex);
|
|
}
|
|
|
|
static inline void gameport_unpin_driver(struct gameport *gameport)
|
|
{
|
|
mutex_unlock(&gameport->drv_mutex);
|
|
}
|
|
|
|
int __must_check __gameport_register_driver(struct gameport_driver *drv,
|
|
struct module *owner, const char *mod_name);
|
|
|
|
/* use a define to avoid include chaining to get THIS_MODULE & friends */
|
|
#define gameport_register_driver(drv) \
|
|
__gameport_register_driver(drv, THIS_MODULE, KBUILD_MODNAME)
|
|
|
|
void gameport_unregister_driver(struct gameport_driver *drv);
|
|
|
|
/**
|
|
* module_gameport_driver() - Helper macro for registering a gameport driver
|
|
* @__gameport_driver: gameport_driver struct
|
|
*
|
|
* Helper macro for gameport drivers which do not do anything special in
|
|
* module init/exit. This eliminates a lot of boilerplate. Each module may
|
|
* only use this macro once, and calling it replaces module_init() and
|
|
* module_exit().
|
|
*/
|
|
#define module_gameport_driver(__gameport_driver) \
|
|
module_driver(__gameport_driver, gameport_register_driver, \
|
|
gameport_unregister_driver)
|
|
|
|
|
|
static inline void gameport_trigger(struct gameport *gameport)
|
|
{
|
|
if (gameport->trigger)
|
|
gameport->trigger(gameport);
|
|
else
|
|
outb(0xff, gameport->io);
|
|
}
|
|
|
|
static inline unsigned char gameport_read(struct gameport *gameport)
|
|
{
|
|
if (gameport->read)
|
|
return gameport->read(gameport);
|
|
else
|
|
return inb(gameport->io);
|
|
}
|
|
|
|
static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons)
|
|
{
|
|
if (gameport->cooked_read)
|
|
return gameport->cooked_read(gameport, axes, buttons);
|
|
else
|
|
return -1;
|
|
}
|
|
|
|
static inline int gameport_calibrate(struct gameport *gameport, int *axes, int *max)
|
|
{
|
|
if (gameport->calibrate)
|
|
return gameport->calibrate(gameport, axes, max);
|
|
else
|
|
return -1;
|
|
}
|
|
|
|
static inline int gameport_time(struct gameport *gameport, int time)
|
|
{
|
|
return (time * gameport->speed) / 1000;
|
|
}
|
|
|
|
static inline void gameport_set_poll_handler(struct gameport *gameport, void (*handler)(struct gameport *))
|
|
{
|
|
gameport->poll_handler = handler;
|
|
}
|
|
|
|
static inline void gameport_set_poll_interval(struct gameport *gameport, unsigned int msecs)
|
|
{
|
|
gameport->poll_interval = msecs;
|
|
}
|
|
|
|
void gameport_start_polling(struct gameport *gameport);
|
|
void gameport_stop_polling(struct gameport *gameport);
|
|
|
|
#endif
|