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When a client authenticates with a service, an authorizer is sent with a nonce to the service (ceph_x_authorize_[ab]) and the service responds with a mutation of that nonce (ceph_x_authorize_reply). This lets the client verify the service is who it says it is but it doesn't protect against a replay: someone can trivially capture the exchange and reuse the same authorizer to authenticate themselves. Allow the service to reject an initial authorizer with a random challenge (ceph_x_authorize_challenge). The client then has to respond with an updated authorizer proving they are able to decrypt the service's challenge and that the new authorizer was produced for this specific connection instance. The accepting side requires this challenge and response unconditionally if the client side advertises they have CEPHX_V2 feature bit. This addresses CVE-2018-1128. Link: http://tracker.ceph.com/issues/24836 Signed-off-by: Ilya Dryomov <idryomov@gmail.com> Reviewed-by: Sage Weil <sage@redhat.com>
151 lines
4.8 KiB
C
151 lines
4.8 KiB
C
/* SPDX-License-Identifier: GPL-2.0 */
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#ifndef _FS_CEPH_AUTH_H
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#define _FS_CEPH_AUTH_H
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#include <linux/ceph/types.h>
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#include <linux/ceph/buffer.h>
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/*
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* Abstract interface for communicating with the authenticate module.
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* There is some handshake that takes place between us and the monitor
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* to acquire the necessary keys. These are used to generate an
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* 'authorizer' that we use when connecting to a service (mds, osd).
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*/
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struct ceph_auth_client;
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struct ceph_msg;
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struct ceph_authorizer {
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void (*destroy)(struct ceph_authorizer *);
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};
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struct ceph_auth_handshake {
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struct ceph_authorizer *authorizer;
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void *authorizer_buf;
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size_t authorizer_buf_len;
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void *authorizer_reply_buf;
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size_t authorizer_reply_buf_len;
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int (*sign_message)(struct ceph_auth_handshake *auth,
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struct ceph_msg *msg);
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int (*check_message_signature)(struct ceph_auth_handshake *auth,
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struct ceph_msg *msg);
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};
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struct ceph_auth_client_ops {
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const char *name;
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/*
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* true if we are authenticated and can connect to
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* services.
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*/
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int (*is_authenticated)(struct ceph_auth_client *ac);
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/*
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* true if we should (re)authenticate, e.g., when our tickets
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* are getting old and crusty.
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*/
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int (*should_authenticate)(struct ceph_auth_client *ac);
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/*
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* build requests and process replies during monitor
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* handshake. if handle_reply returns -EAGAIN, we build
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* another request.
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*/
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int (*build_request)(struct ceph_auth_client *ac, void *buf, void *end);
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int (*handle_reply)(struct ceph_auth_client *ac, int result,
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void *buf, void *end);
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/*
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* Create authorizer for connecting to a service, and verify
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* the response to authenticate the service.
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*/
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int (*create_authorizer)(struct ceph_auth_client *ac, int peer_type,
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struct ceph_auth_handshake *auth);
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/* ensure that an existing authorizer is up to date */
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int (*update_authorizer)(struct ceph_auth_client *ac, int peer_type,
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struct ceph_auth_handshake *auth);
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int (*add_authorizer_challenge)(struct ceph_auth_client *ac,
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struct ceph_authorizer *a,
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void *challenge_buf,
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int challenge_buf_len);
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int (*verify_authorizer_reply)(struct ceph_auth_client *ac,
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struct ceph_authorizer *a);
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void (*invalidate_authorizer)(struct ceph_auth_client *ac,
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int peer_type);
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/* reset when we (re)connect to a monitor */
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void (*reset)(struct ceph_auth_client *ac);
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void (*destroy)(struct ceph_auth_client *ac);
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int (*sign_message)(struct ceph_auth_handshake *auth,
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struct ceph_msg *msg);
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int (*check_message_signature)(struct ceph_auth_handshake *auth,
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struct ceph_msg *msg);
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};
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struct ceph_auth_client {
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u32 protocol; /* CEPH_AUTH_* */
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void *private; /* for use by protocol implementation */
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const struct ceph_auth_client_ops *ops; /* null iff protocol==0 */
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bool negotiating; /* true if negotiating protocol */
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const char *name; /* entity name */
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u64 global_id; /* our unique id in system */
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const struct ceph_crypto_key *key; /* our secret key */
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unsigned want_keys; /* which services we want */
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struct mutex mutex;
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};
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extern struct ceph_auth_client *ceph_auth_init(const char *name,
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const struct ceph_crypto_key *key);
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extern void ceph_auth_destroy(struct ceph_auth_client *ac);
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extern void ceph_auth_reset(struct ceph_auth_client *ac);
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extern int ceph_auth_build_hello(struct ceph_auth_client *ac,
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void *buf, size_t len);
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extern int ceph_handle_auth_reply(struct ceph_auth_client *ac,
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void *buf, size_t len,
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void *reply_buf, size_t reply_len);
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int ceph_auth_entity_name_encode(const char *name, void **p, void *end);
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extern int ceph_build_auth(struct ceph_auth_client *ac,
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void *msg_buf, size_t msg_len);
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extern int ceph_auth_is_authenticated(struct ceph_auth_client *ac);
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extern int ceph_auth_create_authorizer(struct ceph_auth_client *ac,
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int peer_type,
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struct ceph_auth_handshake *auth);
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void ceph_auth_destroy_authorizer(struct ceph_authorizer *a);
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extern int ceph_auth_update_authorizer(struct ceph_auth_client *ac,
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int peer_type,
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struct ceph_auth_handshake *a);
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int ceph_auth_add_authorizer_challenge(struct ceph_auth_client *ac,
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struct ceph_authorizer *a,
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void *challenge_buf,
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int challenge_buf_len);
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extern int ceph_auth_verify_authorizer_reply(struct ceph_auth_client *ac,
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struct ceph_authorizer *a);
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extern void ceph_auth_invalidate_authorizer(struct ceph_auth_client *ac,
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int peer_type);
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static inline int ceph_auth_sign_message(struct ceph_auth_handshake *auth,
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struct ceph_msg *msg)
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{
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if (auth->sign_message)
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return auth->sign_message(auth, msg);
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return 0;
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}
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static inline
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int ceph_auth_check_message_signature(struct ceph_auth_handshake *auth,
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struct ceph_msg *msg)
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{
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if (auth->check_message_signature)
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return auth->check_message_signature(auth, msg);
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return 0;
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}
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#endif
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