linux_dsm_epyc7002/drivers/gpu/drm/msm/msm_gpu.c
Rob Clark 1a370be9ac drm/msm: restart queued submits after hang
Track the list of in-flight submits.  If the gpu hangs, retire up to an
including the offending submit, and then re-submit the remainder.  This
way, for concurrently running piglit tests (for example), one failing
test doesn't cause unrelated tests to fail simply because it's submit
was queued up after one that triggered a hang.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2015-06-11 13:11:06 -04:00

696 lines
16 KiB
C

/*
* Copyright (C) 2013 Red Hat
* Author: Rob Clark <robdclark@gmail.com>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 as published by
* the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "msm_gpu.h"
#include "msm_gem.h"
#include "msm_mmu.h"
/*
* Power Management:
*/
#ifdef DOWNSTREAM_CONFIG_MSM_BUS_SCALING
#include <mach/board.h>
static void bs_init(struct msm_gpu *gpu)
{
if (gpu->bus_scale_table) {
gpu->bsc = msm_bus_scale_register_client(gpu->bus_scale_table);
DBG("bus scale client: %08x", gpu->bsc);
}
}
static void bs_fini(struct msm_gpu *gpu)
{
if (gpu->bsc) {
msm_bus_scale_unregister_client(gpu->bsc);
gpu->bsc = 0;
}
}
static void bs_set(struct msm_gpu *gpu, int idx)
{
if (gpu->bsc) {
DBG("set bus scaling: %d", idx);
msm_bus_scale_client_update_request(gpu->bsc, idx);
}
}
#else
static void bs_init(struct msm_gpu *gpu) {}
static void bs_fini(struct msm_gpu *gpu) {}
static void bs_set(struct msm_gpu *gpu, int idx) {}
#endif
static int enable_pwrrail(struct msm_gpu *gpu)
{
struct drm_device *dev = gpu->dev;
int ret = 0;
if (gpu->gpu_reg) {
ret = regulator_enable(gpu->gpu_reg);
if (ret) {
dev_err(dev->dev, "failed to enable 'gpu_reg': %d\n", ret);
return ret;
}
}
if (gpu->gpu_cx) {
ret = regulator_enable(gpu->gpu_cx);
if (ret) {
dev_err(dev->dev, "failed to enable 'gpu_cx': %d\n", ret);
return ret;
}
}
return 0;
}
static int disable_pwrrail(struct msm_gpu *gpu)
{
if (gpu->gpu_cx)
regulator_disable(gpu->gpu_cx);
if (gpu->gpu_reg)
regulator_disable(gpu->gpu_reg);
return 0;
}
static int enable_clk(struct msm_gpu *gpu)
{
struct clk *rate_clk = NULL;
int i;
/* NOTE: kgsl_pwrctrl_clk() ignores grp_clks[0].. */
for (i = ARRAY_SIZE(gpu->grp_clks) - 1; i > 0; i--) {
if (gpu->grp_clks[i]) {
clk_prepare(gpu->grp_clks[i]);
rate_clk = gpu->grp_clks[i];
}
}
if (rate_clk && gpu->fast_rate)
clk_set_rate(rate_clk, gpu->fast_rate);
for (i = ARRAY_SIZE(gpu->grp_clks) - 1; i > 0; i--)
if (gpu->grp_clks[i])
clk_enable(gpu->grp_clks[i]);
return 0;
}
static int disable_clk(struct msm_gpu *gpu)
{
struct clk *rate_clk = NULL;
int i;
/* NOTE: kgsl_pwrctrl_clk() ignores grp_clks[0].. */
for (i = ARRAY_SIZE(gpu->grp_clks) - 1; i > 0; i--) {
if (gpu->grp_clks[i]) {
clk_disable(gpu->grp_clks[i]);
rate_clk = gpu->grp_clks[i];
}
}
if (rate_clk && gpu->slow_rate)
clk_set_rate(rate_clk, gpu->slow_rate);
for (i = ARRAY_SIZE(gpu->grp_clks) - 1; i > 0; i--)
if (gpu->grp_clks[i])
clk_unprepare(gpu->grp_clks[i]);
return 0;
}
static int enable_axi(struct msm_gpu *gpu)
{
if (gpu->ebi1_clk)
clk_prepare_enable(gpu->ebi1_clk);
if (gpu->bus_freq)
bs_set(gpu, gpu->bus_freq);
return 0;
}
static int disable_axi(struct msm_gpu *gpu)
{
if (gpu->ebi1_clk)
clk_disable_unprepare(gpu->ebi1_clk);
if (gpu->bus_freq)
bs_set(gpu, 0);
return 0;
}
int msm_gpu_pm_resume(struct msm_gpu *gpu)
{
struct drm_device *dev = gpu->dev;
int ret;
DBG("%s: active_cnt=%d", gpu->name, gpu->active_cnt);
WARN_ON(!mutex_is_locked(&dev->struct_mutex));
if (gpu->active_cnt++ > 0)
return 0;
if (WARN_ON(gpu->active_cnt <= 0))
return -EINVAL;
ret = enable_pwrrail(gpu);
if (ret)
return ret;
ret = enable_clk(gpu);
if (ret)
return ret;
ret = enable_axi(gpu);
if (ret)
return ret;
return 0;
}
int msm_gpu_pm_suspend(struct msm_gpu *gpu)
{
struct drm_device *dev = gpu->dev;
int ret;
DBG("%s: active_cnt=%d", gpu->name, gpu->active_cnt);
WARN_ON(!mutex_is_locked(&dev->struct_mutex));
if (--gpu->active_cnt > 0)
return 0;
if (WARN_ON(gpu->active_cnt < 0))
return -EINVAL;
ret = disable_axi(gpu);
if (ret)
return ret;
ret = disable_clk(gpu);
if (ret)
return ret;
ret = disable_pwrrail(gpu);
if (ret)
return ret;
return 0;
}
/*
* Inactivity detection (for suspend):
*/
static void inactive_worker(struct work_struct *work)
{
struct msm_gpu *gpu = container_of(work, struct msm_gpu, inactive_work);
struct drm_device *dev = gpu->dev;
if (gpu->inactive)
return;
DBG("%s: inactive!\n", gpu->name);
mutex_lock(&dev->struct_mutex);
if (!(msm_gpu_active(gpu) || gpu->inactive)) {
disable_axi(gpu);
disable_clk(gpu);
gpu->inactive = true;
}
mutex_unlock(&dev->struct_mutex);
}
static void inactive_handler(unsigned long data)
{
struct msm_gpu *gpu = (struct msm_gpu *)data;
struct msm_drm_private *priv = gpu->dev->dev_private;
queue_work(priv->wq, &gpu->inactive_work);
}
/* cancel inactive timer and make sure we are awake: */
static void inactive_cancel(struct msm_gpu *gpu)
{
DBG("%s", gpu->name);
del_timer(&gpu->inactive_timer);
if (gpu->inactive) {
enable_clk(gpu);
enable_axi(gpu);
gpu->inactive = false;
}
}
static void inactive_start(struct msm_gpu *gpu)
{
DBG("%s", gpu->name);
mod_timer(&gpu->inactive_timer,
round_jiffies_up(jiffies + DRM_MSM_INACTIVE_JIFFIES));
}
/*
* Hangcheck detection for locked gpu:
*/
static void retire_submits(struct msm_gpu *gpu, uint32_t fence);
static void recover_worker(struct work_struct *work)
{
struct msm_gpu *gpu = container_of(work, struct msm_gpu, recover_work);
struct drm_device *dev = gpu->dev;
dev_err(dev->dev, "%s: hangcheck recover!\n", gpu->name);
mutex_lock(&dev->struct_mutex);
if (msm_gpu_active(gpu)) {
struct msm_gem_submit *submit;
uint32_t fence = gpu->funcs->last_fence(gpu);
/* retire completed submits, plus the one that hung: */
retire_submits(gpu, fence + 1);
inactive_cancel(gpu);
gpu->funcs->recover(gpu);
/* replay the remaining submits after the one that hung: */
list_for_each_entry(submit, &gpu->submit_list, node) {
gpu->funcs->submit(gpu, submit, NULL);
}
}
mutex_unlock(&dev->struct_mutex);
msm_gpu_retire(gpu);
}
static void hangcheck_timer_reset(struct msm_gpu *gpu)
{
DBG("%s", gpu->name);
mod_timer(&gpu->hangcheck_timer,
round_jiffies_up(jiffies + DRM_MSM_HANGCHECK_JIFFIES));
}
static void hangcheck_handler(unsigned long data)
{
struct msm_gpu *gpu = (struct msm_gpu *)data;
struct drm_device *dev = gpu->dev;
struct msm_drm_private *priv = dev->dev_private;
uint32_t fence = gpu->funcs->last_fence(gpu);
if (fence != gpu->hangcheck_fence) {
/* some progress has been made.. ya! */
gpu->hangcheck_fence = fence;
} else if (fence < gpu->submitted_fence) {
/* no progress and not done.. hung! */
gpu->hangcheck_fence = fence;
dev_err(dev->dev, "%s: hangcheck detected gpu lockup!\n",
gpu->name);
dev_err(dev->dev, "%s: completed fence: %u\n",
gpu->name, fence);
dev_err(dev->dev, "%s: submitted fence: %u\n",
gpu->name, gpu->submitted_fence);
queue_work(priv->wq, &gpu->recover_work);
}
/* if still more pending work, reset the hangcheck timer: */
if (gpu->submitted_fence > gpu->hangcheck_fence)
hangcheck_timer_reset(gpu);
/* workaround for missing irq: */
queue_work(priv->wq, &gpu->retire_work);
}
/*
* Performance Counters:
*/
/* called under perf_lock */
static int update_hw_cntrs(struct msm_gpu *gpu, uint32_t ncntrs, uint32_t *cntrs)
{
uint32_t current_cntrs[ARRAY_SIZE(gpu->last_cntrs)];
int i, n = min(ncntrs, gpu->num_perfcntrs);
/* read current values: */
for (i = 0; i < gpu->num_perfcntrs; i++)
current_cntrs[i] = gpu_read(gpu, gpu->perfcntrs[i].sample_reg);
/* update cntrs: */
for (i = 0; i < n; i++)
cntrs[i] = current_cntrs[i] - gpu->last_cntrs[i];
/* save current values: */
for (i = 0; i < gpu->num_perfcntrs; i++)
gpu->last_cntrs[i] = current_cntrs[i];
return n;
}
static void update_sw_cntrs(struct msm_gpu *gpu)
{
ktime_t time;
uint32_t elapsed;
unsigned long flags;
spin_lock_irqsave(&gpu->perf_lock, flags);
if (!gpu->perfcntr_active)
goto out;
time = ktime_get();
elapsed = ktime_to_us(ktime_sub(time, gpu->last_sample.time));
gpu->totaltime += elapsed;
if (gpu->last_sample.active)
gpu->activetime += elapsed;
gpu->last_sample.active = msm_gpu_active(gpu);
gpu->last_sample.time = time;
out:
spin_unlock_irqrestore(&gpu->perf_lock, flags);
}
void msm_gpu_perfcntr_start(struct msm_gpu *gpu)
{
unsigned long flags;
spin_lock_irqsave(&gpu->perf_lock, flags);
/* we could dynamically enable/disable perfcntr registers too.. */
gpu->last_sample.active = msm_gpu_active(gpu);
gpu->last_sample.time = ktime_get();
gpu->activetime = gpu->totaltime = 0;
gpu->perfcntr_active = true;
update_hw_cntrs(gpu, 0, NULL);
spin_unlock_irqrestore(&gpu->perf_lock, flags);
}
void msm_gpu_perfcntr_stop(struct msm_gpu *gpu)
{
gpu->perfcntr_active = false;
}
/* returns -errno or # of cntrs sampled */
int msm_gpu_perfcntr_sample(struct msm_gpu *gpu, uint32_t *activetime,
uint32_t *totaltime, uint32_t ncntrs, uint32_t *cntrs)
{
unsigned long flags;
int ret;
spin_lock_irqsave(&gpu->perf_lock, flags);
if (!gpu->perfcntr_active) {
ret = -EINVAL;
goto out;
}
*activetime = gpu->activetime;
*totaltime = gpu->totaltime;
gpu->activetime = gpu->totaltime = 0;
ret = update_hw_cntrs(gpu, ncntrs, cntrs);
out:
spin_unlock_irqrestore(&gpu->perf_lock, flags);
return ret;
}
/*
* Cmdstream submission/retirement:
*/
static void retire_submits(struct msm_gpu *gpu, uint32_t fence)
{
struct drm_device *dev = gpu->dev;
WARN_ON(!mutex_is_locked(&dev->struct_mutex));
while (!list_empty(&gpu->submit_list)) {
struct msm_gem_submit *submit;
submit = list_first_entry(&gpu->submit_list,
struct msm_gem_submit, node);
if (submit->fence <= fence) {
list_del(&submit->node);
kfree(submit);
} else {
break;
}
}
}
static void retire_worker(struct work_struct *work)
{
struct msm_gpu *gpu = container_of(work, struct msm_gpu, retire_work);
struct drm_device *dev = gpu->dev;
uint32_t fence = gpu->funcs->last_fence(gpu);
msm_update_fence(gpu->dev, fence);
mutex_lock(&dev->struct_mutex);
retire_submits(gpu, fence);
while (!list_empty(&gpu->active_list)) {
struct msm_gem_object *obj;
obj = list_first_entry(&gpu->active_list,
struct msm_gem_object, mm_list);
if ((obj->read_fence <= fence) &&
(obj->write_fence <= fence)) {
/* move to inactive: */
msm_gem_move_to_inactive(&obj->base);
msm_gem_put_iova(&obj->base, gpu->id);
drm_gem_object_unreference(&obj->base);
} else {
break;
}
}
mutex_unlock(&dev->struct_mutex);
if (!msm_gpu_active(gpu))
inactive_start(gpu);
}
/* call from irq handler to schedule work to retire bo's */
void msm_gpu_retire(struct msm_gpu *gpu)
{
struct msm_drm_private *priv = gpu->dev->dev_private;
queue_work(priv->wq, &gpu->retire_work);
update_sw_cntrs(gpu);
}
/* add bo's to gpu's ring, and kick gpu: */
int msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit,
struct msm_file_private *ctx)
{
struct drm_device *dev = gpu->dev;
struct msm_drm_private *priv = dev->dev_private;
int i, ret;
WARN_ON(!mutex_is_locked(&dev->struct_mutex));
submit->fence = ++priv->next_fence;
gpu->submitted_fence = submit->fence;
inactive_cancel(gpu);
list_add_tail(&submit->node, &gpu->submit_list);
msm_rd_dump_submit(submit);
gpu->submitted_fence = submit->fence;
update_sw_cntrs(gpu);
for (i = 0; i < submit->nr_bos; i++) {
struct msm_gem_object *msm_obj = submit->bos[i].obj;
/* can't happen yet.. but when we add 2d support we'll have
* to deal w/ cross-ring synchronization:
*/
WARN_ON(is_active(msm_obj) && (msm_obj->gpu != gpu));
if (!is_active(msm_obj)) {
uint32_t iova;
/* ring takes a reference to the bo and iova: */
drm_gem_object_reference(&msm_obj->base);
msm_gem_get_iova_locked(&msm_obj->base,
submit->gpu->id, &iova);
}
if (submit->bos[i].flags & MSM_SUBMIT_BO_READ)
msm_gem_move_to_active(&msm_obj->base, gpu, false, submit->fence);
if (submit->bos[i].flags & MSM_SUBMIT_BO_WRITE)
msm_gem_move_to_active(&msm_obj->base, gpu, true, submit->fence);
}
ret = gpu->funcs->submit(gpu, submit, ctx);
priv->lastctx = ctx;
hangcheck_timer_reset(gpu);
return ret;
}
/*
* Init/Cleanup:
*/
static irqreturn_t irq_handler(int irq, void *data)
{
struct msm_gpu *gpu = data;
return gpu->funcs->irq(gpu);
}
static const char *clk_names[] = {
"src_clk", "core_clk", "iface_clk", "mem_clk", "mem_iface_clk",
"alt_mem_iface_clk",
};
int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev,
struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs,
const char *name, const char *ioname, const char *irqname, int ringsz)
{
struct iommu_domain *iommu;
int i, ret;
if (WARN_ON(gpu->num_perfcntrs > ARRAY_SIZE(gpu->last_cntrs)))
gpu->num_perfcntrs = ARRAY_SIZE(gpu->last_cntrs);
gpu->dev = drm;
gpu->funcs = funcs;
gpu->name = name;
gpu->inactive = true;
INIT_LIST_HEAD(&gpu->active_list);
INIT_WORK(&gpu->retire_work, retire_worker);
INIT_WORK(&gpu->inactive_work, inactive_worker);
INIT_WORK(&gpu->recover_work, recover_worker);
INIT_LIST_HEAD(&gpu->submit_list);
setup_timer(&gpu->inactive_timer, inactive_handler,
(unsigned long)gpu);
setup_timer(&gpu->hangcheck_timer, hangcheck_handler,
(unsigned long)gpu);
spin_lock_init(&gpu->perf_lock);
BUG_ON(ARRAY_SIZE(clk_names) != ARRAY_SIZE(gpu->grp_clks));
/* Map registers: */
gpu->mmio = msm_ioremap(pdev, ioname, name);
if (IS_ERR(gpu->mmio)) {
ret = PTR_ERR(gpu->mmio);
goto fail;
}
/* Get Interrupt: */
gpu->irq = platform_get_irq_byname(pdev, irqname);
if (gpu->irq < 0) {
ret = gpu->irq;
dev_err(drm->dev, "failed to get irq: %d\n", ret);
goto fail;
}
ret = devm_request_irq(&pdev->dev, gpu->irq, irq_handler,
IRQF_TRIGGER_HIGH, gpu->name, gpu);
if (ret) {
dev_err(drm->dev, "failed to request IRQ%u: %d\n", gpu->irq, ret);
goto fail;
}
/* Acquire clocks: */
for (i = 0; i < ARRAY_SIZE(clk_names); i++) {
gpu->grp_clks[i] = devm_clk_get(&pdev->dev, clk_names[i]);
DBG("grp_clks[%s]: %p", clk_names[i], gpu->grp_clks[i]);
if (IS_ERR(gpu->grp_clks[i]))
gpu->grp_clks[i] = NULL;
}
gpu->ebi1_clk = devm_clk_get(&pdev->dev, "bus_clk");
DBG("ebi1_clk: %p", gpu->ebi1_clk);
if (IS_ERR(gpu->ebi1_clk))
gpu->ebi1_clk = NULL;
/* Acquire regulators: */
gpu->gpu_reg = devm_regulator_get(&pdev->dev, "vdd");
DBG("gpu_reg: %p", gpu->gpu_reg);
if (IS_ERR(gpu->gpu_reg))
gpu->gpu_reg = NULL;
gpu->gpu_cx = devm_regulator_get(&pdev->dev, "vddcx");
DBG("gpu_cx: %p", gpu->gpu_cx);
if (IS_ERR(gpu->gpu_cx))
gpu->gpu_cx = NULL;
/* Setup IOMMU.. eventually we will (I think) do this once per context
* and have separate page tables per context. For now, to keep things
* simple and to get something working, just use a single address space:
*/
iommu = iommu_domain_alloc(&platform_bus_type);
if (iommu) {
dev_info(drm->dev, "%s: using IOMMU\n", name);
gpu->mmu = msm_iommu_new(&pdev->dev, iommu);
} else {
dev_info(drm->dev, "%s: no IOMMU, fallback to VRAM carveout!\n", name);
}
gpu->id = msm_register_mmu(drm, gpu->mmu);
/* Create ringbuffer: */
mutex_lock(&drm->struct_mutex);
gpu->rb = msm_ringbuffer_new(gpu, ringsz);
mutex_unlock(&drm->struct_mutex);
if (IS_ERR(gpu->rb)) {
ret = PTR_ERR(gpu->rb);
gpu->rb = NULL;
dev_err(drm->dev, "could not create ringbuffer: %d\n", ret);
goto fail;
}
bs_init(gpu);
return 0;
fail:
return ret;
}
void msm_gpu_cleanup(struct msm_gpu *gpu)
{
DBG("%s", gpu->name);
WARN_ON(!list_empty(&gpu->active_list));
bs_fini(gpu);
if (gpu->rb) {
if (gpu->rb_iova)
msm_gem_put_iova(gpu->rb->bo, gpu->id);
msm_ringbuffer_destroy(gpu->rb);
}
if (gpu->mmu)
gpu->mmu->funcs->destroy(gpu->mmu);
}