mirror of
https://github.com/AuxXxilium/linux_dsm_epyc7002.git
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e6fc3b6855
This is the plumbing for supporting fb modifiers on planes. Modifiers have already been introduced to some extent, but this series will extend this to allow querying modifiers per plane. Based on this, the client to enable optimal modifications for framebuffers. This patch simply allows the DRM drivers to initialize their list of supported modifiers upon initializing the plane. v2: A minor addition from Daniel v3: * Updated commit message * s/INVALID/DRM_FORMAT_MOD_INVALID (Liviu) * Remove some excess newlines (Liviu) * Update comment for > 64 modifiers (Liviu) v4: Minor comment adjustments (Liviu) v5: Some new platforms added due to rebase v6: Add some missed plane inits (or maybe they're new - who knows at this point) (Daniel) Signed-off-by: Ben Widawsky <ben@bwidawsk.net> Reviewed-by: Daniel Stone <daniels@collabora.com> (v2) Reviewed-by: Liviu Dudau <Liviu.Dudau@arm.com> Signed-off-by: Daniel Stone <daniels@collabora.com>
187 lines
5.5 KiB
C
187 lines
5.5 KiB
C
/*
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* Copyright (C) 2015 Free Electrons
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* Copyright (C) 2015 NextThing Co
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*
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* Maxime Ripard <maxime.ripard@free-electrons.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*/
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#include <drm/drm_atomic_helper.h>
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#include <drm/drm_plane_helper.h>
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#include <drm/drmP.h>
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#include "sun4i_backend.h"
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#include "sun4i_layer.h"
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#include "sunxi_engine.h"
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struct sun4i_plane_desc {
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enum drm_plane_type type;
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u8 pipe;
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const uint32_t *formats;
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uint32_t nformats;
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};
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static int sun4i_backend_layer_atomic_check(struct drm_plane *plane,
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struct drm_plane_state *state)
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{
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return 0;
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}
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static void sun4i_backend_layer_atomic_disable(struct drm_plane *plane,
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struct drm_plane_state *old_state)
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{
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struct sun4i_layer *layer = plane_to_sun4i_layer(plane);
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struct sun4i_backend *backend = layer->backend;
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sun4i_backend_layer_enable(backend, layer->id, false);
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}
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static void sun4i_backend_layer_atomic_update(struct drm_plane *plane,
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struct drm_plane_state *old_state)
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{
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struct sun4i_layer *layer = plane_to_sun4i_layer(plane);
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struct sun4i_backend *backend = layer->backend;
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sun4i_backend_update_layer_coord(backend, layer->id, plane);
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sun4i_backend_update_layer_formats(backend, layer->id, plane);
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sun4i_backend_update_layer_buffer(backend, layer->id, plane);
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sun4i_backend_layer_enable(backend, layer->id, true);
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}
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static struct drm_plane_helper_funcs sun4i_backend_layer_helper_funcs = {
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.atomic_check = sun4i_backend_layer_atomic_check,
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.atomic_disable = sun4i_backend_layer_atomic_disable,
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.atomic_update = sun4i_backend_layer_atomic_update,
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};
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static const struct drm_plane_funcs sun4i_backend_layer_funcs = {
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.atomic_destroy_state = drm_atomic_helper_plane_destroy_state,
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.atomic_duplicate_state = drm_atomic_helper_plane_duplicate_state,
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.destroy = drm_plane_cleanup,
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.disable_plane = drm_atomic_helper_disable_plane,
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.reset = drm_atomic_helper_plane_reset,
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.update_plane = drm_atomic_helper_update_plane,
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};
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static const uint32_t sun4i_backend_layer_formats_primary[] = {
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DRM_FORMAT_ARGB8888,
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DRM_FORMAT_RGB888,
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DRM_FORMAT_RGB565,
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DRM_FORMAT_XRGB8888,
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};
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static const uint32_t sun4i_backend_layer_formats_overlay[] = {
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DRM_FORMAT_ARGB8888,
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DRM_FORMAT_ARGB4444,
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DRM_FORMAT_ARGB1555,
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DRM_FORMAT_RGBA5551,
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DRM_FORMAT_RGBA4444,
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DRM_FORMAT_RGB888,
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DRM_FORMAT_RGB565,
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DRM_FORMAT_XRGB8888,
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};
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static const struct sun4i_plane_desc sun4i_backend_planes[] = {
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{
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.type = DRM_PLANE_TYPE_PRIMARY,
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.pipe = 0,
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.formats = sun4i_backend_layer_formats_primary,
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.nformats = ARRAY_SIZE(sun4i_backend_layer_formats_primary),
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},
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{
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.type = DRM_PLANE_TYPE_OVERLAY,
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.pipe = 1,
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.formats = sun4i_backend_layer_formats_overlay,
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.nformats = ARRAY_SIZE(sun4i_backend_layer_formats_overlay),
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},
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};
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static struct sun4i_layer *sun4i_layer_init_one(struct drm_device *drm,
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struct sun4i_backend *backend,
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const struct sun4i_plane_desc *plane)
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{
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struct sun4i_layer *layer;
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int ret;
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layer = devm_kzalloc(drm->dev, sizeof(*layer), GFP_KERNEL);
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if (!layer)
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return ERR_PTR(-ENOMEM);
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/* possible crtcs are set later */
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ret = drm_universal_plane_init(drm, &layer->plane, 0,
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&sun4i_backend_layer_funcs,
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plane->formats, plane->nformats,
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NULL, plane->type, NULL);
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if (ret) {
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dev_err(drm->dev, "Couldn't initialize layer\n");
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return ERR_PTR(ret);
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}
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drm_plane_helper_add(&layer->plane,
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&sun4i_backend_layer_helper_funcs);
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layer->backend = backend;
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return layer;
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}
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struct drm_plane **sun4i_layers_init(struct drm_device *drm,
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struct sunxi_engine *engine)
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{
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struct drm_plane **planes;
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struct sun4i_backend *backend = engine_to_sun4i_backend(engine);
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int i;
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planes = devm_kcalloc(drm->dev, ARRAY_SIZE(sun4i_backend_planes) + 1,
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sizeof(*planes), GFP_KERNEL);
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if (!planes)
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return ERR_PTR(-ENOMEM);
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/*
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* The hardware is a bit unusual here.
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*
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* Even though it supports 4 layers, it does the composition
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* in two separate steps.
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*
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* The first one is assigning a layer to one of its two
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* pipes. If more that 1 layer is assigned to the same pipe,
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* and if pixels overlaps, the pipe will take the pixel from
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* the layer with the highest priority.
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*
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* The second step is the actual alpha blending, that takes
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* the two pipes as input, and uses the eventual alpha
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* component to do the transparency between the two.
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*
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* This two steps scenario makes us unable to guarantee a
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* robust alpha blending between the 4 layers in all
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* situations. So we just expose two layers, one per pipe. On
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* SoCs that support it, sprites could fill the need for more
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* layers.
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*/
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for (i = 0; i < ARRAY_SIZE(sun4i_backend_planes); i++) {
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const struct sun4i_plane_desc *plane = &sun4i_backend_planes[i];
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struct sun4i_layer *layer;
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layer = sun4i_layer_init_one(drm, backend, plane);
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if (IS_ERR(layer)) {
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dev_err(drm->dev, "Couldn't initialize %s plane\n",
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i ? "overlay" : "primary");
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return ERR_CAST(layer);
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};
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DRM_DEBUG_DRIVER("Assigning %s plane to pipe %d\n",
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i ? "overlay" : "primary", plane->pipe);
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regmap_update_bits(engine->regs, SUN4I_BACKEND_ATTCTL_REG0(i),
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SUN4I_BACKEND_ATTCTL_REG0_LAY_PIPESEL_MASK,
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SUN4I_BACKEND_ATTCTL_REG0_LAY_PIPESEL(plane->pipe));
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layer->id = i;
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planes[i] = &layer->plane;
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};
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return planes;
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}
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