linux_dsm_epyc7002/kernel/sched_cpupri.c
Steven Rostedt c92211d9b7 sched/cpupri: Remove the vec->lock
sched/cpupri: Remove the vec->lock

The cpupri vec->lock has been showing up as a top contention
lately. This is because of the RT push/pull logic takes an
agressive approach for migrating RT tasks. The cpupri logic is
in place to improve the performance of the push/pull when dealing
with large number CPU machines.

The problem though is a vec->lock is required, where a vec is a
global per RT priority structure. That is, if there are lots of
RT tasks at the same priority, every time they are added or removed
from the RT queue, this global vec->lock is taken. Now that more
kernel threads are becoming RT (RCU boost and threaded interrupts)
this is becoming much more of an issue.

There are two variables that are being synced by the vec->lock.
The cpupri bitmask, and the vec->counter. The cpupri bitmask
is one bit per priority. If a RT priority vec has a process queued,
then the vec->count is > 0 and the cpupri bitmask is set for that
RT priority.

If the cpupri bitmask gets out of sync with the vec->counter, we could
end up pushing a low proirity RT task to a high priority queue.
That RT task that could have run immediately could be queued on a
run queue with a higher priority task indefinitely.

The solution is not to use the cpupri bitmask and just look at the
vec->count directly when doing a pull. The cpupri bitmask is just
a fast way to scan the RT priorities when a pull is made. Instead
of using the bitmask, and just examine all RT priorities, and
look at the vec->counts, we could eliminate the vec->lock. The
scan of RT tasks is to find a run queue that we can push an RT task
to, and we do not push to a high priority queue, thus the scan only
needs to go from 1 to RT task->prio, and not all 100 RT priorities.

The push algorithm, which does the scan of RT priorities (and
scan of the bitmask) only happens when we have an overloaded RT run
queue (more than one RT task queued). The grabbing of the vec->lock
happens every time any RT task is queued or dequeued on the run
queue for that priority. The slowing down of the scan by not using
a bitmask is negligible by the speed up of removing the vec->lock
contention, and replacing it with an atomic counter and memory barrier.

To prove this, I wrote a patch that times both the loop and the code
that grabs the vec->locks. I passed the patches to various people
(and companies) to test and show the results. I let everyone choose
their own load to test, giving different loads on the system,
for various different setups.

Here's some of the results: (snipping to a few CPUs to not make
this change log huge, but the results were consistent across
the entire system).

System 1 (24 CPUs)

Before patch:
CPU:    Name    Count   Max     Min     Average Total
----    ----    -----   ---     ---     ------- -----
[...]
cpu 20: loop    3057    1.766   0.061   0.642   1963.170
        vec     6782949 90.469  0.089   0.414   2811760.503
cpu 21: loop    2617    1.723   0.062   0.641   1679.074
        vec     6782810 90.499  0.089   0.291   1978499.900
cpu 22: loop    2212    1.863   0.063   0.699   1547.160
        vec     6767244 85.685  0.089   0.435   2949676.898
cpu 23: loop    2320    2.013   0.062   0.594   1380.265
        vec     6781694 87.923  0.088   0.431   2928538.224

After patch:
cpu 20: loop    2078    1.579   0.061   0.533   1108.006
        vec     6164555 5.704   0.060   0.143   885185.809
cpu 21: loop    2268    1.712   0.065   0.575   1305.248
        vec     6153376 5.558   0.060   0.187   1154960.469
cpu 22: loop    1542    1.639   0.095   0.533   823.249
        vec     6156510 5.720   0.060   0.190   1172727.232
cpu 23: loop    1650    1.733   0.068   0.545   900.781
        vec     6170784 5.533   0.060   0.167   1034287.953

All times are in microseconds. The 'loop' is the amount of time spent
doing the loop across the priorities (before patch uses bitmask).
the 'vec' is the amount of time in the code that requires grabbing
the vec->lock. The second patch just does not have the vec lock, but
encompasses the same code.

Amazingly the loop code even went down on average. The vec code went
from .5 down to .18, that's more than half the time spent!

Note, more than one test was run, but they all had the same results.

System 2 (64 CPUs)

Before patch:
CPU:    Name    Count   Max     Min     Average Total
----    ----    -----   ---     ---     ------- -----
cpu 60: loop    0       0       0       0       0
        vec     5410840 277.954 0.084   0.782   4232895.727
cpu 61: loop    0       0       0       0       0
        vec     4915648 188.399 0.084   0.570   2803220.301
cpu 62: loop    0       0       0       0       0
        vec     5356076 276.417 0.085   0.786   4214544.548
cpu 63: loop    0       0       0       0       0
        vec     4891837 170.531 0.085   0.799   3910948.833

After patch:
cpu 60: loop    0       0       0       0       0
        vec     5365118 5.080   0.021   0.063   340490.267
cpu 61: loop    0       0       0       0       0
        vec     4898590 1.757   0.019   0.071   347903.615
cpu 62: loop    0       0       0       0       0
        vec     5737130 3.067   0.021   0.119   687108.734
cpu 63: loop    0       0       0       0       0
        vec     4903228 1.822   0.021   0.071   348506.477

The test run during the measurement did not have any (very few,
from other CPUs) RT tasks pushing. But this shows that it helped
out tremendously with the contention, as the contention happens
because the vec->lock is taken only on queuing at an RT priority,
and different CPUs that queue tasks at the same priority will
have contention.

I tested on my own 4 CPU machine with the following results:

Before patch:
CPU:    Name    Count   Max     Min     Average Total
----    ----    -----   ---     ---     ------- -----
cpu 0:  loop    2377    1.489   0.158   0.588   1398.395
        vec     4484    770.146 2.301   4.396   19711.755
cpu 1:  loop    2169    1.962   0.160   0.576   1250.110
        vec     4425    152.769 2.297   4.030   17834.228
cpu 2:  loop    2324    1.749   0.155   0.559   1299.799
        vec     4368    779.632 2.325   4.665   20379.268
cpu 3:  loop    2325    1.629   0.157   0.561   1306.113
        vec     4650    408.782 2.394   4.348   20222.577

After patch:
CPU:    Name    Count   Max     Min     Average Total
----    ----    -----   ---     ---     ------- -----
cpu 0:  loop    2121    1.616   0.113   0.636   1349.189
        vec     4303    1.151   0.225   0.421   1811.966
cpu 1:  loop    2130    1.638   0.178   0.644   1372.927
        vec     4627    1.379   0.235   0.428   1983.648
cpu 2:  loop    2056    1.464   0.165   0.637   1310.141
        vec     4471    1.311   0.217   0.433   1937.927
cpu 3:  loop    2154    1.481   0.162   0.601   1295.083
        vec     4236    1.253   0.230   0.425   1803.008

This was running my migrate.c code that can be found at:
http://lwn.net/Articles/425763/

The migrate code does stress the RT tasks a bit. This shows that
the loop did increase a little after the patch, but not by much.
The vec code dropped dramatically. From 4.3us down to .42us.
That's a 10x improvement!

Tested-by: Mike Galbraith <mgalbraith@suse.de>
Tested-by: Luis Claudio R. Gonçalves <lgoncalv@redhat.com>
Tested-by: Matthew Hank Sabins<msabins@linux.vnet.ibm.com>
Signed-off-by: Steven Rostedt <rostedt@goodmis.org>
Reviewed-by: Gregory Haskins <gregory.haskins@gmail.com>
Acked-by: Hillf Danton <dhillf@gmail.com>
Signed-off-by: Peter Zijlstra <a.p.zijlstra@chello.nl>
Cc: Chris Mason <chris.mason@oracle.com>
Link: http://lkml.kernel.org/r/1312317372.18583.101.camel@gandalf.stny.rr.com
Signed-off-by: Ingo Molnar <mingo@elte.hu>
2011-08-14 12:01:03 +02:00

221 lines
6.1 KiB
C

/*
* kernel/sched_cpupri.c
*
* CPU priority management
*
* Copyright (C) 2007-2008 Novell
*
* Author: Gregory Haskins <ghaskins@novell.com>
*
* This code tracks the priority of each CPU so that global migration
* decisions are easy to calculate. Each CPU can be in a state as follows:
*
* (INVALID), IDLE, NORMAL, RT1, ... RT99
*
* going from the lowest priority to the highest. CPUs in the INVALID state
* are not eligible for routing. The system maintains this state with
* a 2 dimensional bitmap (the first for priority class, the second for cpus
* in that class). Therefore a typical application without affinity
* restrictions can find a suitable CPU with O(1) complexity (e.g. two bit
* searches). For tasks with affinity restrictions, the algorithm has a
* worst case complexity of O(min(102, nr_domcpus)), though the scenario that
* yields the worst case search is fairly contrived.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; version 2
* of the License.
*/
#include <linux/gfp.h>
#include "sched_cpupri.h"
/* Convert between a 140 based task->prio, and our 102 based cpupri */
static int convert_prio(int prio)
{
int cpupri;
if (prio == CPUPRI_INVALID)
cpupri = CPUPRI_INVALID;
else if (prio == MAX_PRIO)
cpupri = CPUPRI_IDLE;
else if (prio >= MAX_RT_PRIO)
cpupri = CPUPRI_NORMAL;
else
cpupri = MAX_RT_PRIO - prio + 1;
return cpupri;
}
/**
* cpupri_find - find the best (lowest-pri) CPU in the system
* @cp: The cpupri context
* @p: The task
* @lowest_mask: A mask to fill in with selected CPUs (or NULL)
*
* Note: This function returns the recommended CPUs as calculated during the
* current invocation. By the time the call returns, the CPUs may have in
* fact changed priorities any number of times. While not ideal, it is not
* an issue of correctness since the normal rebalancer logic will correct
* any discrepancies created by racing against the uncertainty of the current
* priority configuration.
*
* Returns: (int)bool - CPUs were found
*/
int cpupri_find(struct cpupri *cp, struct task_struct *p,
struct cpumask *lowest_mask)
{
int idx = 0;
int task_pri = convert_prio(p->prio);
if (task_pri >= MAX_RT_PRIO)
return 0;
for (idx = 0; idx < task_pri; idx++) {
struct cpupri_vec *vec = &cp->pri_to_cpu[idx];
if (!atomic_read(&(vec)->count))
continue;
/*
* When looking at the vector, we need to read the counter,
* do a memory barrier, then read the mask.
*
* Note: This is still all racey, but we can deal with it.
* Ideally, we only want to look at masks that are set.
*
* If a mask is not set, then the only thing wrong is that we
* did a little more work than necessary.
*
* If we read a zero count but the mask is set, because of the
* memory barriers, that can only happen when the highest prio
* task for a run queue has left the run queue, in which case,
* it will be followed by a pull. If the task we are processing
* fails to find a proper place to go, that pull request will
* pull this task if the run queue is running at a lower
* priority.
*/
smp_rmb();
if (cpumask_any_and(&p->cpus_allowed, vec->mask) >= nr_cpu_ids)
continue;
if (lowest_mask) {
cpumask_and(lowest_mask, &p->cpus_allowed, vec->mask);
/*
* We have to ensure that we have at least one bit
* still set in the array, since the map could have
* been concurrently emptied between the first and
* second reads of vec->mask. If we hit this
* condition, simply act as though we never hit this
* priority level and continue on.
*/
if (cpumask_any(lowest_mask) >= nr_cpu_ids)
continue;
}
return 1;
}
return 0;
}
/**
* cpupri_set - update the cpu priority setting
* @cp: The cpupri context
* @cpu: The target cpu
* @pri: The priority (INVALID-RT99) to assign to this CPU
*
* Note: Assumes cpu_rq(cpu)->lock is locked
*
* Returns: (void)
*/
void cpupri_set(struct cpupri *cp, int cpu, int newpri)
{
int *currpri = &cp->cpu_to_pri[cpu];
int oldpri = *currpri;
newpri = convert_prio(newpri);
BUG_ON(newpri >= CPUPRI_NR_PRIORITIES);
if (newpri == oldpri)
return;
/*
* If the cpu was currently mapped to a different value, we
* need to map it to the new value then remove the old value.
* Note, we must add the new value first, otherwise we risk the
* cpu being cleared from pri_active, and this cpu could be
* missed for a push or pull.
*/
if (likely(newpri != CPUPRI_INVALID)) {
struct cpupri_vec *vec = &cp->pri_to_cpu[newpri];
cpumask_set_cpu(cpu, vec->mask);
/*
* When adding a new vector, we update the mask first,
* do a write memory barrier, and then update the count, to
* make sure the vector is visible when count is set.
*/
smp_wmb();
atomic_inc(&(vec)->count);
}
if (likely(oldpri != CPUPRI_INVALID)) {
struct cpupri_vec *vec = &cp->pri_to_cpu[oldpri];
/*
* When removing from the vector, we decrement the counter first
* do a memory barrier and then clear the mask.
*/
atomic_dec(&(vec)->count);
smp_wmb();
cpumask_clear_cpu(cpu, vec->mask);
}
*currpri = newpri;
}
/**
* cpupri_init - initialize the cpupri structure
* @cp: The cpupri context
* @bootmem: true if allocations need to use bootmem
*
* Returns: -ENOMEM if memory fails.
*/
int cpupri_init(struct cpupri *cp)
{
int i;
memset(cp, 0, sizeof(*cp));
for (i = 0; i < CPUPRI_NR_PRIORITIES; i++) {
struct cpupri_vec *vec = &cp->pri_to_cpu[i];
atomic_set(&vec->count, 0);
if (!zalloc_cpumask_var(&vec->mask, GFP_KERNEL))
goto cleanup;
}
for_each_possible_cpu(i)
cp->cpu_to_pri[i] = CPUPRI_INVALID;
return 0;
cleanup:
for (i--; i >= 0; i--)
free_cpumask_var(cp->pri_to_cpu[i].mask);
return -ENOMEM;
}
/**
* cpupri_cleanup - clean up the cpupri structure
* @cp: The cpupri context
*/
void cpupri_cleanup(struct cpupri *cp)
{
int i;
for (i = 0; i < CPUPRI_NR_PRIORITIES; i++)
free_cpumask_var(cp->pri_to_cpu[i].mask);
}