linux_dsm_epyc7002/drivers/video/console/fbcon.h
Antonino A. Daplas c465e05a03 [PATCH] fbcon/fbdev: Move softcursor out of fbdev to fbcon
According to Jon Smirl, filling in the field fb_cursor with soft_cursor for
drivers that do not support hardware cursors is redundant.  The soft_cursor
function is usable by all drivers because it is just a wrapper around
fb_imageblit.  And because soft_cursor is an fbcon-specific hook, the file is
moved to the console directory.

Thus, drivers that do not support hardware cursors can leave the fb_cursor
field blank.  For drivers that do, they can fill up this field with their own
version.

The end result is a smaller code size.  And if the framebuffer console is not
loaded, module/kernel size is also reduced because the soft_cursor module will
also not be loaded.

Signed-off-by: Antonino Daplas <adaplas@pol.net>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-07 07:53:50 -08:00

172 lines
5.2 KiB
C

/*
* linux/drivers/video/console/fbcon.h -- Low level frame buffer based console driver
*
* Copyright (C) 1997 Geert Uytterhoeven
*
* This file is subject to the terms and conditions of the GNU General Public
* License. See the file COPYING in the main directory of this archive
* for more details.
*/
#ifndef _VIDEO_FBCON_H
#define _VIDEO_FBCON_H
#include <linux/config.h>
#include <linux/types.h>
#include <linux/vt_buffer.h>
#include <linux/vt_kern.h>
#include <asm/io.h>
#define FBCON_FLAGS_INIT 1
#define FBCON_FLAGS_CURSOR_TIMER 2
/*
* This is the interface between the low-level console driver and the
* low-level frame buffer device
*/
struct display {
/* Filled in by the frame buffer device */
u_short inverse; /* != 0 text black on white as default */
/* Filled in by the low-level console driver */
const u_char *fontdata;
int userfont; /* != 0 if fontdata kmalloc()ed */
u_short scrollmode; /* Scroll Method */
short yscroll; /* Hardware scrolling */
int vrows; /* number of virtual rows */
int cursor_shape;
u32 xres_virtual;
u32 yres_virtual;
u32 height;
u32 width;
u32 bits_per_pixel;
u32 grayscale;
u32 nonstd;
u32 accel_flags;
u32 rotate;
struct fb_bitfield red;
struct fb_bitfield green;
struct fb_bitfield blue;
struct fb_bitfield transp;
struct fb_videomode *mode;
};
struct fbcon_ops {
void (*bmove)(struct vc_data *vc, struct fb_info *info, int sy,
int sx, int dy, int dx, int height, int width);
void (*clear)(struct vc_data *vc, struct fb_info *info, int sy,
int sx, int height, int width);
void (*putcs)(struct vc_data *vc, struct fb_info *info,
const unsigned short *s, int count, int yy, int xx,
int fg, int bg);
void (*clear_margins)(struct vc_data *vc, struct fb_info *info,
int bottom_only);
void (*cursor)(struct vc_data *vc, struct fb_info *info,
struct display *p, int mode, int softback_lines, int fg, int bg);
struct timer_list cursor_timer; /* Cursor timer */
struct fb_cursor cursor_state;
int currcon; /* Current VC. */
int cursor_flash;
int cursor_reset;
int blank_state;
int graphics;
int flags;
char *cursor_data;
};
/*
* Attribute Decoding
*/
/* Color */
#define attr_fgcol(fgshift,s) \
(((s) >> (fgshift)) & 0x0f)
#define attr_bgcol(bgshift,s) \
(((s) >> (bgshift)) & 0x0f)
#define attr_bgcol_ec(bgshift,vc) \
((vc) ? (((vc)->vc_video_erase_char >> (bgshift)) & 0x0f) : 0)
#define attr_fgcol_ec(fgshift,vc) \
((vc) ? (((vc)->vc_video_erase_char >> (fgshift)) & 0x0f) : 0)
/* Monochrome */
#define attr_bold(s) \
((s) & 0x200)
#define attr_reverse(s) \
((s) & 0x800)
#define attr_underline(s) \
((s) & 0x400)
#define attr_blink(s) \
((s) & 0x8000)
/* Font */
#define REFCOUNT(fd) (((int *)(fd))[-1])
#define FNTSIZE(fd) (((int *)(fd))[-2])
#define FNTCHARCNT(fd) (((int *)(fd))[-3])
#define FNTSUM(fd) (((int *)(fd))[-4])
#define FONT_EXTRA_WORDS 4
/*
* Scroll Method
*/
/* There are several methods fbcon can use to move text around the screen:
*
* Operation Pan Wrap
*---------------------------------------------
* SCROLL_MOVE copyarea No No
* SCROLL_PAN_MOVE copyarea Yes No
* SCROLL_WRAP_MOVE copyarea No Yes
* SCROLL_REDRAW imageblit No No
* SCROLL_PAN_REDRAW imageblit Yes No
* SCROLL_WRAP_REDRAW imageblit No Yes
*
* (SCROLL_WRAP_REDRAW is not implemented yet)
*
* In general, fbcon will choose the best scrolling
* method based on the rule below:
*
* Pan/Wrap > accel imageblit > accel copyarea >
* soft imageblit > (soft copyarea)
*
* Exception to the rule: Pan + accel copyarea is
* preferred over Pan + accel imageblit.
*
* The above is typical for PCI/AGP cards. Unless
* overridden, fbcon will never use soft copyarea.
*
* If you need to override the above rule, set the
* appropriate flags in fb_info->flags. For example,
* to prefer copyarea over imageblit, set
* FBINFO_READS_FAST.
*
* Other notes:
* + use the hardware engine to move the text
* (hw-accelerated copyarea() and fillrect())
* + use hardware-supported panning on a large virtual screen
* + amifb can not only pan, but also wrap the display by N lines
* (i.e. visible line i = physical line (i+N) % yres).
* + read what's already rendered on the screen and
* write it in a different place (this is cfb_copyarea())
* + re-render the text to the screen
*
* Whether to use wrapping or panning can only be figured out at
* runtime (when we know whether our font height is a multiple
* of the pan/wrap step)
*
*/
#define SCROLL_MOVE 0x001
#define SCROLL_PAN_MOVE 0x002
#define SCROLL_WRAP_MOVE 0x003
#define SCROLL_REDRAW 0x004
#define SCROLL_PAN_REDRAW 0x005
#ifdef CONFIG_FB_TILEBLITTING
extern void fbcon_set_tileops(struct vc_data *vc, struct fb_info *info,
struct display *p, struct fbcon_ops *ops);
#endif
extern void fbcon_set_bitops(struct fbcon_ops *ops);
extern int soft_cursor(struct fb_info *info, struct fb_cursor *cursor);
#endif /* _VIDEO_FBCON_H */