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c0fec7f562
Capture the GPU state on a GPU hang and store it for later playback via the devcoredump facility. Only one crash state is stored at a time on the assumption that the first hang is usually the most interesting. The existing crash state can be cleared after capturing it and then a new one will be captured on the next hang. Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org> Signed-off-by: Rob Clark <robdclark@gmail.com> |
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.. | ||
a2xx.xml.h | ||
a3xx_gpu.c | ||
a3xx_gpu.h | ||
a3xx.xml.h | ||
a4xx_gpu.c | ||
a4xx_gpu.h | ||
a4xx.xml.h | ||
a5xx_debugfs.c | ||
a5xx_gpu.c | ||
a5xx_gpu.h | ||
a5xx_power.c | ||
a5xx_preempt.c | ||
a5xx.xml.h | ||
adreno_common.xml.h | ||
adreno_device.c | ||
adreno_gpu.c | ||
adreno_gpu.h | ||
adreno_pm4.xml.h |