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https://github.com/AuxXxilium/linux_dsm_epyc7002.git
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02a3ce3c2a
To prepare the introduction of tiled mode support, pass the framebuffer format modifier to the helpers dealing with format support. Since only linear mode is supported for now, add corresponding checks in each helper. Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com> Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com> Link: https://patchwork.freedesktop.org/patch/msgid/20181123092515.2511-33-paul.kocialkowski@bootlin.com
216 lines
8.4 KiB
C
216 lines
8.4 KiB
C
/*
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* Copyright (C) 2015 Free Electrons
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* Copyright (C) 2015 NextThing Co
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*
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* Maxime Ripard <maxime.ripard@free-electrons.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*/
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#ifndef _SUN4I_BACKEND_H_
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#define _SUN4I_BACKEND_H_
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#include <linux/clk.h>
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#include <linux/list.h>
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#include <linux/of.h>
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#include <linux/regmap.h>
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#include <linux/reset.h>
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#include "sunxi_engine.h"
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#define SUN4I_BACKEND_MODCTL_REG 0x800
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#define SUN4I_BACKEND_MODCTL_LINE_SEL BIT(29)
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#define SUN4I_BACKEND_MODCTL_ITLMOD_EN BIT(28)
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#define SUN4I_BACKEND_MODCTL_OUT_SEL GENMASK(22, 20)
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#define SUN4I_BACKEND_MODCTL_OUT_LCD0 (0 << 20)
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#define SUN4I_BACKEND_MODCTL_OUT_LCD1 (1 << 20)
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#define SUN4I_BACKEND_MODCTL_OUT_FE0 (6 << 20)
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#define SUN4I_BACKEND_MODCTL_OUT_FE1 (7 << 20)
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#define SUN4I_BACKEND_MODCTL_HWC_EN BIT(16)
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#define SUN4I_BACKEND_MODCTL_LAY_EN(l) BIT(8 + l)
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#define SUN4I_BACKEND_MODCTL_OCSC_EN BIT(5)
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#define SUN4I_BACKEND_MODCTL_DFLK_EN BIT(4)
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#define SUN4I_BACKEND_MODCTL_DLP_START_CTL BIT(2)
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#define SUN4I_BACKEND_MODCTL_START_CTL BIT(1)
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#define SUN4I_BACKEND_MODCTL_DEBE_EN BIT(0)
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#define SUN4I_BACKEND_BACKCOLOR_REG 0x804
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#define SUN4I_BACKEND_BACKCOLOR(r, g, b) (((r) << 16) | ((g) << 8) | (b))
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#define SUN4I_BACKEND_DISSIZE_REG 0x808
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#define SUN4I_BACKEND_DISSIZE(w, h) (((((h) - 1) & 0xffff) << 16) | \
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(((w) - 1) & 0xffff))
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#define SUN4I_BACKEND_LAYSIZE_REG(l) (0x810 + (0x4 * (l)))
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#define SUN4I_BACKEND_LAYSIZE(w, h) (((((h) - 1) & 0x1fff) << 16) | \
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(((w) - 1) & 0x1fff))
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#define SUN4I_BACKEND_LAYCOOR_REG(l) (0x820 + (0x4 * (l)))
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#define SUN4I_BACKEND_LAYCOOR(x, y) ((((u32)(y) & 0xffff) << 16) | \
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((u32)(x) & 0xffff))
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#define SUN4I_BACKEND_LAYLINEWIDTH_REG(l) (0x840 + (0x4 * (l)))
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#define SUN4I_BACKEND_LAYFB_L32ADD_REG(l) (0x850 + (0x4 * (l)))
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#define SUN4I_BACKEND_LAYFB_H4ADD_REG 0x860
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#define SUN4I_BACKEND_LAYFB_H4ADD_MSK(l) GENMASK(3 + ((l) * 8), (l) * 8)
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#define SUN4I_BACKEND_LAYFB_H4ADD(l, val) ((val) << ((l) * 8))
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#define SUN4I_BACKEND_REGBUFFCTL_REG 0x870
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#define SUN4I_BACKEND_REGBUFFCTL_AUTOLOAD_DIS BIT(1)
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#define SUN4I_BACKEND_REGBUFFCTL_LOADCTL BIT(0)
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#define SUN4I_BACKEND_CKMAX_REG 0x880
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#define SUN4I_BACKEND_CKMIN_REG 0x884
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#define SUN4I_BACKEND_CKCFG_REG 0x888
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#define SUN4I_BACKEND_ATTCTL_REG0(l) (0x890 + (0x4 * (l)))
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#define SUN4I_BACKEND_ATTCTL_REG0_LAY_GLBALPHA_MASK GENMASK(31, 24)
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#define SUN4I_BACKEND_ATTCTL_REG0_LAY_GLBALPHA(x) ((x) << 24)
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#define SUN4I_BACKEND_ATTCTL_REG0_LAY_PIPESEL_MASK BIT(15)
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#define SUN4I_BACKEND_ATTCTL_REG0_LAY_PIPESEL(x) ((x) << 15)
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#define SUN4I_BACKEND_ATTCTL_REG0_LAY_PRISEL_MASK GENMASK(11, 10)
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#define SUN4I_BACKEND_ATTCTL_REG0_LAY_PRISEL(x) ((x) << 10)
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#define SUN4I_BACKEND_ATTCTL_REG0_LAY_YUVEN BIT(2)
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#define SUN4I_BACKEND_ATTCTL_REG0_LAY_VDOEN BIT(1)
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#define SUN4I_BACKEND_ATTCTL_REG0_LAY_GLBALPHA_EN BIT(0)
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#define SUN4I_BACKEND_ATTCTL_REG1(l) (0x8a0 + (0x4 * (l)))
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#define SUN4I_BACKEND_ATTCTL_REG1_LAY_HSCAFCT GENMASK(15, 14)
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#define SUN4I_BACKEND_ATTCTL_REG1_LAY_WSCAFCT GENMASK(13, 12)
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#define SUN4I_BACKEND_ATTCTL_REG1_LAY_FBFMT GENMASK(11, 8)
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#define SUN4I_BACKEND_LAY_FBFMT_1BPP (0 << 8)
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#define SUN4I_BACKEND_LAY_FBFMT_2BPP (1 << 8)
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#define SUN4I_BACKEND_LAY_FBFMT_4BPP (2 << 8)
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#define SUN4I_BACKEND_LAY_FBFMT_8BPP (3 << 8)
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#define SUN4I_BACKEND_LAY_FBFMT_RGB655 (4 << 8)
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#define SUN4I_BACKEND_LAY_FBFMT_RGB565 (5 << 8)
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#define SUN4I_BACKEND_LAY_FBFMT_RGB556 (6 << 8)
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#define SUN4I_BACKEND_LAY_FBFMT_ARGB1555 (7 << 8)
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#define SUN4I_BACKEND_LAY_FBFMT_RGBA5551 (8 << 8)
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#define SUN4I_BACKEND_LAY_FBFMT_XRGB8888 (9 << 8)
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#define SUN4I_BACKEND_LAY_FBFMT_ARGB8888 (10 << 8)
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#define SUN4I_BACKEND_LAY_FBFMT_RGB888 (11 << 8)
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#define SUN4I_BACKEND_LAY_FBFMT_ARGB4444 (12 << 8)
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#define SUN4I_BACKEND_LAY_FBFMT_RGBA4444 (13 << 8)
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#define SUN4I_BACKEND_DLCDPCTL_REG 0x8b0
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#define SUN4I_BACKEND_DLCDPFRMBUF_ADDRCTL_REG 0x8b4
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#define SUN4I_BACKEND_DLCDPCOOR_REG0 0x8b8
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#define SUN4I_BACKEND_DLCDPCOOR_REG1 0x8bc
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#define SUN4I_BACKEND_INT_EN_REG 0x8c0
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#define SUN4I_BACKEND_INT_FLAG_REG 0x8c4
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#define SUN4I_BACKEND_REG_LOAD_FINISHED BIT(1)
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#define SUN4I_BACKEND_HWCCTL_REG 0x8d8
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#define SUN4I_BACKEND_HWCFBCTL_REG 0x8e0
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#define SUN4I_BACKEND_WBCTL_REG 0x8f0
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#define SUN4I_BACKEND_WBADD_REG 0x8f4
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#define SUN4I_BACKEND_WBLINEWIDTH_REG 0x8f8
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#define SUN4I_BACKEND_SPREN_REG 0x900
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#define SUN4I_BACKEND_SPRFMTCTL_REG 0x908
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#define SUN4I_BACKEND_SPRALPHACTL_REG 0x90c
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#define SUN4I_BACKEND_IYUVCTL_REG 0x920
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#define SUN4I_BACKEND_IYUVCTL_FBFMT_MASK GENMASK(14, 12)
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#define SUN4I_BACKEND_IYUVCTL_FBFMT_PACKED_YUV444 (4 << 12)
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#define SUN4I_BACKEND_IYUVCTL_FBFMT_PACKED_YUV422 (3 << 12)
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#define SUN4I_BACKEND_IYUVCTL_FBFMT_PLANAR_YUV444 (2 << 12)
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#define SUN4I_BACKEND_IYUVCTL_FBFMT_PLANAR_YUV222 (1 << 12)
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#define SUN4I_BACKEND_IYUVCTL_FBFMT_PLANAR_YUV111 (0 << 12)
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#define SUN4I_BACKEND_IYUVCTL_FBPS_MASK GENMASK(9, 8)
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#define SUN4I_BACKEND_IYUVCTL_FBPS_YVYU (3 << 8)
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#define SUN4I_BACKEND_IYUVCTL_FBPS_VYUY (2 << 8)
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#define SUN4I_BACKEND_IYUVCTL_FBPS_YUYV (1 << 8)
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#define SUN4I_BACKEND_IYUVCTL_FBPS_UYVY (0 << 8)
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#define SUN4I_BACKEND_IYUVCTL_FBPS_VUYA (1 << 8)
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#define SUN4I_BACKEND_IYUVCTL_FBPS_AYUV (0 << 8)
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#define SUN4I_BACKEND_IYUVCTL_EN BIT(0)
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#define SUN4I_BACKEND_IYUVADD_REG(c) (0x930 + (0x4 * (c)))
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#define SUN4I_BACKEND_IYUVLINEWIDTH_REG(c) (0x940 + (0x4 * (c)))
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#define SUN4I_BACKEND_YGCOEF_REG(c) (0x950 + (0x4 * (c)))
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#define SUN4I_BACKEND_YGCONS_REG 0x95c
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#define SUN4I_BACKEND_URCOEF_REG(c) (0x960 + (0x4 * (c)))
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#define SUN4I_BACKEND_URCONS_REG 0x96c
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#define SUN4I_BACKEND_VBCOEF_REG(c) (0x970 + (0x4 * (c)))
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#define SUN4I_BACKEND_VBCONS_REG 0x97c
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#define SUN4I_BACKEND_KSCTL_REG 0x980
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#define SUN4I_BACKEND_KSBKCOLOR_REG 0x984
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#define SUN4I_BACKEND_KSFSTLINEWIDTH_REG 0x988
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#define SUN4I_BACKEND_KSVSCAFCT_REG 0x98c
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#define SUN4I_BACKEND_KSHSCACOEF_REG(x) (0x9a0 + (0x4 * (x)))
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#define SUN4I_BACKEND_OCCTL_REG 0x9c0
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#define SUN4I_BACKEND_OCCTL_ENABLE BIT(0)
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#define SUN4I_BACKEND_OCRCOEF_REG(x) (0x9d0 + (0x4 * (x)))
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#define SUN4I_BACKEND_OCRCONS_REG 0x9dc
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#define SUN4I_BACKEND_OCGCOEF_REG(x) (0x9e0 + (0x4 * (x)))
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#define SUN4I_BACKEND_OCGCONS_REG 0x9ec
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#define SUN4I_BACKEND_OCBCOEF_REG(x) (0x9f0 + (0x4 * (x)))
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#define SUN4I_BACKEND_OCBCONS_REG 0x9fc
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#define SUN4I_BACKEND_SPRCOORCTL_REG(s) (0xa00 + (0x4 * (s)))
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#define SUN4I_BACKEND_SPRATTCTL_REG(s) (0xb00 + (0x4 * (s)))
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#define SUN4I_BACKEND_SPRADD_REG(s) (0xc00 + (0x4 * (s)))
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#define SUN4I_BACKEND_SPRLINEWIDTH_REG(s) (0xd00 + (0x4 * (s)))
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#define SUN4I_BACKEND_SPRPALTAB_OFF 0x4000
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#define SUN4I_BACKEND_GAMMATAB_OFF 0x4400
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#define SUN4I_BACKEND_HWCPATTERN_OFF 0x4800
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#define SUN4I_BACKEND_HWCCOLORTAB_OFF 0x4c00
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#define SUN4I_BACKEND_PIPE_OFF(p) (0x5000 + (0x400 * (p)))
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#define SUN4I_BACKEND_NUM_LAYERS 4
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#define SUN4I_BACKEND_NUM_FRONTEND_LAYERS 1
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#define SUN4I_BACKEND_NUM_YUV_PLANES 1
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struct sun4i_backend {
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struct sunxi_engine engine;
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struct sun4i_frontend *frontend;
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struct reset_control *reset;
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struct clk *bus_clk;
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struct clk *mod_clk;
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struct clk *ram_clk;
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struct clk *sat_clk;
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struct reset_control *sat_reset;
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/* Protects against races in the frontend teardown */
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spinlock_t frontend_lock;
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bool frontend_teardown;
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const struct sun4i_backend_quirks *quirks;
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};
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static inline struct sun4i_backend *
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engine_to_sun4i_backend(struct sunxi_engine *engine)
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{
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return container_of(engine, struct sun4i_backend, engine);
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}
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void sun4i_backend_layer_enable(struct sun4i_backend *backend,
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int layer, bool enable);
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bool sun4i_backend_format_is_supported(uint32_t fmt, uint64_t modifier);
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int sun4i_backend_update_layer_coord(struct sun4i_backend *backend,
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int layer, struct drm_plane *plane);
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int sun4i_backend_update_layer_formats(struct sun4i_backend *backend,
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int layer, struct drm_plane *plane);
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int sun4i_backend_update_layer_buffer(struct sun4i_backend *backend,
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int layer, struct drm_plane *plane);
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int sun4i_backend_update_layer_frontend(struct sun4i_backend *backend,
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int layer, uint32_t in_fmt);
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int sun4i_backend_update_layer_zpos(struct sun4i_backend *backend,
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int layer, struct drm_plane *plane);
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void sun4i_backend_cleanup_layer(struct sun4i_backend *backend,
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int layer);
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#endif /* _SUN4I_BACKEND_H_ */
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