linux_dsm_epyc7002/drivers/gpu/drm/msm/msm_gpu.h
Rob Clark 37d77c3ab5 drm/msm: crank down gpu when inactive
Shut down the clks when the gpu has nothing to do.  A short inactivity
timer is used to provide a low pass filter for power transitions.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2014-03-31 10:27:46 -04:00

143 lines
4.1 KiB
C

/*
* Copyright (C) 2013 Red Hat
* Author: Rob Clark <robdclark@gmail.com>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 as published by
* the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MSM_GPU_H__
#define __MSM_GPU_H__
#include <linux/clk.h>
#include <linux/regulator/consumer.h>
#include "msm_drv.h"
#include "msm_ringbuffer.h"
struct msm_gem_submit;
/* So far, with hardware that I've seen to date, we can have:
* + zero, one, or two z180 2d cores
* + a3xx or a2xx 3d core, which share a common CP (the firmware
* for the CP seems to implement some different PM4 packet types
* but the basics of cmdstream submission are the same)
*
* Which means that the eventual complete "class" hierarchy, once
* support for all past and present hw is in place, becomes:
* + msm_gpu
* + adreno_gpu
* + a3xx_gpu
* + a2xx_gpu
* + z180_gpu
*/
struct msm_gpu_funcs {
int (*get_param)(struct msm_gpu *gpu, uint32_t param, uint64_t *value);
int (*hw_init)(struct msm_gpu *gpu);
int (*pm_suspend)(struct msm_gpu *gpu);
int (*pm_resume)(struct msm_gpu *gpu);
int (*submit)(struct msm_gpu *gpu, struct msm_gem_submit *submit,
struct msm_file_private *ctx);
void (*flush)(struct msm_gpu *gpu);
void (*idle)(struct msm_gpu *gpu);
irqreturn_t (*irq)(struct msm_gpu *irq);
uint32_t (*last_fence)(struct msm_gpu *gpu);
void (*recover)(struct msm_gpu *gpu);
void (*destroy)(struct msm_gpu *gpu);
#ifdef CONFIG_DEBUG_FS
/* show GPU status in debugfs: */
void (*show)(struct msm_gpu *gpu, struct seq_file *m);
#endif
};
struct msm_gpu {
const char *name;
struct drm_device *dev;
const struct msm_gpu_funcs *funcs;
struct msm_ringbuffer *rb;
uint32_t rb_iova;
/* list of GEM active objects: */
struct list_head active_list;
uint32_t submitted_fence;
/* is gpu powered/active? */
int active_cnt;
bool inactive;
/* worker for handling active-list retiring: */
struct work_struct retire_work;
void __iomem *mmio;
int irq;
struct msm_mmu *mmu;
int id;
/* Power Control: */
struct regulator *gpu_reg, *gpu_cx;
struct clk *ebi1_clk, *grp_clks[5];
uint32_t fast_rate, slow_rate, bus_freq;
#ifdef CONFIG_MSM_BUS_SCALING
struct msm_bus_scale_pdata *bus_scale_table;
uint32_t bsc;
#endif
/* Hang and Inactivity Detection:
*/
#define DRM_MSM_INACTIVE_PERIOD 66 /* in ms (roughly four frames) */
#define DRM_MSM_INACTIVE_JIFFIES msecs_to_jiffies(DRM_MSM_INACTIVE_PERIOD)
struct timer_list inactive_timer;
struct work_struct inactive_work;
#define DRM_MSM_HANGCHECK_PERIOD 500 /* in ms */
#define DRM_MSM_HANGCHECK_JIFFIES msecs_to_jiffies(DRM_MSM_HANGCHECK_PERIOD)
struct timer_list hangcheck_timer;
uint32_t hangcheck_fence;
struct work_struct recover_work;
};
static inline bool msm_gpu_active(struct msm_gpu *gpu)
{
return gpu->submitted_fence > gpu->funcs->last_fence(gpu);
}
static inline void gpu_write(struct msm_gpu *gpu, u32 reg, u32 data)
{
msm_writel(data, gpu->mmio + (reg << 2));
}
static inline u32 gpu_read(struct msm_gpu *gpu, u32 reg)
{
return msm_readl(gpu->mmio + (reg << 2));
}
int msm_gpu_pm_suspend(struct msm_gpu *gpu);
int msm_gpu_pm_resume(struct msm_gpu *gpu);
void msm_gpu_retire(struct msm_gpu *gpu);
int msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit,
struct msm_file_private *ctx);
int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev,
struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs,
const char *name, const char *ioname, const char *irqname, int ringsz);
void msm_gpu_cleanup(struct msm_gpu *gpu);
struct msm_gpu *a3xx_gpu_init(struct drm_device *dev);
void __init a3xx_register(void);
void __exit a3xx_unregister(void);
#endif /* __MSM_GPU_H__ */