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The debug IST stack is actually two separate debug stacks to handle #DB recursion. This is required because the CPU starts always at top of stack on exception entry, which means on #DB recursion the second #DB would overwrite the stack of the first. The low level entry code therefore adjusts the top of stack on entry so a secondary #DB starts from a different stack page. But the stack pages are adjacent without a guard page between them. Split the debug stack into 3 stacks which are separated by guard pages. The 3rd stack is never mapped into the cpu_entry_area and is only there to catch triple #DB nesting: --- top of DB_stack <- Initial stack --- end of DB_stack guard page --- top of DB1_stack <- Top of stack after entering first #DB --- end of DB1_stack guard page --- top of DB2_stack <- Top of stack after entering second #DB --- end of DB2_stack guard page If DB2 would not act as the final guard hole, a second #DB would point the top of #DB stack to the stack below #DB1 which would be valid and not catch the not so desired triple nesting. The backing store does not allocate any memory for DB2 and its guard page as it is not going to be mapped into the cpu_entry_area. - Adjust the low level entry code so it adjusts top of #DB with the offset between the stacks instead of exception stack size. - Make the dumpstack code aware of the new stacks. - Adjust the in_debug_stack() implementation and move it into the NMI code where it belongs. As this is NMI hotpath code, it just checks the full area between top of DB_stack and bottom of DB1_stack without checking for the guard page. That's correct because the NMI cannot hit a stackpointer pointing to the guard page between DB and DB1 stack. Even if it would, then the NMI operation still is unaffected, but the resume of the debug exception on the topmost DB stack will crash by touching the guard page. [ bp: Make exception_stack_names static const char * const ] Suggested-by: Andy Lutomirski <luto@kernel.org> Signed-off-by: Thomas Gleixner <tglx@linutronix.de> Signed-off-by: Borislav Petkov <bp@suse.de> Reviewed-by: Sean Christopherson <sean.j.christopherson@intel.com> Cc: Andy Lutomirski <luto@kernel.org> Cc: Baoquan He <bhe@redhat.com> Cc: "Chang S. Bae" <chang.seok.bae@intel.com> Cc: Dave Hansen <dave.hansen@linux.intel.com> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Cc: "H. Peter Anvin" <hpa@zytor.com> Cc: Ingo Molnar <mingo@redhat.com> Cc: Joerg Roedel <jroedel@suse.de> Cc: Jonathan Corbet <corbet@lwn.net> Cc: Josh Poimboeuf <jpoimboe@redhat.com> Cc: Juergen Gross <jgross@suse.com> Cc: "Kirill A. Shutemov" <kirill.shutemov@linux.intel.com> Cc: Konrad Rzeszutek Wilk <konrad.wilk@oracle.com> Cc: linux-doc@vger.kernel.org Cc: Masahiro Yamada <yamada.masahiro@socionext.com> Cc: Peter Zijlstra <peterz@infradead.org> Cc: Qian Cai <cai@lca.pw> Cc: Sean Christopherson <sean.j.christopherson@intel.com> Cc: x86-ml <x86@kernel.org> Link: https://lkml.kernel.org/r/20190414160145.439944544@linutronix.de
147 lines
6.4 KiB
Plaintext
147 lines
6.4 KiB
Plaintext
Kernel stacks on x86-64 bit
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Most of the text from Keith Owens, hacked by AK
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x86_64 page size (PAGE_SIZE) is 4K.
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Like all other architectures, x86_64 has a kernel stack for every
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active thread. These thread stacks are THREAD_SIZE (2*PAGE_SIZE) big.
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These stacks contain useful data as long as a thread is alive or a
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zombie. While the thread is in user space the kernel stack is empty
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except for the thread_info structure at the bottom.
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In addition to the per thread stacks, there are specialized stacks
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associated with each CPU. These stacks are only used while the kernel
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is in control on that CPU; when a CPU returns to user space the
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specialized stacks contain no useful data. The main CPU stacks are:
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* Interrupt stack. IRQ_STACK_SIZE
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Used for external hardware interrupts. If this is the first external
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hardware interrupt (i.e. not a nested hardware interrupt) then the
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kernel switches from the current task to the interrupt stack. Like
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the split thread and interrupt stacks on i386, this gives more room
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for kernel interrupt processing without having to increase the size
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of every per thread stack.
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The interrupt stack is also used when processing a softirq.
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Switching to the kernel interrupt stack is done by software based on a
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per CPU interrupt nest counter. This is needed because x86-64 "IST"
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hardware stacks cannot nest without races.
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x86_64 also has a feature which is not available on i386, the ability
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to automatically switch to a new stack for designated events such as
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double fault or NMI, which makes it easier to handle these unusual
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events on x86_64. This feature is called the Interrupt Stack Table
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(IST). There can be up to 7 IST entries per CPU. The IST code is an
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index into the Task State Segment (TSS). The IST entries in the TSS
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point to dedicated stacks; each stack can be a different size.
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An IST is selected by a non-zero value in the IST field of an
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interrupt-gate descriptor. When an interrupt occurs and the hardware
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loads such a descriptor, the hardware automatically sets the new stack
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pointer based on the IST value, then invokes the interrupt handler. If
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the interrupt came from user mode, then the interrupt handler prologue
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will switch back to the per-thread stack. If software wants to allow
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nested IST interrupts then the handler must adjust the IST values on
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entry to and exit from the interrupt handler. (This is occasionally
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done, e.g. for debug exceptions.)
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Events with different IST codes (i.e. with different stacks) can be
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nested. For example, a debug interrupt can safely be interrupted by an
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NMI. arch/x86_64/kernel/entry.S::paranoidentry adjusts the stack
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pointers on entry to and exit from all IST events, in theory allowing
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IST events with the same code to be nested. However in most cases, the
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stack size allocated to an IST assumes no nesting for the same code.
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If that assumption is ever broken then the stacks will become corrupt.
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The currently assigned IST stacks are :-
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* ESTACK_DF. EXCEPTION_STKSZ (PAGE_SIZE).
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Used for interrupt 8 - Double Fault Exception (#DF).
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Invoked when handling one exception causes another exception. Happens
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when the kernel is very confused (e.g. kernel stack pointer corrupt).
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Using a separate stack allows the kernel to recover from it well enough
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in many cases to still output an oops.
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* ESTACK_NMI. EXCEPTION_STKSZ (PAGE_SIZE).
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Used for non-maskable interrupts (NMI).
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NMI can be delivered at any time, including when the kernel is in the
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middle of switching stacks. Using IST for NMI events avoids making
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assumptions about the previous state of the kernel stack.
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* ESTACK_DB. EXCEPTION_STKSZ (PAGE_SIZE).
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Used for hardware debug interrupts (interrupt 1) and for software
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debug interrupts (INT3).
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When debugging a kernel, debug interrupts (both hardware and
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software) can occur at any time. Using IST for these interrupts
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avoids making assumptions about the previous state of the kernel
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stack.
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To handle nested #DB correctly there exist two instances of DB stacks. On
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#DB entry the IST stackpointer for #DB is switched to the second instance
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so a nested #DB starts from a clean stack. The nested #DB switches
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the IST stackpointer to a guard hole to catch triple nesting.
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* ESTACK_MCE. EXCEPTION_STKSZ (PAGE_SIZE).
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Used for interrupt 18 - Machine Check Exception (#MC).
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MCE can be delivered at any time, including when the kernel is in the
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middle of switching stacks. Using IST for MCE events avoids making
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assumptions about the previous state of the kernel stack.
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For more details see the Intel IA32 or AMD AMD64 architecture manuals.
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Printing backtraces on x86
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--------------------------
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The question about the '?' preceding function names in an x86 stacktrace
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keeps popping up, here's an indepth explanation. It helps if the reader
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stares at print_context_stack() and the whole machinery in and around
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arch/x86/kernel/dumpstack.c.
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Adapted from Ingo's mail, Message-ID: <20150521101614.GA10889@gmail.com>:
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We always scan the full kernel stack for return addresses stored on
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the kernel stack(s) [*], from stack top to stack bottom, and print out
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anything that 'looks like' a kernel text address.
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If it fits into the frame pointer chain, we print it without a question
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mark, knowing that it's part of the real backtrace.
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If the address does not fit into our expected frame pointer chain we
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still print it, but we print a '?'. It can mean two things:
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- either the address is not part of the call chain: it's just stale
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values on the kernel stack, from earlier function calls. This is
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the common case.
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- or it is part of the call chain, but the frame pointer was not set
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up properly within the function, so we don't recognize it.
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This way we will always print out the real call chain (plus a few more
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entries), regardless of whether the frame pointer was set up correctly
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or not - but in most cases we'll get the call chain right as well. The
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entries printed are strictly in stack order, so you can deduce more
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information from that as well.
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The most important property of this method is that we _never_ lose
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information: we always strive to print _all_ addresses on the stack(s)
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that look like kernel text addresses, so if debug information is wrong,
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we still print out the real call chain as well - just with more question
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marks than ideal.
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[*] For things like IRQ and IST stacks, we also scan those stacks, in
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the right order, and try to cross from one stack into another
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reconstructing the call chain. This works most of the time.
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