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Over the last few years, we have debated how to extend the user API to support an increase in the number of engines, that may be sparse and even be heterogeneous within a class (not all video decoders created equal). We settled on using (class, instance) tuples to identify a specific engine, with an API for the user to construct a map of engines to capabilities. Into this picture, we then add a challenge of virtual engines; one user engine that maps behind the scenes to any number of physical engines. To keep it general, we want the user to have full control over that mapping. To that end, we allow the user to constrain a context to define the set of engines that it can access, order fully controlled by the user via (class, instance). With such precise control in context setup, we can continue to use the existing execbuf uABI of specifying a single index; only now it doesn't automagically map onto the engines, it uses the user defined engine map from the context. v2: Fixup freeing of local on success of get_engines() v3: Allow empty engines[] v4: s/nengine/num_engines/ v5: Replace 64 limit on num_engines with a note that execbuf is currently limited to only using the first 64 engines. v6: Actually use the engines_mutex to guard the ctx->engines. Testcase: igt/gem_ctx_engines Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20190521211134.16117-2-chris@chris-wilson.co.uk |
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