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The VSP1 is a video processing engine that includes a blender, scalers, filters and statistics computation. Configurable data path routing logic allows ordering the internal blocks in a flexible way. Due to the configurable nature of the pipeline the driver implements the media controller API and doesn't use the V4L2 mem-to-mem framework, even though the device usually operates in memory to memory mode. Only the read pixel formatters, up/down scalers, write pixel formatters and LCDC interface are supported at this stage. Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Acked-by: Sakari Ailus <sakari.ailus@iki.fi> Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
38 lines
915 B
C
38 lines
915 B
C
/*
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* vsp1_lif.h -- R-Car VSP1 LCD Controller Interface
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*
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* Copyright (C) 2013 Renesas Corporation
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*
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* Contact: Laurent Pinchart (laurent.pinchart@ideasonboard.com)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*/
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#ifndef __VSP1_LIF_H__
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#define __VSP1_LIF_H__
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#include <media/media-entity.h>
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#include <media/v4l2-subdev.h>
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#include "vsp1_entity.h"
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struct vsp1_device;
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#define LIF_PAD_SINK 0
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#define LIF_PAD_SOURCE 1
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struct vsp1_lif {
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struct vsp1_entity entity;
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};
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static inline struct vsp1_lif *to_lif(struct v4l2_subdev *subdev)
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{
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return container_of(subdev, struct vsp1_lif, entity.subdev);
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}
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struct vsp1_lif *vsp1_lif_create(struct vsp1_device *vsp1);
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#endif /* __VSP1_LIF_H__ */
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