Currently the mipi_dsi_dcs_write() function requires the DCS command
byte to be embedded within the write buffer whereas mipi_dsi_dcs_read()
has a separate parameter. Make them more symmetrical by adding an extra
command parameter to mipi_dsi_dcs_write().
The S6E8AA0 driver relies on the old asymmetric API and there's concern
that moving to the new API may be less efficient. Provide a new function
with the old semantics for those cases and make the S6E8AA0 driver use
it instead.
Reviewed-by: Sean Paul <seanpaul@chromium.org>
Signed-off-by: Thierry Reding <treding@nvidia.com>
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* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
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The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html