Despite what I think the prm recommends, commit f2253bd985
("drm/i915/ringbuffer: EMIT_INVALIDATE after switch context") turned out
to be a huge mistake when enabling Ironlake contexts as the GPU would
hang on either a MI_FLUSH or PIPE_CONTROL immediately following the
MI_SET_CONTEXT of an active mesa context (more vanilla contexts, e.g.
simple rendercopies with igt, do not suffer).
Ville found the following clue,
"[DevCTG+]: For the invalidate operation of the pipe control, the
following pointers are affected. The
invalidate operation affects the restore of these packets. If the pipe
control invalidate operation is completed
before the context save, the indirect pointers will not be restored from
memory.
1. Pipeline State Pointer
2. Media State Pointer
3. Constant Buffer Packet"
which suggests by us emitting the INVALIDATE prior to the MI_SET_CONTEXT,
we prevent the context-restore from chasing the dangling pointers within
the image, and explains why this likely prevents the GPU hang.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190419111749.3910-1-chris@chris-wilson.co.uk