linux_dsm_epyc7002/net/core/stream.c
Ingo Molnar 3f07c01441 sched/headers: Prepare for new header dependencies before moving code to <linux/sched/signal.h>
We are going to split <linux/sched/signal.h> out of <linux/sched.h>, which
will have to be picked up from other headers and a couple of .c files.

Create a trivial placeholder <linux/sched/signal.h> file that just
maps to <linux/sched.h> to make this patch obviously correct and
bisectable.

Include the new header in the files that are going to need it.

Acked-by: Linus Torvalds <torvalds@linux-foundation.org>
Cc: Mike Galbraith <efault@gmx.de>
Cc: Peter Zijlstra <peterz@infradead.org>
Cc: Thomas Gleixner <tglx@linutronix.de>
Cc: linux-kernel@vger.kernel.org
Signed-off-by: Ingo Molnar <mingo@kernel.org>
2017-03-02 08:42:29 +01:00

213 lines
5.2 KiB
C

/*
* SUCS NET3:
*
* Generic stream handling routines. These are generic for most
* protocols. Even IP. Tonight 8-).
* This is used because TCP, LLC (others too) layer all have mostly
* identical sendmsg() and recvmsg() code.
* So we (will) share it here.
*
* Authors: Arnaldo Carvalho de Melo <acme@conectiva.com.br>
* (from old tcp.c code)
* Alan Cox <alan@lxorguk.ukuu.org.uk> (Borrowed comments 8-))
*/
#include <linux/module.h>
#include <linux/sched/signal.h>
#include <linux/net.h>
#include <linux/signal.h>
#include <linux/tcp.h>
#include <linux/wait.h>
#include <net/sock.h>
/**
* sk_stream_write_space - stream socket write_space callback.
* @sk: socket
*
* FIXME: write proper description
*/
void sk_stream_write_space(struct sock *sk)
{
struct socket *sock = sk->sk_socket;
struct socket_wq *wq;
if (sk_stream_is_writeable(sk) && sock) {
clear_bit(SOCK_NOSPACE, &sock->flags);
rcu_read_lock();
wq = rcu_dereference(sk->sk_wq);
if (skwq_has_sleeper(wq))
wake_up_interruptible_poll(&wq->wait, POLLOUT |
POLLWRNORM | POLLWRBAND);
if (wq && wq->fasync_list && !(sk->sk_shutdown & SEND_SHUTDOWN))
sock_wake_async(wq, SOCK_WAKE_SPACE, POLL_OUT);
rcu_read_unlock();
}
}
/**
* sk_stream_wait_connect - Wait for a socket to get into the connected state
* @sk: sock to wait on
* @timeo_p: for how long to wait
*
* Must be called with the socket locked.
*/
int sk_stream_wait_connect(struct sock *sk, long *timeo_p)
{
DEFINE_WAIT_FUNC(wait, woken_wake_function);
struct task_struct *tsk = current;
int done;
do {
int err = sock_error(sk);
if (err)
return err;
if ((1 << sk->sk_state) & ~(TCPF_SYN_SENT | TCPF_SYN_RECV))
return -EPIPE;
if (!*timeo_p)
return -EAGAIN;
if (signal_pending(tsk))
return sock_intr_errno(*timeo_p);
add_wait_queue(sk_sleep(sk), &wait);
sk->sk_write_pending++;
done = sk_wait_event(sk, timeo_p,
!sk->sk_err &&
!((1 << sk->sk_state) &
~(TCPF_ESTABLISHED | TCPF_CLOSE_WAIT)), &wait);
remove_wait_queue(sk_sleep(sk), &wait);
sk->sk_write_pending--;
} while (!done);
return 0;
}
EXPORT_SYMBOL(sk_stream_wait_connect);
/**
* sk_stream_closing - Return 1 if we still have things to send in our buffers.
* @sk: socket to verify
*/
static inline int sk_stream_closing(struct sock *sk)
{
return (1 << sk->sk_state) &
(TCPF_FIN_WAIT1 | TCPF_CLOSING | TCPF_LAST_ACK);
}
void sk_stream_wait_close(struct sock *sk, long timeout)
{
if (timeout) {
DEFINE_WAIT_FUNC(wait, woken_wake_function);
add_wait_queue(sk_sleep(sk), &wait);
do {
if (sk_wait_event(sk, &timeout, !sk_stream_closing(sk), &wait))
break;
} while (!signal_pending(current) && timeout);
remove_wait_queue(sk_sleep(sk), &wait);
}
}
EXPORT_SYMBOL(sk_stream_wait_close);
/**
* sk_stream_wait_memory - Wait for more memory for a socket
* @sk: socket to wait for memory
* @timeo_p: for how long
*/
int sk_stream_wait_memory(struct sock *sk, long *timeo_p)
{
int err = 0;
long vm_wait = 0;
long current_timeo = *timeo_p;
bool noblock = (*timeo_p ? false : true);
DEFINE_WAIT_FUNC(wait, woken_wake_function);
if (sk_stream_memory_free(sk))
current_timeo = vm_wait = (prandom_u32() % (HZ / 5)) + 2;
add_wait_queue(sk_sleep(sk), &wait);
while (1) {
sk_set_bit(SOCKWQ_ASYNC_NOSPACE, sk);
if (sk->sk_err || (sk->sk_shutdown & SEND_SHUTDOWN))
goto do_error;
if (!*timeo_p) {
if (noblock)
set_bit(SOCK_NOSPACE, &sk->sk_socket->flags);
goto do_nonblock;
}
if (signal_pending(current))
goto do_interrupted;
sk_clear_bit(SOCKWQ_ASYNC_NOSPACE, sk);
if (sk_stream_memory_free(sk) && !vm_wait)
break;
set_bit(SOCK_NOSPACE, &sk->sk_socket->flags);
sk->sk_write_pending++;
sk_wait_event(sk, &current_timeo, sk->sk_err ||
(sk->sk_shutdown & SEND_SHUTDOWN) ||
(sk_stream_memory_free(sk) &&
!vm_wait), &wait);
sk->sk_write_pending--;
if (vm_wait) {
vm_wait -= current_timeo;
current_timeo = *timeo_p;
if (current_timeo != MAX_SCHEDULE_TIMEOUT &&
(current_timeo -= vm_wait) < 0)
current_timeo = 0;
vm_wait = 0;
}
*timeo_p = current_timeo;
}
out:
remove_wait_queue(sk_sleep(sk), &wait);
return err;
do_error:
err = -EPIPE;
goto out;
do_nonblock:
err = -EAGAIN;
goto out;
do_interrupted:
err = sock_intr_errno(*timeo_p);
goto out;
}
EXPORT_SYMBOL(sk_stream_wait_memory);
int sk_stream_error(struct sock *sk, int flags, int err)
{
if (err == -EPIPE)
err = sock_error(sk) ? : -EPIPE;
if (err == -EPIPE && !(flags & MSG_NOSIGNAL))
send_sig(SIGPIPE, current, 0);
return err;
}
EXPORT_SYMBOL(sk_stream_error);
void sk_stream_kill_queues(struct sock *sk)
{
/* First the read buffer. */
__skb_queue_purge(&sk->sk_receive_queue);
/* Next, the error queue. */
__skb_queue_purge(&sk->sk_error_queue);
/* Next, the write queue. */
WARN_ON(!skb_queue_empty(&sk->sk_write_queue));
/* Account for returned memory. */
sk_mem_reclaim(sk);
WARN_ON(sk->sk_wmem_queued);
WARN_ON(sk->sk_forward_alloc);
/* It is _impossible_ for the backlog to contain anything
* when we get here. All user references to this socket
* have gone away, only the net layer knows can touch it.
*/
}
EXPORT_SYMBOL(sk_stream_kill_queues);