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e284022163
Before this patch the scheduler fence was created when we push the job into the queue, so we could only get the fence after pushing it. The mutex now was necessary to prevent the thread pushing the jobs to the hardware from running faster than the thread pushing the jobs into the queue. Otherwise the thread pushing jobs into the queue would have accessed possible freed up memory when it tries to get a reference to the fence. So what you get in the end is thread A: mutex_lock(&job->lock); ... Kick of thread B. ... mutex_unlock(&job->lock); And thread B: mutex_lock(&job->lock); .... mutex_unlock(&job->lock); kfree(job); I'm actually not sure if I'm still up to date on this, but this usage pattern used to be not allowed with mutexes. See here as well https://lwn.net/Articles/575460/. v2: remove unrelated changes, fix missing owner v3: rebased, add more commit message Signed-off-by: Christian König <christian.koenig@amd.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> |
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gpu_sched_trace.h | ||
gpu_scheduler.c | ||
gpu_scheduler.h | ||
sched_fence.c |