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The core pin controller bindings define: * The fact that pin controllers expose pin configurations as nodes in device tree. * That the bindings for those pin configuration nodes is defined by the individual pin controller drivers. * A standardized set of properties for client devices to define numbered or named pin configuration states, each referring to some number of the afore-mentioned pin configuration nodes. * That the bindings for the client devices determines the set of numbered or named states that must exist. Signed-off-by: Stephen Warren <swarren@nvidia.com> Acked-by: Shawn Guo <shawn.guo@linaro.org> Acked-by: Tony Lindgren <tony@atomide.com> Acked-by: Linus Walleij <linus.walleij@linaro.org> Acked-by: Simon Glass <sjg@chromium.org> Acked-by: Dong Aisheng <dong.aisheng@linaro.org> Signed-off-by: Linus Walleij <linus.walleij@linaro.org>
129 lines
4.9 KiB
Plaintext
129 lines
4.9 KiB
Plaintext
== Introduction ==
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Hardware modules that control pin multiplexing or configuration parameters
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such as pull-up/down, tri-state, drive-strength etc are designated as pin
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controllers. Each pin controller must be represented as a node in device tree,
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just like any other hardware module.
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Hardware modules whose signals are affected by pin configuration are
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designated client devices. Again, each client device must be represented as a
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node in device tree, just like any other hardware module.
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For a client device to operate correctly, certain pin controllers must
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set up certain specific pin configurations. Some client devices need a
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single static pin configuration, e.g. set up during initialization. Others
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need to reconfigure pins at run-time, for example to tri-state pins when the
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device is inactive. Hence, each client device can define a set of named
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states. The number and names of those states is defined by the client device's
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own binding.
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The common pinctrl bindings defined in this file provide an infrastructure
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for client device device tree nodes to map those state names to the pin
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configuration used by those states.
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Note that pin controllers themselves may also be client devices of themselves.
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For example, a pin controller may set up its own "active" state when the
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driver loads. This would allow representing a board's static pin configuration
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in a single place, rather than splitting it across multiple client device
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nodes. The decision to do this or not somewhat rests with the author of
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individual board device tree files, and any requirements imposed by the
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bindings for the individual client devices in use by that board, i.e. whether
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they require certain specific named states for dynamic pin configuration.
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== Pinctrl client devices ==
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For each client device individually, every pin state is assigned an integer
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ID. These numbers start at 0, and are contiguous. For each state ID, a unique
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property exists to define the pin configuration. Each state may also be
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assigned a name. When names are used, another property exists to map from
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those names to the integer IDs.
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Each client device's own binding determines the set of states the must be
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defined in its device tree node, and whether to define the set of state
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IDs that must be provided, or whether to define the set of state names that
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must be provided.
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Required properties:
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pinctrl-0: List of phandles, each pointing at a pin configuration
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node. These referenced pin configuration nodes must be child
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nodes of the pin controller that they configure. Multiple
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entries may exist in this list so that multiple pin
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controllers may be configured, or so that a state may be built
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from multiple nodes for a single pin controller, each
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contributing part of the overall configuration. See the next
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section of this document for details of the format of these
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pin configuration nodes.
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In some cases, it may be useful to define a state, but for it
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to be empty. This may be required when a common IP block is
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used in an SoC either without a pin controller, or where the
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pin controller does not affect the HW module in question. If
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the binding for that IP block requires certain pin states to
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exist, they must still be defined, but may be left empty.
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Optional properties:
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pinctrl-1: List of phandles, each pointing at a pin configuration
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node within a pin controller.
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...
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pinctrl-n: List of phandles, each pointing at a pin configuration
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node within a pin controller.
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pinctrl-names: The list of names to assign states. List entry 0 defines the
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name for integer state ID 0, list entry 1 for state ID 1, and
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so on.
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For example:
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/* For a client device requiring named states */
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device {
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pinctrl-names = "active", "idle";
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pinctrl-0 = <&state_0_node_a>;
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pinctrl-1 = <&state_1_node_a &state_1_node_b>;
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};
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/* For the same device if using state IDs */
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device {
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pinctrl-0 = <&state_0_node_a>;
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pinctrl-1 = <&state_1_node_a &state_1_node_b>;
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};
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/*
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* For an IP block whose binding supports pin configuration,
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* but in use on an SoC that doesn't have any pin control hardware
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*/
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device {
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pinctrl-names = "active", "idle";
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pinctrl-0 = <>;
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pinctrl-1 = <>;
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};
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== Pin controller devices ==
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Pin controller devices should contain the pin configuration nodes that client
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devices reference.
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For example:
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pincontroller {
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... /* Standard DT properties for the device itself elided */
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state_0_node_a {
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...
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};
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state_1_node_a {
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...
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};
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state_1_node_b {
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...
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};
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}
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The contents of each of those pin configuration child nodes is defined
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entirely by the binding for the individual pin controller device. There
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exists no common standard for this content.
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The pin configuration nodes need not be direct children of the pin controller
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device; they may be grandchildren, for example. Whether this is legal, and
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whether there is any interaction between the child and intermediate parent
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nodes, is again defined entirely by the binding for the individual pin
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controller device.
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