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![]() Dance pads don't have any axes/sticks, only buttons for directions. For example buttons like left+right will get triggered at once, an axis can't handle this anyway. So this patch adds a module parameter named "sticks_to_null" for unknown devices. A known dance pad makes use of it by changing to a new mapping-option named DANCEPAD_MAP_CONFIG. Other tested devices may follow by adding this mapping-option too. Some buttons of xpad-devices are addressing mouse-buttons instead of gamepad-buttons. This gets fixed too. Signed-off-by: Christoph Fritz <chf.fritz@googlemail.com> Signed-off-by: Dmitry Torokhov <dtor@mail.ru> |
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.. | ||
gameport | ||
joystick | ||
keyboard | ||
misc | ||
mouse | ||
serio | ||
tablet | ||
touchscreen | ||
apm-power.c | ||
evbug.c | ||
evdev.c | ||
ff-core.c | ||
ff-memless.c | ||
fixp-arith.h | ||
input-compat.c | ||
input-compat.h | ||
input-polldev.c | ||
input.c | ||
joydev.c | ||
Kconfig | ||
Makefile | ||
mousedev.c | ||
sparse-keymap.c | ||
xen-kbdfront.c |