linux_dsm_epyc7002/drivers/gpu/drm
Paulo Zanoni 79f689aa6b drm/i915: rewrite the LCPLL code
Right now, we're trying to enable LCPLL at every mode set, but we're
never disabling it. Also, we really don't want to be disabling LCPLL
since it requires a very complex disable/enable sequence. This
register should really be set by the BIOS and we shouldn't be touching
it. Still, let's try to check its value and print some errors in case
we find something wrong. We're also adding intel_ddi_get_cdclk_freq
which will be used later in other places.

Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Reviewed-by: Damien Lespiau <damien.lespiau@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2012-10-10 15:47:39 +02:00
..
ast
cirrus
exynos
gma500
i2c
i810
i915 drm/i915: rewrite the LCPLL code 2012-10-10 15:47:39 +02:00
mga
mgag200
nouveau
r128
radeon
savage
shmobile
sis
tdfx
ttm
udl
via
vmwgfx
ati_pcigart.c
drm_agpsupport.c
drm_auth.c
drm_buffer.c
drm_bufs.c
drm_cache.c
drm_context.c
drm_crtc_helper.c
drm_crtc.c
drm_debugfs.c
drm_dma.c
drm_dp_i2c_helper.c
drm_drv.c
drm_edid_load.c
drm_edid_modes.h
drm_edid.c drm: Export drm_probe_ddc() 2012-09-26 14:09:36 +02:00
drm_encoder_slave.c
drm_fb_cma_helper.c
drm_fb_helper.c
drm_fops.c
drm_gem_cma_helper.c
drm_gem.c
drm_global.c
drm_hashtab.c
drm_info.c
drm_ioc32.c
drm_ioctl.c
drm_irq.c
drm_lock.c
drm_memory.c
drm_mm.c
drm_modes.c
drm_pci.c
drm_platform.c
drm_prime.c
drm_proc.c
drm_scatter.c
drm_stub.c
drm_sysfs.c
drm_trace_points.c
drm_trace.h
drm_usb.c
drm_vm.c
Kconfig
Makefile
README.drm

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html