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Initial git repository build. I'm not bothering with the full history, even though we have it. We can create a separate "historical" git archive of that later if we want to, and in the meantime it's about 3.2GB when imported into git - space that would just make the early git days unnecessarily complicated, when we don't have a lot of good infrastructure for it. Let it rip!
117 lines
4.3 KiB
Plaintext
117 lines
4.3 KiB
Plaintext
xpad - Linux USB driver for X-Box gamepads
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This is the very first release of a driver for X-Box gamepads.
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Basically, this was hacked away in just a few hours, so don't expect
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miracles.
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In particular, there is currently NO support for the rumble pack.
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You won't find many ff-aware linux applications anyway.
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0. Status
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---------
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For now, this driver has only been tested on just one Linux-Box.
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This one is running a 2.4.18 kernel with usb-uhci on an amd athlon 600.
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The jstest-program from joystick-1.2.15 (jstest-version 2.1.0) reports
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8 axes and 10 buttons.
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Alls 8 axes work, though they all have the same range (-32768..32767)
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and the zero-setting is not correct for the triggers (I don't know if that
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is some limitation of jstest, since the input device setup should be fine. I
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didn't have a look at jstest itself yet).
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All of the 10 buttons work (in digital mode). The six buttons on the
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right side (A, B, X, Y, black, white) are said to be "analog" and
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report their values as 8 bit unsigned, not sure what this is good for.
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I tested the controller with quake3, and configuration and
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in game functionality were OK. However, I find it rather difficult to
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play first person shooters with a pad. Your mileage may vary.
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1. USB adapter
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--------------
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Before you can actually use the driver, you need to get yourself an
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adapter cable to connect the X-Box controller to your Linux-Box.
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Such a cable is pretty easy to build. The Controller itself is a USB compound
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device (a hub with three ports for two expansion slots and the controller
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device) with the only difference in a nonstandard connector (5 pins vs. 4 on
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standard USB connector).
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You just need to solder a USB connector onto the cable and keep the
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yellow wire unconnected. The other pins have the same order on both
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connectors so there is no magic to it. Detailed info on these matters
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can be found on the net ([1], [2], [3]).
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Thanks to the trip splitter found on the cable you don't even need to cut the
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original one. You can buy an extension cable and cut that instead. That way,
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you can still use the controller with your X-Box, if you have one ;)
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2. driver installation
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----------------------
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Once you have the adapter cable and the controller is connected, you need
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to load your USB subsystem and should cat /proc/bus/usb/devices.
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There should be an entry like the one at the end [4].
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Currently (as of version 0.0.4), the following three devices are included:
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original Microsoft XBOX controller (US), vendor=0x045e, product=0x0202
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original Microsoft XBOX controller (Japan), vendor=0x045e, product=0x0285
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InterAct PowerPad Pro (Germany), vendor=0x05fd, product=0x107a
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If you have another controller that is not listed above and is not recognized
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by the driver, please drop me a line with the appropriate info (that is, include
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the name, vendor and product ID, as well as the country where you bought it;
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sending the whole dump out of /proc/bus/usb/devices along would be even better).
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In theory, the driver should work with other controllers than mine
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(InterAct PowerPad pro, bought in Germany) just fine, but I cannot test this
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for I only have this one controller.
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If you compiled and installed the driver, test the functionality:
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> modprobe xpad
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> modprobe joydev
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> jstest /dev/js0
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There should be a single line showing 18 inputs (8 axes, 10 buttons), and
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it's values should change if you move the sticks and push the buttons.
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It works? Voila, your done ;)
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3. Thanks
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---------
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I have to thank ITO Takayuki for the detailed info on his site
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http://euc.jp/periphs/xbox-controller.ja.html.
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His useful info and both the usb-skeleton as well as the iforce input driver
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(Greg Kroah-Hartmann; Vojtech Pavlik) helped a lot in rapid prototyping
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the basic functionality.
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4. References
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-------------
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1. http://euc.jp/periphs/xbox-controller.ja.html (ITO Takayuki)
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2. http://xpad.xbox-scene.com/
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3. http://www.xboxhackz.com/Hackz-Reference.htm
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4. /proc/bus/usb/devices - dump from InterAct PowerPad Pro (Germany):
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T: Bus=01 Lev=03 Prnt=04 Port=00 Cnt=01 Dev#= 5 Spd=12 MxCh= 0
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D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS=32 #Cfgs= 1
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P: Vendor=05fd ProdID=107a Rev= 1.00
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C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA
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I: If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=(none)
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E: Ad=81(I) Atr=03(Int.) MxPS= 32 Ivl= 10ms
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E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl= 10ms
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--
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Marko Friedemann <mfr@bmx-chemnitz.de>
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2002-07-16
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