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9269e0e898
Now that any given object type only has one state_machine we can use container_of() to get back to the given state machine owner. Reported-by: Christoph Hellwig <hch@lst.de> Signed-off-by: Dan Williams <dan.j.williams@intel.com>
163 lines
5.5 KiB
C
163 lines
5.5 KiB
C
/*
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* This file is provided under a dual BSD/GPLv2 license. When using or
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* redistributing this file, you may do so under either license.
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*
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* GPL LICENSE SUMMARY
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*
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* Copyright(c) 2008 - 2011 Intel Corporation. All rights reserved.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of version 2 of the GNU General Public License as
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* published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St - Fifth Floor, Boston, MA 02110-1301 USA.
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* The full GNU General Public License is included in this distribution
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* in the file called LICENSE.GPL.
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*
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* BSD LICENSE
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*
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* Copyright(c) 2008 - 2011 Intel Corporation. All rights reserved.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Intel Corporation nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/**
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* This file contains all of the functionality common to all state machine
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* object implementations.
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*
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*
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*/
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#include "state_machine.h"
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static void sci_state_machine_exit_state(struct sci_base_state_machine *sm)
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{
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u32 state = sm->current_state_id;
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sci_state_transition_t exit = sm->state_table[state].exit_state;
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if (exit)
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exit(sm);
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}
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static void sci_state_machine_enter_state(struct sci_base_state_machine *sm)
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{
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u32 state = sm->current_state_id;
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sci_state_transition_t enter = sm->state_table[state].enter_state;
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if (enter)
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enter(sm);
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}
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/**
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* This method will set the initial state and state table for the state
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* machine. The caller should follow this request with the initialize
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* request to cause the state machine to start.
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* @sm: This parameter provides the state machine object to be
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* constructed.
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* @state_table: This parameter specifies the table of state objects that is
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* managed by this state machine.
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* @initial_state: This parameter specifies the value of the initial state for
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* this state machine.
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*
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*/
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void sci_base_state_machine_construct(struct sci_base_state_machine *sm,
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const struct sci_base_state *state_table,
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u32 initial_state)
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{
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sm->initial_state_id = initial_state;
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sm->previous_state_id = initial_state;
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sm->current_state_id = initial_state;
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sm->state_table = state_table;
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}
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/**
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* This method will cause the state machine to enter the initial state.
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* @sm: This parameter specifies the state machine that is to
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* be started.
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*
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* sci_base_state_machine_construct() for how to set the initial state none
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*/
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void sci_base_state_machine_start(struct sci_base_state_machine *sm)
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{
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sm->current_state_id = sm->initial_state_id;
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sci_state_machine_enter_state(sm);
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}
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/**
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* This method will cause the state machine to exit it's current state only.
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* @sm: This parameter specifies the state machine that is to
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* be stopped.
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*
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*/
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void sci_base_state_machine_stop(
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struct sci_base_state_machine *sm)
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{
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sci_state_machine_exit_state(sm);
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}
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/**
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* This method performs an update to the current state of the state machine.
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* @sm: This parameter specifies the state machine for which
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* the caller wishes to perform a state change.
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* @next_state: This parameter specifies the new state for the state machine.
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*
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*/
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void sci_base_state_machine_change_state(
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struct sci_base_state_machine *sm,
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u32 next_state)
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{
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sci_state_machine_exit_state(sm);
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sm->previous_state_id = sm->current_state_id;
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sm->current_state_id = next_state;
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sci_state_machine_enter_state(sm);
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}
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/**
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* This method simply returns the current state of the state machine to the
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* caller.
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* @sm: This parameter specifies the state machine for which to
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* retrieve the current state.
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*
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* This method returns a u32 value indicating the current state for the
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* supplied state machine.
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*/
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u32 sci_base_state_machine_get_state(struct sci_base_state_machine *sm)
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{
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return sm->current_state_id;
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}
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