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A framebuffer of this format is set up by SHIELD's bootloader. Signed-off-by: Alexandre Courbot <acourbot@nvidia.com> Acked-by: Olof Johansson <olof@lixom.net> Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com>
27 lines
881 B
Plaintext
27 lines
881 B
Plaintext
Simple Framebuffer
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A simple frame-buffer describes a raw memory region that may be rendered to,
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with the assumption that the display hardware has already been set up to scan
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out from that buffer.
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Required properties:
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- compatible: "simple-framebuffer"
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- reg: Should contain the location and size of the framebuffer memory.
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- width: The width of the framebuffer in pixels.
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- height: The height of the framebuffer in pixels.
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- stride: The number of bytes in each line of the framebuffer.
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- format: The format of the framebuffer surface. Valid values are:
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- r5g6b5 (16-bit pixels, d[15:11]=r, d[10:5]=g, d[4:0]=b).
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- a8b8g8r8 (32-bit pixels, d[31:24]=a, d[23:16]=b, d[15:8]=g, d[7:0]=r).
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Example:
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framebuffer {
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compatible = "simple-framebuffer";
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reg = <0x1d385000 (1600 * 1200 * 2)>;
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width = <1600>;
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height = <1200>;
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stride = <(1600 * 2)>;
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format = "r5g6b5";
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};
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