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666e73587f
Applyin margins is just a matter of scaling all planes appropriately and adjusting the CRTC X/Y offset to account for the left/right/top/bottom borders. Create a vc4_plane_margins_adj() function doing that and call it from vc4_plane_setup_clipping_and_scaling() so that we are ready to attach margins properties to the HDMI connector. Signed-off-by: Boris Brezillon <boris.brezillon@bootlin.com> Reviewed-by: Eric Anholt <eric@anholt.net> Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20181206142439.10441-5-boris.brezillon@bootlin.com |
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.. | ||
Kconfig | ||
Makefile | ||
vc4_bo.c | ||
vc4_crtc.c | ||
vc4_debugfs.c | ||
vc4_dpi.c | ||
vc4_drv.c | ||
vc4_drv.h | ||
vc4_dsi.c | ||
vc4_fence.c | ||
vc4_gem.c | ||
vc4_hdmi.c | ||
vc4_hvs.c | ||
vc4_irq.c | ||
vc4_kms.c | ||
vc4_packet.h | ||
vc4_perfmon.c | ||
vc4_plane.c | ||
vc4_qpu_defines.h | ||
vc4_regs.h | ||
vc4_render_cl.c | ||
vc4_trace_points.c | ||
vc4_trace.h | ||
vc4_txp.c | ||
vc4_v3d.c | ||
vc4_validate_shaders.c | ||
vc4_validate.c | ||
vc4_vec.c |