linux_dsm_epyc7002/kernel/workqueue.c
Tejun Heo 649027d73a workqueue: implement high priority workqueue
This patch implements high priority workqueue which can be specified
with WQ_HIGHPRI flag on creation.  A high priority workqueue has the
following properties.

* A work queued to it is queued at the head of the worklist of the
  respective gcwq after other highpri works, while normal works are
  always appended at the end.

* As long as there are highpri works on gcwq->worklist,
  [__]need_more_worker() remains %true and process_one_work() wakes up
  another worker before it start executing a work.

The above two properties guarantee that works queued to high priority
workqueues are dispatched to workers and start execution as soon as
possible regardless of the state of other works.

Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Andi Kleen <andi@firstfloor.org>
Cc: Andrew Morton <akpm@linux-foundation.org>
2010-06-29 10:07:14 +02:00

3465 lines
93 KiB
C

/*
* linux/kernel/workqueue.c
*
* Generic mechanism for defining kernel helper threads for running
* arbitrary tasks in process context.
*
* Started by Ingo Molnar, Copyright (C) 2002
*
* Derived from the taskqueue/keventd code by:
*
* David Woodhouse <dwmw2@infradead.org>
* Andrew Morton
* Kai Petzke <wpp@marie.physik.tu-berlin.de>
* Theodore Ts'o <tytso@mit.edu>
*
* Made to use alloc_percpu by Christoph Lameter.
*/
#include <linux/module.h>
#include <linux/kernel.h>
#include <linux/sched.h>
#include <linux/init.h>
#include <linux/signal.h>
#include <linux/completion.h>
#include <linux/workqueue.h>
#include <linux/slab.h>
#include <linux/cpu.h>
#include <linux/notifier.h>
#include <linux/kthread.h>
#include <linux/hardirq.h>
#include <linux/mempolicy.h>
#include <linux/freezer.h>
#include <linux/kallsyms.h>
#include <linux/debug_locks.h>
#include <linux/lockdep.h>
#include <linux/idr.h>
#include "workqueue_sched.h"
enum {
/* global_cwq flags */
GCWQ_MANAGE_WORKERS = 1 << 0, /* need to manage workers */
GCWQ_MANAGING_WORKERS = 1 << 1, /* managing workers */
GCWQ_DISASSOCIATED = 1 << 2, /* cpu can't serve workers */
GCWQ_FREEZING = 1 << 3, /* freeze in progress */
GCWQ_HIGHPRI_PENDING = 1 << 4, /* highpri works on queue */
/* worker flags */
WORKER_STARTED = 1 << 0, /* started */
WORKER_DIE = 1 << 1, /* die die die */
WORKER_IDLE = 1 << 2, /* is idle */
WORKER_PREP = 1 << 3, /* preparing to run works */
WORKER_ROGUE = 1 << 4, /* not bound to any cpu */
WORKER_REBIND = 1 << 5, /* mom is home, come back */
WORKER_NOT_RUNNING = WORKER_PREP | WORKER_ROGUE | WORKER_REBIND,
/* gcwq->trustee_state */
TRUSTEE_START = 0, /* start */
TRUSTEE_IN_CHARGE = 1, /* trustee in charge of gcwq */
TRUSTEE_BUTCHER = 2, /* butcher workers */
TRUSTEE_RELEASE = 3, /* release workers */
TRUSTEE_DONE = 4, /* trustee is done */
BUSY_WORKER_HASH_ORDER = 6, /* 64 pointers */
BUSY_WORKER_HASH_SIZE = 1 << BUSY_WORKER_HASH_ORDER,
BUSY_WORKER_HASH_MASK = BUSY_WORKER_HASH_SIZE - 1,
MAX_IDLE_WORKERS_RATIO = 4, /* 1/4 of busy can be idle */
IDLE_WORKER_TIMEOUT = 300 * HZ, /* keep idle ones for 5 mins */
MAYDAY_INITIAL_TIMEOUT = HZ / 100, /* call for help after 10ms */
MAYDAY_INTERVAL = HZ / 10, /* and then every 100ms */
CREATE_COOLDOWN = HZ, /* time to breath after fail */
TRUSTEE_COOLDOWN = HZ / 10, /* for trustee draining */
/*
* Rescue workers are used only on emergencies and shared by
* all cpus. Give -20.
*/
RESCUER_NICE_LEVEL = -20,
};
/*
* Structure fields follow one of the following exclusion rules.
*
* I: Set during initialization and read-only afterwards.
*
* P: Preemption protected. Disabling preemption is enough and should
* only be modified and accessed from the local cpu.
*
* L: gcwq->lock protected. Access with gcwq->lock held.
*
* X: During normal operation, modification requires gcwq->lock and
* should be done only from local cpu. Either disabling preemption
* on local cpu or grabbing gcwq->lock is enough for read access.
* While trustee is in charge, it's identical to L.
*
* F: wq->flush_mutex protected.
*
* W: workqueue_lock protected.
*/
struct global_cwq;
/*
* The poor guys doing the actual heavy lifting. All on-duty workers
* are either serving the manager role, on idle list or on busy hash.
*/
struct worker {
/* on idle list while idle, on busy hash table while busy */
union {
struct list_head entry; /* L: while idle */
struct hlist_node hentry; /* L: while busy */
};
struct work_struct *current_work; /* L: work being processed */
struct cpu_workqueue_struct *current_cwq; /* L: current_work's cwq */
struct list_head scheduled; /* L: scheduled works */
struct task_struct *task; /* I: worker task */
struct global_cwq *gcwq; /* I: the associated gcwq */
/* 64 bytes boundary on 64bit, 32 on 32bit */
unsigned long last_active; /* L: last active timestamp */
unsigned int flags; /* X: flags */
int id; /* I: worker id */
struct work_struct rebind_work; /* L: rebind worker to cpu */
};
/*
* Global per-cpu workqueue. There's one and only one for each cpu
* and all works are queued and processed here regardless of their
* target workqueues.
*/
struct global_cwq {
spinlock_t lock; /* the gcwq lock */
struct list_head worklist; /* L: list of pending works */
unsigned int cpu; /* I: the associated cpu */
unsigned int flags; /* L: GCWQ_* flags */
int nr_workers; /* L: total number of workers */
int nr_idle; /* L: currently idle ones */
/* workers are chained either in the idle_list or busy_hash */
struct list_head idle_list; /* X: list of idle workers */
struct hlist_head busy_hash[BUSY_WORKER_HASH_SIZE];
/* L: hash of busy workers */
struct timer_list idle_timer; /* L: worker idle timeout */
struct timer_list mayday_timer; /* L: SOS timer for dworkers */
struct ida worker_ida; /* L: for worker IDs */
struct task_struct *trustee; /* L: for gcwq shutdown */
unsigned int trustee_state; /* L: trustee state */
wait_queue_head_t trustee_wait; /* trustee wait */
struct worker *first_idle; /* L: first idle worker */
} ____cacheline_aligned_in_smp;
/*
* The per-CPU workqueue. The lower WORK_STRUCT_FLAG_BITS of
* work_struct->data are used for flags and thus cwqs need to be
* aligned at two's power of the number of flag bits.
*/
struct cpu_workqueue_struct {
struct global_cwq *gcwq; /* I: the associated gcwq */
struct workqueue_struct *wq; /* I: the owning workqueue */
int work_color; /* L: current color */
int flush_color; /* L: flushing color */
int nr_in_flight[WORK_NR_COLORS];
/* L: nr of in_flight works */
int nr_active; /* L: nr of active works */
int max_active; /* L: max active works */
struct list_head delayed_works; /* L: delayed works */
};
/*
* Structure used to wait for workqueue flush.
*/
struct wq_flusher {
struct list_head list; /* F: list of flushers */
int flush_color; /* F: flush color waiting for */
struct completion done; /* flush completion */
};
/*
* The externally visible workqueue abstraction is an array of
* per-CPU workqueues:
*/
struct workqueue_struct {
unsigned int flags; /* I: WQ_* flags */
struct cpu_workqueue_struct *cpu_wq; /* I: cwq's */
struct list_head list; /* W: list of all workqueues */
struct mutex flush_mutex; /* protects wq flushing */
int work_color; /* F: current work color */
int flush_color; /* F: current flush color */
atomic_t nr_cwqs_to_flush; /* flush in progress */
struct wq_flusher *first_flusher; /* F: first flusher */
struct list_head flusher_queue; /* F: flush waiters */
struct list_head flusher_overflow; /* F: flush overflow list */
unsigned long single_cpu; /* cpu for single cpu wq */
cpumask_var_t mayday_mask; /* cpus requesting rescue */
struct worker *rescuer; /* I: rescue worker */
int saved_max_active; /* W: saved cwq max_active */
const char *name; /* I: workqueue name */
#ifdef CONFIG_LOCKDEP
struct lockdep_map lockdep_map;
#endif
};
struct workqueue_struct *system_wq __read_mostly;
struct workqueue_struct *system_long_wq __read_mostly;
struct workqueue_struct *system_nrt_wq __read_mostly;
EXPORT_SYMBOL_GPL(system_wq);
EXPORT_SYMBOL_GPL(system_long_wq);
EXPORT_SYMBOL_GPL(system_nrt_wq);
#define for_each_busy_worker(worker, i, pos, gcwq) \
for (i = 0; i < BUSY_WORKER_HASH_SIZE; i++) \
hlist_for_each_entry(worker, pos, &gcwq->busy_hash[i], hentry)
#ifdef CONFIG_DEBUG_OBJECTS_WORK
static struct debug_obj_descr work_debug_descr;
/*
* fixup_init is called when:
* - an active object is initialized
*/
static int work_fixup_init(void *addr, enum debug_obj_state state)
{
struct work_struct *work = addr;
switch (state) {
case ODEBUG_STATE_ACTIVE:
cancel_work_sync(work);
debug_object_init(work, &work_debug_descr);
return 1;
default:
return 0;
}
}
/*
* fixup_activate is called when:
* - an active object is activated
* - an unknown object is activated (might be a statically initialized object)
*/
static int work_fixup_activate(void *addr, enum debug_obj_state state)
{
struct work_struct *work = addr;
switch (state) {
case ODEBUG_STATE_NOTAVAILABLE:
/*
* This is not really a fixup. The work struct was
* statically initialized. We just make sure that it
* is tracked in the object tracker.
*/
if (test_bit(WORK_STRUCT_STATIC_BIT, work_data_bits(work))) {
debug_object_init(work, &work_debug_descr);
debug_object_activate(work, &work_debug_descr);
return 0;
}
WARN_ON_ONCE(1);
return 0;
case ODEBUG_STATE_ACTIVE:
WARN_ON(1);
default:
return 0;
}
}
/*
* fixup_free is called when:
* - an active object is freed
*/
static int work_fixup_free(void *addr, enum debug_obj_state state)
{
struct work_struct *work = addr;
switch (state) {
case ODEBUG_STATE_ACTIVE:
cancel_work_sync(work);
debug_object_free(work, &work_debug_descr);
return 1;
default:
return 0;
}
}
static struct debug_obj_descr work_debug_descr = {
.name = "work_struct",
.fixup_init = work_fixup_init,
.fixup_activate = work_fixup_activate,
.fixup_free = work_fixup_free,
};
static inline void debug_work_activate(struct work_struct *work)
{
debug_object_activate(work, &work_debug_descr);
}
static inline void debug_work_deactivate(struct work_struct *work)
{
debug_object_deactivate(work, &work_debug_descr);
}
void __init_work(struct work_struct *work, int onstack)
{
if (onstack)
debug_object_init_on_stack(work, &work_debug_descr);
else
debug_object_init(work, &work_debug_descr);
}
EXPORT_SYMBOL_GPL(__init_work);
void destroy_work_on_stack(struct work_struct *work)
{
debug_object_free(work, &work_debug_descr);
}
EXPORT_SYMBOL_GPL(destroy_work_on_stack);
#else
static inline void debug_work_activate(struct work_struct *work) { }
static inline void debug_work_deactivate(struct work_struct *work) { }
#endif
/* Serializes the accesses to the list of workqueues. */
static DEFINE_SPINLOCK(workqueue_lock);
static LIST_HEAD(workqueues);
static bool workqueue_freezing; /* W: have wqs started freezing? */
/*
* The almighty global cpu workqueues. nr_running is the only field
* which is expected to be used frequently by other cpus via
* try_to_wake_up(). Put it in a separate cacheline.
*/
static DEFINE_PER_CPU(struct global_cwq, global_cwq);
static DEFINE_PER_CPU_SHARED_ALIGNED(atomic_t, gcwq_nr_running);
static int worker_thread(void *__worker);
static struct global_cwq *get_gcwq(unsigned int cpu)
{
return &per_cpu(global_cwq, cpu);
}
static atomic_t *get_gcwq_nr_running(unsigned int cpu)
{
return &per_cpu(gcwq_nr_running, cpu);
}
static struct cpu_workqueue_struct *get_cwq(unsigned int cpu,
struct workqueue_struct *wq)
{
return per_cpu_ptr(wq->cpu_wq, cpu);
}
static unsigned int work_color_to_flags(int color)
{
return color << WORK_STRUCT_COLOR_SHIFT;
}
static int get_work_color(struct work_struct *work)
{
return (*work_data_bits(work) >> WORK_STRUCT_COLOR_SHIFT) &
((1 << WORK_STRUCT_COLOR_BITS) - 1);
}
static int work_next_color(int color)
{
return (color + 1) % WORK_NR_COLORS;
}
/*
* Work data points to the cwq while a work is on queue. Once
* execution starts, it points to the cpu the work was last on. This
* can be distinguished by comparing the data value against
* PAGE_OFFSET.
*
* set_work_{cwq|cpu}() and clear_work_data() can be used to set the
* cwq, cpu or clear work->data. These functions should only be
* called while the work is owned - ie. while the PENDING bit is set.
*
* get_work_[g]cwq() can be used to obtain the gcwq or cwq
* corresponding to a work. gcwq is available once the work has been
* queued anywhere after initialization. cwq is available only from
* queueing until execution starts.
*/
static inline void set_work_data(struct work_struct *work, unsigned long data,
unsigned long flags)
{
BUG_ON(!work_pending(work));
atomic_long_set(&work->data, data | flags | work_static(work));
}
static void set_work_cwq(struct work_struct *work,
struct cpu_workqueue_struct *cwq,
unsigned long extra_flags)
{
set_work_data(work, (unsigned long)cwq,
WORK_STRUCT_PENDING | extra_flags);
}
static void set_work_cpu(struct work_struct *work, unsigned int cpu)
{
set_work_data(work, cpu << WORK_STRUCT_FLAG_BITS, WORK_STRUCT_PENDING);
}
static void clear_work_data(struct work_struct *work)
{
set_work_data(work, WORK_STRUCT_NO_CPU, 0);
}
static inline unsigned long get_work_data(struct work_struct *work)
{
return atomic_long_read(&work->data) & WORK_STRUCT_WQ_DATA_MASK;
}
static struct cpu_workqueue_struct *get_work_cwq(struct work_struct *work)
{
unsigned long data = get_work_data(work);
return data >= PAGE_OFFSET ? (void *)data : NULL;
}
static struct global_cwq *get_work_gcwq(struct work_struct *work)
{
unsigned long data = get_work_data(work);
unsigned int cpu;
if (data >= PAGE_OFFSET)
return ((struct cpu_workqueue_struct *)data)->gcwq;
cpu = data >> WORK_STRUCT_FLAG_BITS;
if (cpu == NR_CPUS)
return NULL;
BUG_ON(cpu >= num_possible_cpus());
return get_gcwq(cpu);
}
/*
* Policy functions. These define the policies on how the global
* worker pool is managed. Unless noted otherwise, these functions
* assume that they're being called with gcwq->lock held.
*/
static bool __need_more_worker(struct global_cwq *gcwq)
{
return !atomic_read(get_gcwq_nr_running(gcwq->cpu)) ||
gcwq->flags & GCWQ_HIGHPRI_PENDING;
}
/*
* Need to wake up a worker? Called from anything but currently
* running workers.
*/
static bool need_more_worker(struct global_cwq *gcwq)
{
return !list_empty(&gcwq->worklist) && __need_more_worker(gcwq);
}
/* Can I start working? Called from busy but !running workers. */
static bool may_start_working(struct global_cwq *gcwq)
{
return gcwq->nr_idle;
}
/* Do I need to keep working? Called from currently running workers. */
static bool keep_working(struct global_cwq *gcwq)
{
atomic_t *nr_running = get_gcwq_nr_running(gcwq->cpu);
return !list_empty(&gcwq->worklist) && atomic_read(nr_running) <= 1;
}
/* Do we need a new worker? Called from manager. */
static bool need_to_create_worker(struct global_cwq *gcwq)
{
return need_more_worker(gcwq) && !may_start_working(gcwq);
}
/* Do I need to be the manager? */
static bool need_to_manage_workers(struct global_cwq *gcwq)
{
return need_to_create_worker(gcwq) || gcwq->flags & GCWQ_MANAGE_WORKERS;
}
/* Do we have too many workers and should some go away? */
static bool too_many_workers(struct global_cwq *gcwq)
{
bool managing = gcwq->flags & GCWQ_MANAGING_WORKERS;
int nr_idle = gcwq->nr_idle + managing; /* manager is considered idle */
int nr_busy = gcwq->nr_workers - nr_idle;
return nr_idle > 2 && (nr_idle - 2) * MAX_IDLE_WORKERS_RATIO >= nr_busy;
}
/*
* Wake up functions.
*/
/* Return the first worker. Safe with preemption disabled */
static struct worker *first_worker(struct global_cwq *gcwq)
{
if (unlikely(list_empty(&gcwq->idle_list)))
return NULL;
return list_first_entry(&gcwq->idle_list, struct worker, entry);
}
/**
* wake_up_worker - wake up an idle worker
* @gcwq: gcwq to wake worker for
*
* Wake up the first idle worker of @gcwq.
*
* CONTEXT:
* spin_lock_irq(gcwq->lock).
*/
static void wake_up_worker(struct global_cwq *gcwq)
{
struct worker *worker = first_worker(gcwq);
if (likely(worker))
wake_up_process(worker->task);
}
/**
* wq_worker_waking_up - a worker is waking up
* @task: task waking up
* @cpu: CPU @task is waking up to
*
* This function is called during try_to_wake_up() when a worker is
* being awoken.
*
* CONTEXT:
* spin_lock_irq(rq->lock)
*/
void wq_worker_waking_up(struct task_struct *task, unsigned int cpu)
{
struct worker *worker = kthread_data(task);
if (likely(!(worker->flags & WORKER_NOT_RUNNING)))
atomic_inc(get_gcwq_nr_running(cpu));
}
/**
* wq_worker_sleeping - a worker is going to sleep
* @task: task going to sleep
* @cpu: CPU in question, must be the current CPU number
*
* This function is called during schedule() when a busy worker is
* going to sleep. Worker on the same cpu can be woken up by
* returning pointer to its task.
*
* CONTEXT:
* spin_lock_irq(rq->lock)
*
* RETURNS:
* Worker task on @cpu to wake up, %NULL if none.
*/
struct task_struct *wq_worker_sleeping(struct task_struct *task,
unsigned int cpu)
{
struct worker *worker = kthread_data(task), *to_wakeup = NULL;
struct global_cwq *gcwq = get_gcwq(cpu);
atomic_t *nr_running = get_gcwq_nr_running(cpu);
if (unlikely(worker->flags & WORKER_NOT_RUNNING))
return NULL;
/* this can only happen on the local cpu */
BUG_ON(cpu != raw_smp_processor_id());
/*
* The counterpart of the following dec_and_test, implied mb,
* worklist not empty test sequence is in insert_work().
* Please read comment there.
*
* NOT_RUNNING is clear. This means that trustee is not in
* charge and we're running on the local cpu w/ rq lock held
* and preemption disabled, which in turn means that none else
* could be manipulating idle_list, so dereferencing idle_list
* without gcwq lock is safe.
*/
if (atomic_dec_and_test(nr_running) && !list_empty(&gcwq->worklist))
to_wakeup = first_worker(gcwq);
return to_wakeup ? to_wakeup->task : NULL;
}
/**
* worker_set_flags - set worker flags and adjust nr_running accordingly
* @worker: worker to set flags for
* @flags: flags to set
* @wakeup: wakeup an idle worker if necessary
*
* Set @flags in @worker->flags and adjust nr_running accordingly. If
* nr_running becomes zero and @wakeup is %true, an idle worker is
* woken up.
*
* LOCKING:
* spin_lock_irq(gcwq->lock).
*/
static inline void worker_set_flags(struct worker *worker, unsigned int flags,
bool wakeup)
{
struct global_cwq *gcwq = worker->gcwq;
/*
* If transitioning into NOT_RUNNING, adjust nr_running and
* wake up an idle worker as necessary if requested by
* @wakeup.
*/
if ((flags & WORKER_NOT_RUNNING) &&
!(worker->flags & WORKER_NOT_RUNNING)) {
atomic_t *nr_running = get_gcwq_nr_running(gcwq->cpu);
if (wakeup) {
if (atomic_dec_and_test(nr_running) &&
!list_empty(&gcwq->worklist))
wake_up_worker(gcwq);
} else
atomic_dec(nr_running);
}
worker->flags |= flags;
}
/**
* worker_clr_flags - clear worker flags and adjust nr_running accordingly
* @worker: worker to set flags for
* @flags: flags to clear
*
* Clear @flags in @worker->flags and adjust nr_running accordingly.
*
* LOCKING:
* spin_lock_irq(gcwq->lock).
*/
static inline void worker_clr_flags(struct worker *worker, unsigned int flags)
{
struct global_cwq *gcwq = worker->gcwq;
unsigned int oflags = worker->flags;
worker->flags &= ~flags;
/* if transitioning out of NOT_RUNNING, increment nr_running */
if ((flags & WORKER_NOT_RUNNING) && (oflags & WORKER_NOT_RUNNING))
if (!(worker->flags & WORKER_NOT_RUNNING))
atomic_inc(get_gcwq_nr_running(gcwq->cpu));
}
/**
* busy_worker_head - return the busy hash head for a work
* @gcwq: gcwq of interest
* @work: work to be hashed
*
* Return hash head of @gcwq for @work.
*
* CONTEXT:
* spin_lock_irq(gcwq->lock).
*
* RETURNS:
* Pointer to the hash head.
*/
static struct hlist_head *busy_worker_head(struct global_cwq *gcwq,
struct work_struct *work)
{
const int base_shift = ilog2(sizeof(struct work_struct));
unsigned long v = (unsigned long)work;
/* simple shift and fold hash, do we need something better? */
v >>= base_shift;
v += v >> BUSY_WORKER_HASH_ORDER;
v &= BUSY_WORKER_HASH_MASK;
return &gcwq->busy_hash[v];
}
/**
* __find_worker_executing_work - find worker which is executing a work
* @gcwq: gcwq of interest
* @bwh: hash head as returned by busy_worker_head()
* @work: work to find worker for
*
* Find a worker which is executing @work on @gcwq. @bwh should be
* the hash head obtained by calling busy_worker_head() with the same
* work.
*
* CONTEXT:
* spin_lock_irq(gcwq->lock).
*
* RETURNS:
* Pointer to worker which is executing @work if found, NULL
* otherwise.
*/
static struct worker *__find_worker_executing_work(struct global_cwq *gcwq,
struct hlist_head *bwh,
struct work_struct *work)
{
struct worker *worker;
struct hlist_node *tmp;
hlist_for_each_entry(worker, tmp, bwh, hentry)
if (worker->current_work == work)
return worker;
return NULL;
}
/**
* find_worker_executing_work - find worker which is executing a work
* @gcwq: gcwq of interest
* @work: work to find worker for
*
* Find a worker which is executing @work on @gcwq. This function is
* identical to __find_worker_executing_work() except that this
* function calculates @bwh itself.
*
* CONTEXT:
* spin_lock_irq(gcwq->lock).
*
* RETURNS:
* Pointer to worker which is executing @work if found, NULL
* otherwise.
*/
static struct worker *find_worker_executing_work(struct global_cwq *gcwq,
struct work_struct *work)
{
return __find_worker_executing_work(gcwq, busy_worker_head(gcwq, work),
work);
}
/**
* gcwq_determine_ins_pos - find insertion position
* @gcwq: gcwq of interest
* @cwq: cwq a work is being queued for
*
* A work for @cwq is about to be queued on @gcwq, determine insertion
* position for the work. If @cwq is for HIGHPRI wq, the work is
* queued at the head of the queue but in FIFO order with respect to
* other HIGHPRI works; otherwise, at the end of the queue. This
* function also sets GCWQ_HIGHPRI_PENDING flag to hint @gcwq that
* there are HIGHPRI works pending.
*
* CONTEXT:
* spin_lock_irq(gcwq->lock).
*
* RETURNS:
* Pointer to inserstion position.
*/
static inline struct list_head *gcwq_determine_ins_pos(struct global_cwq *gcwq,
struct cpu_workqueue_struct *cwq)
{
struct work_struct *twork;
if (likely(!(cwq->wq->flags & WQ_HIGHPRI)))
return &gcwq->worklist;
list_for_each_entry(twork, &gcwq->worklist, entry) {
struct cpu_workqueue_struct *tcwq = get_work_cwq(twork);
if (!(tcwq->wq->flags & WQ_HIGHPRI))
break;
}
gcwq->flags |= GCWQ_HIGHPRI_PENDING;
return &twork->entry;
}
/**
* insert_work - insert a work into gcwq
* @cwq: cwq @work belongs to
* @work: work to insert
* @head: insertion point
* @extra_flags: extra WORK_STRUCT_* flags to set
*
* Insert @work which belongs to @cwq into @gcwq after @head.
* @extra_flags is or'd to work_struct flags.
*
* CONTEXT:
* spin_lock_irq(gcwq->lock).
*/
static void insert_work(struct cpu_workqueue_struct *cwq,
struct work_struct *work, struct list_head *head,
unsigned int extra_flags)
{
struct global_cwq *gcwq = cwq->gcwq;
/* we own @work, set data and link */
set_work_cwq(work, cwq, extra_flags);
/*
* Ensure that we get the right work->data if we see the
* result of list_add() below, see try_to_grab_pending().
*/
smp_wmb();
list_add_tail(&work->entry, head);
/*
* Ensure either worker_sched_deactivated() sees the above
* list_add_tail() or we see zero nr_running to avoid workers
* lying around lazily while there are works to be processed.
*/
smp_mb();
if (__need_more_worker(gcwq))
wake_up_worker(gcwq);
}
/**
* cwq_unbind_single_cpu - unbind cwq from single cpu workqueue processing
* @cwq: cwq to unbind
*
* Try to unbind @cwq from single cpu workqueue processing. If
* @cwq->wq is frozen, unbind is delayed till the workqueue is thawed.
*
* CONTEXT:
* spin_lock_irq(gcwq->lock).
*/
static void cwq_unbind_single_cpu(struct cpu_workqueue_struct *cwq)
{
struct workqueue_struct *wq = cwq->wq;
struct global_cwq *gcwq = cwq->gcwq;
BUG_ON(wq->single_cpu != gcwq->cpu);
/*
* Unbind from workqueue if @cwq is not frozen. If frozen,
* thaw_workqueues() will either restart processing on this
* cpu or unbind if empty. This keeps works queued while
* frozen fully ordered and flushable.
*/
if (likely(!(gcwq->flags & GCWQ_FREEZING))) {
smp_wmb(); /* paired with cmpxchg() in __queue_work() */
wq->single_cpu = NR_CPUS;
}
}
static void __queue_work(unsigned int cpu, struct workqueue_struct *wq,
struct work_struct *work)
{
struct global_cwq *gcwq;
struct cpu_workqueue_struct *cwq;
struct list_head *worklist;
unsigned long flags;
bool arbitrate;
debug_work_activate(work);
/*
* Determine gcwq to use. SINGLE_CPU is inherently
* NON_REENTRANT, so test it first.
*/
if (!(wq->flags & WQ_SINGLE_CPU)) {
struct global_cwq *last_gcwq;
/*
* It's multi cpu. If @wq is non-reentrant and @work
* was previously on a different cpu, it might still
* be running there, in which case the work needs to
* be queued on that cpu to guarantee non-reentrance.
*/
gcwq = get_gcwq(cpu);
if (wq->flags & WQ_NON_REENTRANT &&
(last_gcwq = get_work_gcwq(work)) && last_gcwq != gcwq) {
struct worker *worker;
spin_lock_irqsave(&last_gcwq->lock, flags);
worker = find_worker_executing_work(last_gcwq, work);
if (worker && worker->current_cwq->wq == wq)
gcwq = last_gcwq;
else {
/* meh... not running there, queue here */
spin_unlock_irqrestore(&last_gcwq->lock, flags);
spin_lock_irqsave(&gcwq->lock, flags);
}
} else
spin_lock_irqsave(&gcwq->lock, flags);
} else {
unsigned int req_cpu = cpu;
/*
* It's a bit more complex for single cpu workqueues.
* We first need to determine which cpu is going to be
* used. If no cpu is currently serving this
* workqueue, arbitrate using atomic accesses to
* wq->single_cpu; otherwise, use the current one.
*/
retry:
cpu = wq->single_cpu;
arbitrate = cpu == NR_CPUS;
if (arbitrate)
cpu = req_cpu;
gcwq = get_gcwq(cpu);
spin_lock_irqsave(&gcwq->lock, flags);
/*
* The following cmpxchg() is a full barrier paired
* with smp_wmb() in cwq_unbind_single_cpu() and
* guarantees that all changes to wq->st_* fields are
* visible on the new cpu after this point.
*/
if (arbitrate)
cmpxchg(&wq->single_cpu, NR_CPUS, cpu);
if (unlikely(wq->single_cpu != cpu)) {
spin_unlock_irqrestore(&gcwq->lock, flags);
goto retry;
}
}
/* gcwq determined, get cwq and queue */
cwq = get_cwq(gcwq->cpu, wq);
BUG_ON(!list_empty(&work->entry));
cwq->nr_in_flight[cwq->work_color]++;
if (likely(cwq->nr_active < cwq->max_active)) {
cwq->nr_active++;
worklist = gcwq_determine_ins_pos(gcwq, cwq);
} else
worklist = &cwq->delayed_works;
insert_work(cwq, work, worklist, work_color_to_flags(cwq->work_color));
spin_unlock_irqrestore(&gcwq->lock, flags);
}
/**
* queue_work - queue work on a workqueue
* @wq: workqueue to use
* @work: work to queue
*
* Returns 0 if @work was already on a queue, non-zero otherwise.
*
* We queue the work to the CPU on which it was submitted, but if the CPU dies
* it can be processed by another CPU.
*/
int queue_work(struct workqueue_struct *wq, struct work_struct *work)
{
int ret;
ret = queue_work_on(get_cpu(), wq, work);
put_cpu();
return ret;
}
EXPORT_SYMBOL_GPL(queue_work);
/**
* queue_work_on - queue work on specific cpu
* @cpu: CPU number to execute work on
* @wq: workqueue to use
* @work: work to queue
*
* Returns 0 if @work was already on a queue, non-zero otherwise.
*
* We queue the work to a specific CPU, the caller must ensure it
* can't go away.
*/
int
queue_work_on(int cpu, struct workqueue_struct *wq, struct work_struct *work)
{
int ret = 0;
if (!test_and_set_bit(WORK_STRUCT_PENDING_BIT, work_data_bits(work))) {
__queue_work(cpu, wq, work);
ret = 1;
}
return ret;
}
EXPORT_SYMBOL_GPL(queue_work_on);
static void delayed_work_timer_fn(unsigned long __data)
{
struct delayed_work *dwork = (struct delayed_work *)__data;
struct cpu_workqueue_struct *cwq = get_work_cwq(&dwork->work);
__queue_work(smp_processor_id(), cwq->wq, &dwork->work);
}
/**
* queue_delayed_work - queue work on a workqueue after delay
* @wq: workqueue to use
* @dwork: delayable work to queue
* @delay: number of jiffies to wait before queueing
*
* Returns 0 if @work was already on a queue, non-zero otherwise.
*/
int queue_delayed_work(struct workqueue_struct *wq,
struct delayed_work *dwork, unsigned long delay)
{
if (delay == 0)
return queue_work(wq, &dwork->work);
return queue_delayed_work_on(-1, wq, dwork, delay);
}
EXPORT_SYMBOL_GPL(queue_delayed_work);
/**
* queue_delayed_work_on - queue work on specific CPU after delay
* @cpu: CPU number to execute work on
* @wq: workqueue to use
* @dwork: work to queue
* @delay: number of jiffies to wait before queueing
*
* Returns 0 if @work was already on a queue, non-zero otherwise.
*/
int queue_delayed_work_on(int cpu, struct workqueue_struct *wq,
struct delayed_work *dwork, unsigned long delay)
{
int ret = 0;
struct timer_list *timer = &dwork->timer;
struct work_struct *work = &dwork->work;
if (!test_and_set_bit(WORK_STRUCT_PENDING_BIT, work_data_bits(work))) {
struct global_cwq *gcwq = get_work_gcwq(work);
unsigned int lcpu = gcwq ? gcwq->cpu : raw_smp_processor_id();
BUG_ON(timer_pending(timer));
BUG_ON(!list_empty(&work->entry));
timer_stats_timer_set_start_info(&dwork->timer);
/*
* This stores cwq for the moment, for the timer_fn.
* Note that the work's gcwq is preserved to allow
* reentrance detection for delayed works.
*/
set_work_cwq(work, get_cwq(lcpu, wq), 0);
timer->expires = jiffies + delay;
timer->data = (unsigned long)dwork;
timer->function = delayed_work_timer_fn;
if (unlikely(cpu >= 0))
add_timer_on(timer, cpu);
else
add_timer(timer);
ret = 1;
}
return ret;
}
EXPORT_SYMBOL_GPL(queue_delayed_work_on);
/**
* worker_enter_idle - enter idle state
* @worker: worker which is entering idle state
*
* @worker is entering idle state. Update stats and idle timer if
* necessary.
*
* LOCKING:
* spin_lock_irq(gcwq->lock).
*/
static void worker_enter_idle(struct worker *worker)
{
struct global_cwq *gcwq = worker->gcwq;
BUG_ON(worker->flags & WORKER_IDLE);
BUG_ON(!list_empty(&worker->entry) &&
(worker->hentry.next || worker->hentry.pprev));
worker_set_flags(worker, WORKER_IDLE, false);
gcwq->nr_idle++;
worker->last_active = jiffies;
/* idle_list is LIFO */
list_add(&worker->entry, &gcwq->idle_list);
if (likely(!(worker->flags & WORKER_ROGUE))) {
if (too_many_workers(gcwq) && !timer_pending(&gcwq->idle_timer))
mod_timer(&gcwq->idle_timer,
jiffies + IDLE_WORKER_TIMEOUT);
} else
wake_up_all(&gcwq->trustee_wait);
}
/**
* worker_leave_idle - leave idle state
* @worker: worker which is leaving idle state
*
* @worker is leaving idle state. Update stats.
*
* LOCKING:
* spin_lock_irq(gcwq->lock).
*/
static void worker_leave_idle(struct worker *worker)
{
struct global_cwq *gcwq = worker->gcwq;
BUG_ON(!(worker->flags & WORKER_IDLE));
worker_clr_flags(worker, WORKER_IDLE);
gcwq->nr_idle--;
list_del_init(&worker->entry);
}
/**
* worker_maybe_bind_and_lock - bind worker to its cpu if possible and lock gcwq
* @worker: self
*
* Works which are scheduled while the cpu is online must at least be
* scheduled to a worker which is bound to the cpu so that if they are
* flushed from cpu callbacks while cpu is going down, they are
* guaranteed to execute on the cpu.
*
* This function is to be used by rogue workers and rescuers to bind
* themselves to the target cpu and may race with cpu going down or
* coming online. kthread_bind() can't be used because it may put the
* worker to already dead cpu and set_cpus_allowed_ptr() can't be used
* verbatim as it's best effort and blocking and gcwq may be
* [dis]associated in the meantime.
*
* This function tries set_cpus_allowed() and locks gcwq and verifies
* the binding against GCWQ_DISASSOCIATED which is set during
* CPU_DYING and cleared during CPU_ONLINE, so if the worker enters
* idle state or fetches works without dropping lock, it can guarantee
* the scheduling requirement described in the first paragraph.
*
* CONTEXT:
* Might sleep. Called without any lock but returns with gcwq->lock
* held.
*
* RETURNS:
* %true if the associated gcwq is online (@worker is successfully
* bound), %false if offline.
*/
static bool worker_maybe_bind_and_lock(struct worker *worker)
{
struct global_cwq *gcwq = worker->gcwq;
struct task_struct *task = worker->task;
while (true) {
/*
* The following call may fail, succeed or succeed
* without actually migrating the task to the cpu if
* it races with cpu hotunplug operation. Verify
* against GCWQ_DISASSOCIATED.
*/
set_cpus_allowed_ptr(task, get_cpu_mask(gcwq->cpu));
spin_lock_irq(&gcwq->lock);
if (gcwq->flags & GCWQ_DISASSOCIATED)
return false;
if (task_cpu(task) == gcwq->cpu &&
cpumask_equal(&current->cpus_allowed,
get_cpu_mask(gcwq->cpu)))
return true;
spin_unlock_irq(&gcwq->lock);
/* CPU has come up inbetween, retry migration */
cpu_relax();
}
}
/*
* Function for worker->rebind_work used to rebind rogue busy workers
* to the associated cpu which is coming back online. This is
* scheduled by cpu up but can race with other cpu hotplug operations
* and may be executed twice without intervening cpu down.
*/
static void worker_rebind_fn(struct work_struct *work)
{
struct worker *worker = container_of(work, struct worker, rebind_work);
struct global_cwq *gcwq = worker->gcwq;
if (worker_maybe_bind_and_lock(worker))
worker_clr_flags(worker, WORKER_REBIND);
spin_unlock_irq(&gcwq->lock);
}
static struct worker *alloc_worker(void)
{
struct worker *worker;
worker = kzalloc(sizeof(*worker), GFP_KERNEL);
if (worker) {
INIT_LIST_HEAD(&worker->entry);
INIT_LIST_HEAD(&worker->scheduled);
INIT_WORK(&worker->rebind_work, worker_rebind_fn);
/* on creation a worker is in !idle && prep state */
worker->flags = WORKER_PREP;
}
return worker;
}
/**
* create_worker - create a new workqueue worker
* @gcwq: gcwq the new worker will belong to
* @bind: whether to set affinity to @cpu or not
*
* Create a new worker which is bound to @gcwq. The returned worker
* can be started by calling start_worker() or destroyed using
* destroy_worker().
*
* CONTEXT:
* Might sleep. Does GFP_KERNEL allocations.
*
* RETURNS:
* Pointer to the newly created worker.
*/
static struct worker *create_worker(struct global_cwq *gcwq, bool bind)
{
int id = -1;
struct worker *worker = NULL;
spin_lock_irq(&gcwq->lock);
while (ida_get_new(&gcwq->worker_ida, &id)) {
spin_unlock_irq(&gcwq->lock);
if (!ida_pre_get(&gcwq->worker_ida, GFP_KERNEL))
goto fail;
spin_lock_irq(&gcwq->lock);
}
spin_unlock_irq(&gcwq->lock);
worker = alloc_worker();
if (!worker)
goto fail;
worker->gcwq = gcwq;
worker->id = id;
worker->task = kthread_create(worker_thread, worker, "kworker/%u:%d",
gcwq->cpu, id);
if (IS_ERR(worker->task))
goto fail;
/*
* A rogue worker will become a regular one if CPU comes
* online later on. Make sure every worker has
* PF_THREAD_BOUND set.
*/
if (bind)
kthread_bind(worker->task, gcwq->cpu);
else
worker->task->flags |= PF_THREAD_BOUND;
return worker;
fail:
if (id >= 0) {
spin_lock_irq(&gcwq->lock);
ida_remove(&gcwq->worker_ida, id);
spin_unlock_irq(&gcwq->lock);
}
kfree(worker);
return NULL;
}
/**
* start_worker - start a newly created worker
* @worker: worker to start
*
* Make the gcwq aware of @worker and start it.
*
* CONTEXT:
* spin_lock_irq(gcwq->lock).
*/
static void start_worker(struct worker *worker)
{
worker_set_flags(worker, WORKER_STARTED, false);
worker->gcwq->nr_workers++;
worker_enter_idle(worker);
wake_up_process(worker->task);
}
/**
* destroy_worker - destroy a workqueue worker
* @worker: worker to be destroyed
*
* Destroy @worker and adjust @gcwq stats accordingly.
*
* CONTEXT:
* spin_lock_irq(gcwq->lock) which is released and regrabbed.
*/
static void destroy_worker(struct worker *worker)
{
struct global_cwq *gcwq = worker->gcwq;
int id = worker->id;
/* sanity check frenzy */
BUG_ON(worker->current_work);
BUG_ON(!list_empty(&worker->scheduled));
if (worker->flags & WORKER_STARTED)
gcwq->nr_workers--;
if (worker->flags & WORKER_IDLE)
gcwq->nr_idle--;
list_del_init(&worker->entry);
worker_set_flags(worker, WORKER_DIE, false);
spin_unlock_irq(&gcwq->lock);
kthread_stop(worker->task);
kfree(worker);
spin_lock_irq(&gcwq->lock);
ida_remove(&gcwq->worker_ida, id);
}
static void idle_worker_timeout(unsigned long __gcwq)
{
struct global_cwq *gcwq = (void *)__gcwq;
spin_lock_irq(&gcwq->lock);
if (too_many_workers(gcwq)) {
struct worker *worker;
unsigned long expires;
/* idle_list is kept in LIFO order, check the last one */
worker = list_entry(gcwq->idle_list.prev, struct worker, entry);
expires = worker->last_active + IDLE_WORKER_TIMEOUT;
if (time_before(jiffies, expires))
mod_timer(&gcwq->idle_timer, expires);
else {
/* it's been idle for too long, wake up manager */
gcwq->flags |= GCWQ_MANAGE_WORKERS;
wake_up_worker(gcwq);
}
}
spin_unlock_irq(&gcwq->lock);
}
static bool send_mayday(struct work_struct *work)
{
struct cpu_workqueue_struct *cwq = get_work_cwq(work);
struct workqueue_struct *wq = cwq->wq;
if (!(wq->flags & WQ_RESCUER))
return false;
/* mayday mayday mayday */
if (!cpumask_test_and_set_cpu(cwq->gcwq->cpu, wq->mayday_mask))
wake_up_process(wq->rescuer->task);
return true;
}
static void gcwq_mayday_timeout(unsigned long __gcwq)
{
struct global_cwq *gcwq = (void *)__gcwq;
struct work_struct *work;
spin_lock_irq(&gcwq->lock);
if (need_to_create_worker(gcwq)) {
/*
* We've been trying to create a new worker but
* haven't been successful. We might be hitting an
* allocation deadlock. Send distress signals to
* rescuers.
*/
list_for_each_entry(work, &gcwq->worklist, entry)
send_mayday(work);
}
spin_unlock_irq(&gcwq->lock);
mod_timer(&gcwq->mayday_timer, jiffies + MAYDAY_INTERVAL);
}
/**
* maybe_create_worker - create a new worker if necessary
* @gcwq: gcwq to create a new worker for
*
* Create a new worker for @gcwq if necessary. @gcwq is guaranteed to
* have at least one idle worker on return from this function. If
* creating a new worker takes longer than MAYDAY_INTERVAL, mayday is
* sent to all rescuers with works scheduled on @gcwq to resolve
* possible allocation deadlock.
*
* On return, need_to_create_worker() is guaranteed to be false and
* may_start_working() true.
*
* LOCKING:
* spin_lock_irq(gcwq->lock) which may be released and regrabbed
* multiple times. Does GFP_KERNEL allocations. Called only from
* manager.
*
* RETURNS:
* false if no action was taken and gcwq->lock stayed locked, true
* otherwise.
*/
static bool maybe_create_worker(struct global_cwq *gcwq)
{
if (!need_to_create_worker(gcwq))
return false;
restart:
/* if we don't make progress in MAYDAY_INITIAL_TIMEOUT, call for help */
mod_timer(&gcwq->mayday_timer, jiffies + MAYDAY_INITIAL_TIMEOUT);
while (true) {
struct worker *worker;
spin_unlock_irq(&gcwq->lock);
worker = create_worker(gcwq, true);
if (worker) {
del_timer_sync(&gcwq->mayday_timer);
spin_lock_irq(&gcwq->lock);
start_worker(worker);
BUG_ON(need_to_create_worker(gcwq));
return true;
}
if (!need_to_create_worker(gcwq))
break;
spin_unlock_irq(&gcwq->lock);
__set_current_state(TASK_INTERRUPTIBLE);
schedule_timeout(CREATE_COOLDOWN);
spin_lock_irq(&gcwq->lock);
if (!need_to_create_worker(gcwq))
break;
}
spin_unlock_irq(&gcwq->lock);
del_timer_sync(&gcwq->mayday_timer);
spin_lock_irq(&gcwq->lock);
if (need_to_create_worker(gcwq))
goto restart;
return true;
}
/**
* maybe_destroy_worker - destroy workers which have been idle for a while
* @gcwq: gcwq to destroy workers for
*
* Destroy @gcwq workers which have been idle for longer than
* IDLE_WORKER_TIMEOUT.
*
* LOCKING:
* spin_lock_irq(gcwq->lock) which may be released and regrabbed
* multiple times. Called only from manager.
*
* RETURNS:
* false if no action was taken and gcwq->lock stayed locked, true
* otherwise.
*/
static bool maybe_destroy_workers(struct global_cwq *gcwq)
{
bool ret = false;
while (too_many_workers(gcwq)) {
struct worker *worker;
unsigned long expires;
worker = list_entry(gcwq->idle_list.prev, struct worker, entry);
expires = worker->last_active + IDLE_WORKER_TIMEOUT;
if (time_before(jiffies, expires)) {
mod_timer(&gcwq->idle_timer, expires);
break;
}
destroy_worker(worker);
ret = true;
}
return ret;
}
/**
* manage_workers - manage worker pool
* @worker: self
*
* Assume the manager role and manage gcwq worker pool @worker belongs
* to. At any given time, there can be only zero or one manager per
* gcwq. The exclusion is handled automatically by this function.
*
* The caller can safely start processing works on false return. On
* true return, it's guaranteed that need_to_create_worker() is false
* and may_start_working() is true.
*
* CONTEXT:
* spin_lock_irq(gcwq->lock) which may be released and regrabbed
* multiple times. Does GFP_KERNEL allocations.
*
* RETURNS:
* false if no action was taken and gcwq->lock stayed locked, true if
* some action was taken.
*/
static bool manage_workers(struct worker *worker)
{
struct global_cwq *gcwq = worker->gcwq;
bool ret = false;
if (gcwq->flags & GCWQ_MANAGING_WORKERS)
return ret;
gcwq->flags &= ~GCWQ_MANAGE_WORKERS;
gcwq->flags |= GCWQ_MANAGING_WORKERS;
/*
* Destroy and then create so that may_start_working() is true
* on return.
*/
ret |= maybe_destroy_workers(gcwq);
ret |= maybe_create_worker(gcwq);
gcwq->flags &= ~GCWQ_MANAGING_WORKERS;
/*
* The trustee might be waiting to take over the manager
* position, tell it we're done.
*/
if (unlikely(gcwq->trustee))
wake_up_all(&gcwq->trustee_wait);
return ret;
}
/**
* move_linked_works - move linked works to a list
* @work: start of series of works to be scheduled
* @head: target list to append @work to
* @nextp: out paramter for nested worklist walking
*
* Schedule linked works starting from @work to @head. Work series to
* be scheduled starts at @work and includes any consecutive work with
* WORK_STRUCT_LINKED set in its predecessor.
*
* If @nextp is not NULL, it's updated to point to the next work of
* the last scheduled work. This allows move_linked_works() to be
* nested inside outer list_for_each_entry_safe().
*
* CONTEXT:
* spin_lock_irq(gcwq->lock).
*/
static void move_linked_works(struct work_struct *work, struct list_head *head,
struct work_struct **nextp)
{
struct work_struct *n;
/*
* Linked worklist will always end before the end of the list,
* use NULL for list head.
*/
list_for_each_entry_safe_from(work, n, NULL, entry) {
list_move_tail(&work->entry, head);
if (!(*work_data_bits(work) & WORK_STRUCT_LINKED))
break;
}
/*
* If we're already inside safe list traversal and have moved
* multiple works to the scheduled queue, the next position
* needs to be updated.
*/
if (nextp)
*nextp = n;
}
static void cwq_activate_first_delayed(struct cpu_workqueue_struct *cwq)
{
struct work_struct *work = list_first_entry(&cwq->delayed_works,
struct work_struct, entry);
struct list_head *pos = gcwq_determine_ins_pos(cwq->gcwq, cwq);
move_linked_works(work, pos, NULL);
cwq->nr_active++;
}
/**
* cwq_dec_nr_in_flight - decrement cwq's nr_in_flight
* @cwq: cwq of interest
* @color: color of work which left the queue
*
* A work either has completed or is removed from pending queue,
* decrement nr_in_flight of its cwq and handle workqueue flushing.
*
* CONTEXT:
* spin_lock_irq(gcwq->lock).
*/
static void cwq_dec_nr_in_flight(struct cpu_workqueue_struct *cwq, int color)
{
/* ignore uncolored works */
if (color == WORK_NO_COLOR)
return;
cwq->nr_in_flight[color]--;
cwq->nr_active--;
if (!list_empty(&cwq->delayed_works)) {
/* one down, submit a delayed one */
if (cwq->nr_active < cwq->max_active)
cwq_activate_first_delayed(cwq);
} else if (!cwq->nr_active && cwq->wq->flags & WQ_SINGLE_CPU) {
/* this was the last work, unbind from single cpu */
cwq_unbind_single_cpu(cwq);
}
/* is flush in progress and are we at the flushing tip? */
if (likely(cwq->flush_color != color))
return;
/* are there still in-flight works? */
if (cwq->nr_in_flight[color])
return;
/* this cwq is done, clear flush_color */
cwq->flush_color = -1;
/*
* If this was the last cwq, wake up the first flusher. It
* will handle the rest.
*/
if (atomic_dec_and_test(&cwq->wq->nr_cwqs_to_flush))
complete(&cwq->wq->first_flusher->done);
}
/**
* process_one_work - process single work
* @worker: self
* @work: work to process
*
* Process @work. This function contains all the logics necessary to
* process a single work including synchronization against and
* interaction with other workers on the same cpu, queueing and
* flushing. As long as context requirement is met, any worker can
* call this function to process a work.
*
* CONTEXT:
* spin_lock_irq(gcwq->lock) which is released and regrabbed.
*/
static void process_one_work(struct worker *worker, struct work_struct *work)
{
struct cpu_workqueue_struct *cwq = get_work_cwq(work);
struct global_cwq *gcwq = cwq->gcwq;
struct hlist_head *bwh = busy_worker_head(gcwq, work);
work_func_t f = work->func;
int work_color;
struct worker *collision;
#ifdef CONFIG_LOCKDEP
/*
* It is permissible to free the struct work_struct from
* inside the function that is called from it, this we need to
* take into account for lockdep too. To avoid bogus "held
* lock freed" warnings as well as problems when looking into
* work->lockdep_map, make a copy and use that here.
*/
struct lockdep_map lockdep_map = work->lockdep_map;
#endif
/*
* A single work shouldn't be executed concurrently by
* multiple workers on a single cpu. Check whether anyone is
* already processing the work. If so, defer the work to the
* currently executing one.
*/
collision = __find_worker_executing_work(gcwq, bwh, work);
if (unlikely(collision)) {
move_linked_works(work, &collision->scheduled, NULL);
return;
}
/* claim and process */
debug_work_deactivate(work);
hlist_add_head(&worker->hentry, bwh);
worker->current_work = work;
worker->current_cwq = cwq;
work_color = get_work_color(work);
/* record the current cpu number in the work data and dequeue */
set_work_cpu(work, gcwq->cpu);
list_del_init(&work->entry);
/*
* If HIGHPRI_PENDING, check the next work, and, if HIGHPRI,
* wake up another worker; otherwise, clear HIGHPRI_PENDING.
*/
if (unlikely(gcwq->flags & GCWQ_HIGHPRI_PENDING)) {
struct work_struct *nwork = list_first_entry(&gcwq->worklist,
struct work_struct, entry);
if (!list_empty(&gcwq->worklist) &&
get_work_cwq(nwork)->wq->flags & WQ_HIGHPRI)
wake_up_worker(gcwq);
else
gcwq->flags &= ~GCWQ_HIGHPRI_PENDING;
}
spin_unlock_irq(&gcwq->lock);
work_clear_pending(work);
lock_map_acquire(&cwq->wq->lockdep_map);
lock_map_acquire(&lockdep_map);
f(work);
lock_map_release(&lockdep_map);
lock_map_release(&cwq->wq->lockdep_map);
if (unlikely(in_atomic() || lockdep_depth(current) > 0)) {
printk(KERN_ERR "BUG: workqueue leaked lock or atomic: "
"%s/0x%08x/%d\n",
current->comm, preempt_count(), task_pid_nr(current));
printk(KERN_ERR " last function: ");
print_symbol("%s\n", (unsigned long)f);
debug_show_held_locks(current);
dump_stack();
}
spin_lock_irq(&gcwq->lock);
/* we're done with it, release */
hlist_del_init(&worker->hentry);
worker->current_work = NULL;
worker->current_cwq = NULL;
cwq_dec_nr_in_flight(cwq, work_color);
}
/**
* process_scheduled_works - process scheduled works
* @worker: self
*
* Process all scheduled works. Please note that the scheduled list
* may change while processing a work, so this function repeatedly
* fetches a work from the top and executes it.
*
* CONTEXT:
* spin_lock_irq(gcwq->lock) which may be released and regrabbed
* multiple times.
*/
static void process_scheduled_works(struct worker *worker)
{
while (!list_empty(&worker->scheduled)) {
struct work_struct *work = list_first_entry(&worker->scheduled,
struct work_struct, entry);
process_one_work(worker, work);
}
}
/**
* worker_thread - the worker thread function
* @__worker: self
*
* The gcwq worker thread function. There's a single dynamic pool of
* these per each cpu. These workers process all works regardless of
* their specific target workqueue. The only exception is works which
* belong to workqueues with a rescuer which will be explained in
* rescuer_thread().
*/
static int worker_thread(void *__worker)
{
struct worker *worker = __worker;
struct global_cwq *gcwq = worker->gcwq;
/* tell the scheduler that this is a workqueue worker */
worker->task->flags |= PF_WQ_WORKER;
woke_up:
spin_lock_irq(&gcwq->lock);
/* DIE can be set only while we're idle, checking here is enough */
if (worker->flags & WORKER_DIE) {
spin_unlock_irq(&gcwq->lock);
worker->task->flags &= ~PF_WQ_WORKER;
return 0;
}
worker_leave_idle(worker);
recheck:
/* no more worker necessary? */
if (!need_more_worker(gcwq))
goto sleep;
/* do we need to manage? */
if (unlikely(!may_start_working(gcwq)) && manage_workers(worker))
goto recheck;
/*
* ->scheduled list can only be filled while a worker is
* preparing to process a work or actually processing it.
* Make sure nobody diddled with it while I was sleeping.
*/
BUG_ON(!list_empty(&worker->scheduled));
/*
* When control reaches this point, we're guaranteed to have
* at least one idle worker or that someone else has already
* assumed the manager role.
*/
worker_clr_flags(worker, WORKER_PREP);
do {
struct work_struct *work =
list_first_entry(&gcwq->worklist,
struct work_struct, entry);
if (likely(!(*work_data_bits(work) & WORK_STRUCT_LINKED))) {
/* optimization path, not strictly necessary */
process_one_work(worker, work);
if (unlikely(!list_empty(&worker->scheduled)))
process_scheduled_works(worker);
} else {
move_linked_works(work, &worker->scheduled, NULL);
process_scheduled_works(worker);
}
} while (keep_working(gcwq));
worker_set_flags(worker, WORKER_PREP, false);
if (unlikely(need_to_manage_workers(gcwq)) && manage_workers(worker))
goto recheck;
sleep:
/*
* gcwq->lock is held and there's no work to process and no
* need to manage, sleep. Workers are woken up only while
* holding gcwq->lock or from local cpu, so setting the
* current state before releasing gcwq->lock is enough to
* prevent losing any event.
*/
worker_enter_idle(worker);
__set_current_state(TASK_INTERRUPTIBLE);
spin_unlock_irq(&gcwq->lock);
schedule();
goto woke_up;
}
/**
* rescuer_thread - the rescuer thread function
* @__wq: the associated workqueue
*
* Workqueue rescuer thread function. There's one rescuer for each
* workqueue which has WQ_RESCUER set.
*
* Regular work processing on a gcwq may block trying to create a new
* worker which uses GFP_KERNEL allocation which has slight chance of
* developing into deadlock if some works currently on the same queue
* need to be processed to satisfy the GFP_KERNEL allocation. This is
* the problem rescuer solves.
*
* When such condition is possible, the gcwq summons rescuers of all
* workqueues which have works queued on the gcwq and let them process
* those works so that forward progress can be guaranteed.
*
* This should happen rarely.
*/
static int rescuer_thread(void *__wq)
{
struct workqueue_struct *wq = __wq;
struct worker *rescuer = wq->rescuer;
struct list_head *scheduled = &rescuer->scheduled;
unsigned int cpu;
set_user_nice(current, RESCUER_NICE_LEVEL);
repeat:
set_current_state(TASK_INTERRUPTIBLE);
if (kthread_should_stop())
return 0;
for_each_cpu(cpu, wq->mayday_mask) {
struct cpu_workqueue_struct *cwq = get_cwq(cpu, wq);
struct global_cwq *gcwq = cwq->gcwq;
struct work_struct *work, *n;
__set_current_state(TASK_RUNNING);
cpumask_clear_cpu(cpu, wq->mayday_mask);
/* migrate to the target cpu if possible */
rescuer->gcwq = gcwq;
worker_maybe_bind_and_lock(rescuer);
/*
* Slurp in all works issued via this workqueue and
* process'em.
*/
BUG_ON(!list_empty(&rescuer->scheduled));
list_for_each_entry_safe(work, n, &gcwq->worklist, entry)
if (get_work_cwq(work) == cwq)
move_linked_works(work, scheduled, &n);
process_scheduled_works(rescuer);
spin_unlock_irq(&gcwq->lock);
}
schedule();
goto repeat;
}
struct wq_barrier {
struct work_struct work;
struct completion done;
};
static void wq_barrier_func(struct work_struct *work)
{
struct wq_barrier *barr = container_of(work, struct wq_barrier, work);
complete(&barr->done);
}
/**
* insert_wq_barrier - insert a barrier work
* @cwq: cwq to insert barrier into
* @barr: wq_barrier to insert
* @target: target work to attach @barr to
* @worker: worker currently executing @target, NULL if @target is not executing
*
* @barr is linked to @target such that @barr is completed only after
* @target finishes execution. Please note that the ordering
* guarantee is observed only with respect to @target and on the local
* cpu.
*
* Currently, a queued barrier can't be canceled. This is because
* try_to_grab_pending() can't determine whether the work to be
* grabbed is at the head of the queue and thus can't clear LINKED
* flag of the previous work while there must be a valid next work
* after a work with LINKED flag set.
*
* Note that when @worker is non-NULL, @target may be modified
* underneath us, so we can't reliably determine cwq from @target.
*
* CONTEXT:
* spin_lock_irq(gcwq->lock).
*/
static void insert_wq_barrier(struct cpu_workqueue_struct *cwq,
struct wq_barrier *barr,
struct work_struct *target, struct worker *worker)
{
struct list_head *head;
unsigned int linked = 0;
/*
* debugobject calls are safe here even with gcwq->lock locked
* as we know for sure that this will not trigger any of the
* checks and call back into the fixup functions where we
* might deadlock.
*/
INIT_WORK_ON_STACK(&barr->work, wq_barrier_func);
__set_bit(WORK_STRUCT_PENDING_BIT, work_data_bits(&barr->work));
init_completion(&barr->done);
/*
* If @target is currently being executed, schedule the
* barrier to the worker; otherwise, put it after @target.
*/
if (worker)
head = worker->scheduled.next;
else {
unsigned long *bits = work_data_bits(target);
head = target->entry.next;
/* there can already be other linked works, inherit and set */
linked = *bits & WORK_STRUCT_LINKED;
__set_bit(WORK_STRUCT_LINKED_BIT, bits);
}
debug_work_activate(&barr->work);
insert_work(cwq, &barr->work, head,
work_color_to_flags(WORK_NO_COLOR) | linked);
}
/**
* flush_workqueue_prep_cwqs - prepare cwqs for workqueue flushing
* @wq: workqueue being flushed
* @flush_color: new flush color, < 0 for no-op
* @work_color: new work color, < 0 for no-op
*
* Prepare cwqs for workqueue flushing.
*
* If @flush_color is non-negative, flush_color on all cwqs should be
* -1. If no cwq has in-flight commands at the specified color, all
* cwq->flush_color's stay at -1 and %false is returned. If any cwq
* has in flight commands, its cwq->flush_color is set to
* @flush_color, @wq->nr_cwqs_to_flush is updated accordingly, cwq
* wakeup logic is armed and %true is returned.
*
* The caller should have initialized @wq->first_flusher prior to
* calling this function with non-negative @flush_color. If
* @flush_color is negative, no flush color update is done and %false
* is returned.
*
* If @work_color is non-negative, all cwqs should have the same
* work_color which is previous to @work_color and all will be
* advanced to @work_color.
*
* CONTEXT:
* mutex_lock(wq->flush_mutex).
*
* RETURNS:
* %true if @flush_color >= 0 and there's something to flush. %false
* otherwise.
*/
static bool flush_workqueue_prep_cwqs(struct workqueue_struct *wq,
int flush_color, int work_color)
{
bool wait = false;
unsigned int cpu;
if (flush_color >= 0) {
BUG_ON(atomic_read(&wq->nr_cwqs_to_flush));
atomic_set(&wq->nr_cwqs_to_flush, 1);
}
for_each_possible_cpu(cpu) {
struct cpu_workqueue_struct *cwq = get_cwq(cpu, wq);
struct global_cwq *gcwq = cwq->gcwq;
spin_lock_irq(&gcwq->lock);
if (flush_color >= 0) {
BUG_ON(cwq->flush_color != -1);
if (cwq->nr_in_flight[flush_color]) {
cwq->flush_color = flush_color;
atomic_inc(&wq->nr_cwqs_to_flush);
wait = true;
}
}
if (work_color >= 0) {
BUG_ON(work_color != work_next_color(cwq->work_color));
cwq->work_color = work_color;
}
spin_unlock_irq(&gcwq->lock);
}
if (flush_color >= 0 && atomic_dec_and_test(&wq->nr_cwqs_to_flush))
complete(&wq->first_flusher->done);
return wait;
}
/**
* flush_workqueue - ensure that any scheduled work has run to completion.
* @wq: workqueue to flush
*
* Forces execution of the workqueue and blocks until its completion.
* This is typically used in driver shutdown handlers.
*
* We sleep until all works which were queued on entry have been handled,
* but we are not livelocked by new incoming ones.
*/
void flush_workqueue(struct workqueue_struct *wq)
{
struct wq_flusher this_flusher = {
.list = LIST_HEAD_INIT(this_flusher.list),
.flush_color = -1,
.done = COMPLETION_INITIALIZER_ONSTACK(this_flusher.done),
};
int next_color;
lock_map_acquire(&wq->lockdep_map);
lock_map_release(&wq->lockdep_map);
mutex_lock(&wq->flush_mutex);
/*
* Start-to-wait phase
*/
next_color = work_next_color(wq->work_color);
if (next_color != wq->flush_color) {
/*
* Color space is not full. The current work_color
* becomes our flush_color and work_color is advanced
* by one.
*/
BUG_ON(!list_empty(&wq->flusher_overflow));
this_flusher.flush_color = wq->work_color;
wq->work_color = next_color;
if (!wq->first_flusher) {
/* no flush in progress, become the first flusher */
BUG_ON(wq->flush_color != this_flusher.flush_color);
wq->first_flusher = &this_flusher;
if (!flush_workqueue_prep_cwqs(wq, wq->flush_color,
wq->work_color)) {
/* nothing to flush, done */
wq->flush_color = next_color;
wq->first_flusher = NULL;
goto out_unlock;
}
} else {
/* wait in queue */
BUG_ON(wq->flush_color == this_flusher.flush_color);
list_add_tail(&this_flusher.list, &wq->flusher_queue);
flush_workqueue_prep_cwqs(wq, -1, wq->work_color);
}
} else {
/*
* Oops, color space is full, wait on overflow queue.
* The next flush completion will assign us
* flush_color and transfer to flusher_queue.
*/
list_add_tail(&this_flusher.list, &wq->flusher_overflow);
}
mutex_unlock(&wq->flush_mutex);
wait_for_completion(&this_flusher.done);
/*
* Wake-up-and-cascade phase
*
* First flushers are responsible for cascading flushes and
* handling overflow. Non-first flushers can simply return.
*/
if (wq->first_flusher != &this_flusher)
return;
mutex_lock(&wq->flush_mutex);
wq->first_flusher = NULL;
BUG_ON(!list_empty(&this_flusher.list));
BUG_ON(wq->flush_color != this_flusher.flush_color);
while (true) {
struct wq_flusher *next, *tmp;
/* complete all the flushers sharing the current flush color */
list_for_each_entry_safe(next, tmp, &wq->flusher_queue, list) {
if (next->flush_color != wq->flush_color)
break;
list_del_init(&next->list);
complete(&next->done);
}
BUG_ON(!list_empty(&wq->flusher_overflow) &&
wq->flush_color != work_next_color(wq->work_color));
/* this flush_color is finished, advance by one */
wq->flush_color = work_next_color(wq->flush_color);
/* one color has been freed, handle overflow queue */
if (!list_empty(&wq->flusher_overflow)) {
/*
* Assign the same color to all overflowed
* flushers, advance work_color and append to
* flusher_queue. This is the start-to-wait
* phase for these overflowed flushers.
*/
list_for_each_entry(tmp, &wq->flusher_overflow, list)
tmp->flush_color = wq->work_color;
wq->work_color = work_next_color(wq->work_color);
list_splice_tail_init(&wq->flusher_overflow,
&wq->flusher_queue);
flush_workqueue_prep_cwqs(wq, -1, wq->work_color);
}
if (list_empty(&wq->flusher_queue)) {
BUG_ON(wq->flush_color != wq->work_color);
break;
}
/*
* Need to flush more colors. Make the next flusher
* the new first flusher and arm cwqs.
*/
BUG_ON(wq->flush_color == wq->work_color);
BUG_ON(wq->flush_color != next->flush_color);
list_del_init(&next->list);
wq->first_flusher = next;
if (flush_workqueue_prep_cwqs(wq, wq->flush_color, -1))
break;
/*
* Meh... this color is already done, clear first
* flusher and repeat cascading.
*/
wq->first_flusher = NULL;
}
out_unlock:
mutex_unlock(&wq->flush_mutex);
}
EXPORT_SYMBOL_GPL(flush_workqueue);
/**
* flush_work - block until a work_struct's callback has terminated
* @work: the work which is to be flushed
*
* Returns false if @work has already terminated.
*
* It is expected that, prior to calling flush_work(), the caller has
* arranged for the work to not be requeued, otherwise it doesn't make
* sense to use this function.
*/
int flush_work(struct work_struct *work)
{
struct worker *worker = NULL;
struct global_cwq *gcwq;
struct cpu_workqueue_struct *cwq;
struct wq_barrier barr;
might_sleep();
gcwq = get_work_gcwq(work);
if (!gcwq)
return 0;
spin_lock_irq(&gcwq->lock);
if (!list_empty(&work->entry)) {
/*
* See the comment near try_to_grab_pending()->smp_rmb().
* If it was re-queued to a different gcwq under us, we
* are not going to wait.
*/
smp_rmb();
cwq = get_work_cwq(work);
if (unlikely(!cwq || gcwq != cwq->gcwq))
goto already_gone;
} else {
worker = find_worker_executing_work(gcwq, work);
if (!worker)
goto already_gone;
cwq = worker->current_cwq;
}
insert_wq_barrier(cwq, &barr, work, worker);
spin_unlock_irq(&gcwq->lock);
lock_map_acquire(&cwq->wq->lockdep_map);
lock_map_release(&cwq->wq->lockdep_map);
wait_for_completion(&barr.done);
destroy_work_on_stack(&barr.work);
return 1;
already_gone:
spin_unlock_irq(&gcwq->lock);
return 0;
}
EXPORT_SYMBOL_GPL(flush_work);
/*
* Upon a successful return (>= 0), the caller "owns" WORK_STRUCT_PENDING bit,
* so this work can't be re-armed in any way.
*/
static int try_to_grab_pending(struct work_struct *work)
{
struct global_cwq *gcwq;
int ret = -1;
if (!test_and_set_bit(WORK_STRUCT_PENDING_BIT, work_data_bits(work)))
return 0;
/*
* The queueing is in progress, or it is already queued. Try to
* steal it from ->worklist without clearing WORK_STRUCT_PENDING.
*/
gcwq = get_work_gcwq(work);
if (!gcwq)
return ret;
spin_lock_irq(&gcwq->lock);
if (!list_empty(&work->entry)) {
/*
* This work is queued, but perhaps we locked the wrong gcwq.
* In that case we must see the new value after rmb(), see
* insert_work()->wmb().
*/
smp_rmb();
if (gcwq == get_work_gcwq(work)) {
debug_work_deactivate(work);
list_del_init(&work->entry);
cwq_dec_nr_in_flight(get_work_cwq(work),
get_work_color(work));
ret = 1;
}
}
spin_unlock_irq(&gcwq->lock);
return ret;
}
static void wait_on_cpu_work(struct global_cwq *gcwq, struct work_struct *work)
{
struct wq_barrier barr;
struct worker *worker;
spin_lock_irq(&gcwq->lock);
worker = find_worker_executing_work(gcwq, work);
if (unlikely(worker))
insert_wq_barrier(worker->current_cwq, &barr, work, worker);
spin_unlock_irq(&gcwq->lock);
if (unlikely(worker)) {
wait_for_completion(&barr.done);
destroy_work_on_stack(&barr.work);
}
}
static void wait_on_work(struct work_struct *work)
{
int cpu;
might_sleep();
lock_map_acquire(&work->lockdep_map);
lock_map_release(&work->lockdep_map);
for_each_possible_cpu(cpu)
wait_on_cpu_work(get_gcwq(cpu), work);
}
static int __cancel_work_timer(struct work_struct *work,
struct timer_list* timer)
{
int ret;
do {
ret = (timer && likely(del_timer(timer)));
if (!ret)
ret = try_to_grab_pending(work);
wait_on_work(work);
} while (unlikely(ret < 0));
clear_work_data(work);
return ret;
}
/**
* cancel_work_sync - block until a work_struct's callback has terminated
* @work: the work which is to be flushed
*
* Returns true if @work was pending.
*
* cancel_work_sync() will cancel the work if it is queued. If the work's
* callback appears to be running, cancel_work_sync() will block until it
* has completed.
*
* It is possible to use this function if the work re-queues itself. It can
* cancel the work even if it migrates to another workqueue, however in that
* case it only guarantees that work->func() has completed on the last queued
* workqueue.
*
* cancel_work_sync(&delayed_work->work) should be used only if ->timer is not
* pending, otherwise it goes into a busy-wait loop until the timer expires.
*
* The caller must ensure that workqueue_struct on which this work was last
* queued can't be destroyed before this function returns.
*/
int cancel_work_sync(struct work_struct *work)
{
return __cancel_work_timer(work, NULL);
}
EXPORT_SYMBOL_GPL(cancel_work_sync);
/**
* cancel_delayed_work_sync - reliably kill off a delayed work.
* @dwork: the delayed work struct
*
* Returns true if @dwork was pending.
*
* It is possible to use this function if @dwork rearms itself via queue_work()
* or queue_delayed_work(). See also the comment for cancel_work_sync().
*/
int cancel_delayed_work_sync(struct delayed_work *dwork)
{
return __cancel_work_timer(&dwork->work, &dwork->timer);
}
EXPORT_SYMBOL(cancel_delayed_work_sync);
/**
* schedule_work - put work task in global workqueue
* @work: job to be done
*
* Returns zero if @work was already on the kernel-global workqueue and
* non-zero otherwise.
*
* This puts a job in the kernel-global workqueue if it was not already
* queued and leaves it in the same position on the kernel-global
* workqueue otherwise.
*/
int schedule_work(struct work_struct *work)
{
return queue_work(system_wq, work);
}
EXPORT_SYMBOL(schedule_work);
/*
* schedule_work_on - put work task on a specific cpu
* @cpu: cpu to put the work task on
* @work: job to be done
*
* This puts a job on a specific cpu
*/
int schedule_work_on(int cpu, struct work_struct *work)
{
return queue_work_on(cpu, system_wq, work);
}
EXPORT_SYMBOL(schedule_work_on);
/**
* schedule_delayed_work - put work task in global workqueue after delay
* @dwork: job to be done
* @delay: number of jiffies to wait or 0 for immediate execution
*
* After waiting for a given time this puts a job in the kernel-global
* workqueue.
*/
int schedule_delayed_work(struct delayed_work *dwork,
unsigned long delay)
{
return queue_delayed_work(system_wq, dwork, delay);
}
EXPORT_SYMBOL(schedule_delayed_work);
/**
* flush_delayed_work - block until a dwork_struct's callback has terminated
* @dwork: the delayed work which is to be flushed
*
* Any timeout is cancelled, and any pending work is run immediately.
*/
void flush_delayed_work(struct delayed_work *dwork)
{
if (del_timer_sync(&dwork->timer)) {
__queue_work(get_cpu(), get_work_cwq(&dwork->work)->wq,
&dwork->work);
put_cpu();
}
flush_work(&dwork->work);
}
EXPORT_SYMBOL(flush_delayed_work);
/**
* schedule_delayed_work_on - queue work in global workqueue on CPU after delay
* @cpu: cpu to use
* @dwork: job to be done
* @delay: number of jiffies to wait
*
* After waiting for a given time this puts a job in the kernel-global
* workqueue on the specified CPU.
*/
int schedule_delayed_work_on(int cpu,
struct delayed_work *dwork, unsigned long delay)
{
return queue_delayed_work_on(cpu, system_wq, dwork, delay);
}
EXPORT_SYMBOL(schedule_delayed_work_on);
/**
* schedule_on_each_cpu - call a function on each online CPU from keventd
* @func: the function to call
*
* Returns zero on success.
* Returns -ve errno on failure.
*
* schedule_on_each_cpu() is very slow.
*/
int schedule_on_each_cpu(work_func_t func)
{
int cpu;
struct work_struct *works;
works = alloc_percpu(struct work_struct);
if (!works)
return -ENOMEM;
get_online_cpus();
for_each_online_cpu(cpu) {
struct work_struct *work = per_cpu_ptr(works, cpu);
INIT_WORK(work, func);
schedule_work_on(cpu, work);
}
for_each_online_cpu(cpu)
flush_work(per_cpu_ptr(works, cpu));
put_online_cpus();
free_percpu(works);
return 0;
}
/**
* flush_scheduled_work - ensure that any scheduled work has run to completion.
*
* Forces execution of the kernel-global workqueue and blocks until its
* completion.
*
* Think twice before calling this function! It's very easy to get into
* trouble if you don't take great care. Either of the following situations
* will lead to deadlock:
*
* One of the work items currently on the workqueue needs to acquire
* a lock held by your code or its caller.
*
* Your code is running in the context of a work routine.
*
* They will be detected by lockdep when they occur, but the first might not
* occur very often. It depends on what work items are on the workqueue and
* what locks they need, which you have no control over.
*
* In most situations flushing the entire workqueue is overkill; you merely
* need to know that a particular work item isn't queued and isn't running.
* In such cases you should use cancel_delayed_work_sync() or
* cancel_work_sync() instead.
*/
void flush_scheduled_work(void)
{
flush_workqueue(system_wq);
}
EXPORT_SYMBOL(flush_scheduled_work);
/**
* execute_in_process_context - reliably execute the routine with user context
* @fn: the function to execute
* @ew: guaranteed storage for the execute work structure (must
* be available when the work executes)
*
* Executes the function immediately if process context is available,
* otherwise schedules the function for delayed execution.
*
* Returns: 0 - function was executed
* 1 - function was scheduled for execution
*/
int execute_in_process_context(work_func_t fn, struct execute_work *ew)
{
if (!in_interrupt()) {
fn(&ew->work);
return 0;
}
INIT_WORK(&ew->work, fn);
schedule_work(&ew->work);
return 1;
}
EXPORT_SYMBOL_GPL(execute_in_process_context);
int keventd_up(void)
{
return system_wq != NULL;
}
static struct cpu_workqueue_struct *alloc_cwqs(void)
{
/*
* cwqs are forced aligned according to WORK_STRUCT_FLAG_BITS.
* Make sure that the alignment isn't lower than that of
* unsigned long long.
*/
const size_t size = sizeof(struct cpu_workqueue_struct);
const size_t align = max_t(size_t, 1 << WORK_STRUCT_FLAG_BITS,
__alignof__(unsigned long long));
struct cpu_workqueue_struct *cwqs;
#ifndef CONFIG_SMP
void *ptr;
/*
* On UP, percpu allocator doesn't honor alignment parameter
* and simply uses arch-dependent default. Allocate enough
* room to align cwq and put an extra pointer at the end
* pointing back to the originally allocated pointer which
* will be used for free.
*
* FIXME: This really belongs to UP percpu code. Update UP
* percpu code to honor alignment and remove this ugliness.
*/
ptr = __alloc_percpu(size + align + sizeof(void *), 1);
cwqs = PTR_ALIGN(ptr, align);
*(void **)per_cpu_ptr(cwqs + 1, 0) = ptr;
#else
/* On SMP, percpu allocator can do it itself */
cwqs = __alloc_percpu(size, align);
#endif
/* just in case, make sure it's actually aligned */
BUG_ON(!IS_ALIGNED((unsigned long)cwqs, align));
return cwqs;
}
static void free_cwqs(struct cpu_workqueue_struct *cwqs)
{
#ifndef CONFIG_SMP
/* on UP, the pointer to free is stored right after the cwq */
if (cwqs)
free_percpu(*(void **)per_cpu_ptr(cwqs + 1, 0));
#else
free_percpu(cwqs);
#endif
}
static int wq_clamp_max_active(int max_active, const char *name)
{
if (max_active < 1 || max_active > WQ_MAX_ACTIVE)
printk(KERN_WARNING "workqueue: max_active %d requested for %s "
"is out of range, clamping between %d and %d\n",
max_active, name, 1, WQ_MAX_ACTIVE);
return clamp_val(max_active, 1, WQ_MAX_ACTIVE);
}
struct workqueue_struct *__alloc_workqueue_key(const char *name,
unsigned int flags,
int max_active,
struct lock_class_key *key,
const char *lock_name)
{
struct workqueue_struct *wq;
unsigned int cpu;
max_active = max_active ?: WQ_DFL_ACTIVE;
max_active = wq_clamp_max_active(max_active, name);
wq = kzalloc(sizeof(*wq), GFP_KERNEL);
if (!wq)
goto err;
wq->cpu_wq = alloc_cwqs();
if (!wq->cpu_wq)
goto err;
wq->flags = flags;
wq->saved_max_active = max_active;
mutex_init(&wq->flush_mutex);
atomic_set(&wq->nr_cwqs_to_flush, 0);
INIT_LIST_HEAD(&wq->flusher_queue);
INIT_LIST_HEAD(&wq->flusher_overflow);
wq->single_cpu = NR_CPUS;
wq->name = name;
lockdep_init_map(&wq->lockdep_map, lock_name, key, 0);
INIT_LIST_HEAD(&wq->list);
for_each_possible_cpu(cpu) {
struct cpu_workqueue_struct *cwq = get_cwq(cpu, wq);
struct global_cwq *gcwq = get_gcwq(cpu);
BUG_ON((unsigned long)cwq & WORK_STRUCT_FLAG_MASK);
cwq->gcwq = gcwq;
cwq->wq = wq;
cwq->flush_color = -1;
cwq->max_active = max_active;
INIT_LIST_HEAD(&cwq->delayed_works);
}
if (flags & WQ_RESCUER) {
struct worker *rescuer;
if (!alloc_cpumask_var(&wq->mayday_mask, GFP_KERNEL))
goto err;
wq->rescuer = rescuer = alloc_worker();
if (!rescuer)
goto err;
rescuer->task = kthread_create(rescuer_thread, wq, "%s", name);
if (IS_ERR(rescuer->task))
goto err;
wq->rescuer = rescuer;
rescuer->task->flags |= PF_THREAD_BOUND;
wake_up_process(rescuer->task);
}
/*
* workqueue_lock protects global freeze state and workqueues
* list. Grab it, set max_active accordingly and add the new
* workqueue to workqueues list.
*/
spin_lock(&workqueue_lock);
if (workqueue_freezing && wq->flags & WQ_FREEZEABLE)
for_each_possible_cpu(cpu)
get_cwq(cpu, wq)->max_active = 0;
list_add(&wq->list, &workqueues);
spin_unlock(&workqueue_lock);
return wq;
err:
if (wq) {
free_cwqs(wq->cpu_wq);
free_cpumask_var(wq->mayday_mask);
kfree(wq->rescuer);
kfree(wq);
}
return NULL;
}
EXPORT_SYMBOL_GPL(__alloc_workqueue_key);
/**
* destroy_workqueue - safely terminate a workqueue
* @wq: target workqueue
*
* Safely destroy a workqueue. All work currently pending will be done first.
*/
void destroy_workqueue(struct workqueue_struct *wq)
{
unsigned int cpu;
flush_workqueue(wq);
/*
* wq list is used to freeze wq, remove from list after
* flushing is complete in case freeze races us.
*/
spin_lock(&workqueue_lock);
list_del(&wq->list);
spin_unlock(&workqueue_lock);
/* sanity check */
for_each_possible_cpu(cpu) {
struct cpu_workqueue_struct *cwq = get_cwq(cpu, wq);
int i;
for (i = 0; i < WORK_NR_COLORS; i++)
BUG_ON(cwq->nr_in_flight[i]);
BUG_ON(cwq->nr_active);
BUG_ON(!list_empty(&cwq->delayed_works));
}
if (wq->flags & WQ_RESCUER) {
kthread_stop(wq->rescuer->task);
free_cpumask_var(wq->mayday_mask);
}
free_cwqs(wq->cpu_wq);
kfree(wq);
}
EXPORT_SYMBOL_GPL(destroy_workqueue);
/**
* workqueue_set_max_active - adjust max_active of a workqueue
* @wq: target workqueue
* @max_active: new max_active value.
*
* Set max_active of @wq to @max_active.
*
* CONTEXT:
* Don't call from IRQ context.
*/
void workqueue_set_max_active(struct workqueue_struct *wq, int max_active)
{
unsigned int cpu;
max_active = wq_clamp_max_active(max_active, wq->name);
spin_lock(&workqueue_lock);
wq->saved_max_active = max_active;
for_each_possible_cpu(cpu) {
struct global_cwq *gcwq = get_gcwq(cpu);
spin_lock_irq(&gcwq->lock);
if (!(wq->flags & WQ_FREEZEABLE) ||
!(gcwq->flags & GCWQ_FREEZING))
get_cwq(gcwq->cpu, wq)->max_active = max_active;
spin_unlock_irq(&gcwq->lock);
}
spin_unlock(&workqueue_lock);
}
EXPORT_SYMBOL_GPL(workqueue_set_max_active);
/**
* workqueue_congested - test whether a workqueue is congested
* @cpu: CPU in question
* @wq: target workqueue
*
* Test whether @wq's cpu workqueue for @cpu is congested. There is
* no synchronization around this function and the test result is
* unreliable and only useful as advisory hints or for debugging.
*
* RETURNS:
* %true if congested, %false otherwise.
*/
bool workqueue_congested(unsigned int cpu, struct workqueue_struct *wq)
{
struct cpu_workqueue_struct *cwq = get_cwq(cpu, wq);
return !list_empty(&cwq->delayed_works);
}
EXPORT_SYMBOL_GPL(workqueue_congested);
/**
* work_cpu - return the last known associated cpu for @work
* @work: the work of interest
*
* RETURNS:
* CPU number if @work was ever queued. NR_CPUS otherwise.
*/
unsigned int work_cpu(struct work_struct *work)
{
struct global_cwq *gcwq = get_work_gcwq(work);
return gcwq ? gcwq->cpu : NR_CPUS;
}
EXPORT_SYMBOL_GPL(work_cpu);
/**
* work_busy - test whether a work is currently pending or running
* @work: the work to be tested
*
* Test whether @work is currently pending or running. There is no
* synchronization around this function and the test result is
* unreliable and only useful as advisory hints or for debugging.
* Especially for reentrant wqs, the pending state might hide the
* running state.
*
* RETURNS:
* OR'd bitmask of WORK_BUSY_* bits.
*/
unsigned int work_busy(struct work_struct *work)
{
struct global_cwq *gcwq = get_work_gcwq(work);
unsigned long flags;
unsigned int ret = 0;
if (!gcwq)
return false;
spin_lock_irqsave(&gcwq->lock, flags);
if (work_pending(work))
ret |= WORK_BUSY_PENDING;
if (find_worker_executing_work(gcwq, work))
ret |= WORK_BUSY_RUNNING;
spin_unlock_irqrestore(&gcwq->lock, flags);
return ret;
}
EXPORT_SYMBOL_GPL(work_busy);
/*
* CPU hotplug.
*
* There are two challenges in supporting CPU hotplug. Firstly, there
* are a lot of assumptions on strong associations among work, cwq and
* gcwq which make migrating pending and scheduled works very
* difficult to implement without impacting hot paths. Secondly,
* gcwqs serve mix of short, long and very long running works making
* blocked draining impractical.
*
* This is solved by allowing a gcwq to be detached from CPU, running
* it with unbound (rogue) workers and allowing it to be reattached
* later if the cpu comes back online. A separate thread is created
* to govern a gcwq in such state and is called the trustee of the
* gcwq.
*
* Trustee states and their descriptions.
*
* START Command state used on startup. On CPU_DOWN_PREPARE, a
* new trustee is started with this state.
*
* IN_CHARGE Once started, trustee will enter this state after
* assuming the manager role and making all existing
* workers rogue. DOWN_PREPARE waits for trustee to
* enter this state. After reaching IN_CHARGE, trustee
* tries to execute the pending worklist until it's empty
* and the state is set to BUTCHER, or the state is set
* to RELEASE.
*
* BUTCHER Command state which is set by the cpu callback after
* the cpu has went down. Once this state is set trustee
* knows that there will be no new works on the worklist
* and once the worklist is empty it can proceed to
* killing idle workers.
*
* RELEASE Command state which is set by the cpu callback if the
* cpu down has been canceled or it has come online
* again. After recognizing this state, trustee stops
* trying to drain or butcher and clears ROGUE, rebinds
* all remaining workers back to the cpu and releases
* manager role.
*
* DONE Trustee will enter this state after BUTCHER or RELEASE
* is complete.
*
* trustee CPU draining
* took over down complete
* START -----------> IN_CHARGE -----------> BUTCHER -----------> DONE
* | | ^
* | CPU is back online v return workers |
* ----------------> RELEASE --------------
*/
/**
* trustee_wait_event_timeout - timed event wait for trustee
* @cond: condition to wait for
* @timeout: timeout in jiffies
*
* wait_event_timeout() for trustee to use. Handles locking and
* checks for RELEASE request.
*
* CONTEXT:
* spin_lock_irq(gcwq->lock) which may be released and regrabbed
* multiple times. To be used by trustee.
*
* RETURNS:
* Positive indicating left time if @cond is satisfied, 0 if timed
* out, -1 if canceled.
*/
#define trustee_wait_event_timeout(cond, timeout) ({ \
long __ret = (timeout); \
while (!((cond) || (gcwq->trustee_state == TRUSTEE_RELEASE)) && \
__ret) { \
spin_unlock_irq(&gcwq->lock); \
__wait_event_timeout(gcwq->trustee_wait, (cond) || \
(gcwq->trustee_state == TRUSTEE_RELEASE), \
__ret); \
spin_lock_irq(&gcwq->lock); \
} \
gcwq->trustee_state == TRUSTEE_RELEASE ? -1 : (__ret); \
})
/**
* trustee_wait_event - event wait for trustee
* @cond: condition to wait for
*
* wait_event() for trustee to use. Automatically handles locking and
* checks for CANCEL request.
*
* CONTEXT:
* spin_lock_irq(gcwq->lock) which may be released and regrabbed
* multiple times. To be used by trustee.
*
* RETURNS:
* 0 if @cond is satisfied, -1 if canceled.
*/
#define trustee_wait_event(cond) ({ \
long __ret1; \
__ret1 = trustee_wait_event_timeout(cond, MAX_SCHEDULE_TIMEOUT);\
__ret1 < 0 ? -1 : 0; \
})
static int __cpuinit trustee_thread(void *__gcwq)
{
struct global_cwq *gcwq = __gcwq;
struct worker *worker;
struct work_struct *work;
struct hlist_node *pos;
long rc;
int i;
BUG_ON(gcwq->cpu != smp_processor_id());
spin_lock_irq(&gcwq->lock);
/*
* Claim the manager position and make all workers rogue.
* Trustee must be bound to the target cpu and can't be
* cancelled.
*/
BUG_ON(gcwq->cpu != smp_processor_id());
rc = trustee_wait_event(!(gcwq->flags & GCWQ_MANAGING_WORKERS));
BUG_ON(rc < 0);
gcwq->flags |= GCWQ_MANAGING_WORKERS;
list_for_each_entry(worker, &gcwq->idle_list, entry)
worker_set_flags(worker, WORKER_ROGUE, false);
for_each_busy_worker(worker, i, pos, gcwq)
worker_set_flags(worker, WORKER_ROGUE, false);
/*
* Call schedule() so that we cross rq->lock and thus can
* guarantee sched callbacks see the rogue flag. This is
* necessary as scheduler callbacks may be invoked from other
* cpus.
*/
spin_unlock_irq(&gcwq->lock);
schedule();
spin_lock_irq(&gcwq->lock);
/*
* Sched callbacks are disabled now. gcwq->nr_running should
* be zero and will stay that way, making need_more_worker()
* and keep_working() always return true as long as the
* worklist is not empty.
*/
WARN_ON_ONCE(atomic_read(get_gcwq_nr_running(gcwq->cpu)) != 0);
spin_unlock_irq(&gcwq->lock);
del_timer_sync(&gcwq->idle_timer);
spin_lock_irq(&gcwq->lock);
/*
* We're now in charge. Notify and proceed to drain. We need
* to keep the gcwq running during the whole CPU down
* procedure as other cpu hotunplug callbacks may need to
* flush currently running tasks.
*/
gcwq->trustee_state = TRUSTEE_IN_CHARGE;
wake_up_all(&gcwq->trustee_wait);
/*
* The original cpu is in the process of dying and may go away
* anytime now. When that happens, we and all workers would
* be migrated to other cpus. Try draining any left work. We
* want to get it over with ASAP - spam rescuers, wake up as
* many idlers as necessary and create new ones till the
* worklist is empty. Note that if the gcwq is frozen, there
* may be frozen works in freezeable cwqs. Don't declare
* completion while frozen.
*/
while (gcwq->nr_workers != gcwq->nr_idle ||
gcwq->flags & GCWQ_FREEZING ||
gcwq->trustee_state == TRUSTEE_IN_CHARGE) {
int nr_works = 0;
list_for_each_entry(work, &gcwq->worklist, entry) {
send_mayday(work);
nr_works++;
}
list_for_each_entry(worker, &gcwq->idle_list, entry) {
if (!nr_works--)
break;
wake_up_process(worker->task);
}
if (need_to_create_worker(gcwq)) {
spin_unlock_irq(&gcwq->lock);
worker = create_worker(gcwq, false);
spin_lock_irq(&gcwq->lock);
if (worker) {
worker_set_flags(worker, WORKER_ROGUE, false);
start_worker(worker);
}
}
/* give a breather */
if (trustee_wait_event_timeout(false, TRUSTEE_COOLDOWN) < 0)
break;
}
/*
* Either all works have been scheduled and cpu is down, or
* cpu down has already been canceled. Wait for and butcher
* all workers till we're canceled.
*/
do {
rc = trustee_wait_event(!list_empty(&gcwq->idle_list));
while (!list_empty(&gcwq->idle_list))
destroy_worker(list_first_entry(&gcwq->idle_list,
struct worker, entry));
} while (gcwq->nr_workers && rc >= 0);
/*
* At this point, either draining has completed and no worker
* is left, or cpu down has been canceled or the cpu is being
* brought back up. There shouldn't be any idle one left.
* Tell the remaining busy ones to rebind once it finishes the
* currently scheduled works by scheduling the rebind_work.
*/
WARN_ON(!list_empty(&gcwq->idle_list));
for_each_busy_worker(worker, i, pos, gcwq) {
struct work_struct *rebind_work = &worker->rebind_work;
/*
* Rebind_work may race with future cpu hotplug
* operations. Use a separate flag to mark that
* rebinding is scheduled.
*/
worker_set_flags(worker, WORKER_REBIND, false);
worker_clr_flags(worker, WORKER_ROGUE);
/* queue rebind_work, wq doesn't matter, use the default one */
if (test_and_set_bit(WORK_STRUCT_PENDING_BIT,
work_data_bits(rebind_work)))
continue;
debug_work_activate(rebind_work);
insert_work(get_cwq(gcwq->cpu, system_wq), rebind_work,
worker->scheduled.next,
work_color_to_flags(WORK_NO_COLOR));
}
/* relinquish manager role */
gcwq->flags &= ~GCWQ_MANAGING_WORKERS;
/* notify completion */
gcwq->trustee = NULL;
gcwq->trustee_state = TRUSTEE_DONE;
wake_up_all(&gcwq->trustee_wait);
spin_unlock_irq(&gcwq->lock);
return 0;
}
/**
* wait_trustee_state - wait for trustee to enter the specified state
* @gcwq: gcwq the trustee of interest belongs to
* @state: target state to wait for
*
* Wait for the trustee to reach @state. DONE is already matched.
*
* CONTEXT:
* spin_lock_irq(gcwq->lock) which may be released and regrabbed
* multiple times. To be used by cpu_callback.
*/
static void __cpuinit wait_trustee_state(struct global_cwq *gcwq, int state)
{
if (!(gcwq->trustee_state == state ||
gcwq->trustee_state == TRUSTEE_DONE)) {
spin_unlock_irq(&gcwq->lock);
__wait_event(gcwq->trustee_wait,
gcwq->trustee_state == state ||
gcwq->trustee_state == TRUSTEE_DONE);
spin_lock_irq(&gcwq->lock);
}
}
static int __devinit workqueue_cpu_callback(struct notifier_block *nfb,
unsigned long action,
void *hcpu)
{
unsigned int cpu = (unsigned long)hcpu;
struct global_cwq *gcwq = get_gcwq(cpu);
struct task_struct *new_trustee = NULL;
struct worker *uninitialized_var(new_worker);
unsigned long flags;
action &= ~CPU_TASKS_FROZEN;
switch (action) {
case CPU_DOWN_PREPARE:
new_trustee = kthread_create(trustee_thread, gcwq,
"workqueue_trustee/%d\n", cpu);
if (IS_ERR(new_trustee))
return notifier_from_errno(PTR_ERR(new_trustee));
kthread_bind(new_trustee, cpu);
/* fall through */
case CPU_UP_PREPARE:
BUG_ON(gcwq->first_idle);
new_worker = create_worker(gcwq, false);
if (!new_worker) {
if (new_trustee)
kthread_stop(new_trustee);
return NOTIFY_BAD;
}
}
/* some are called w/ irq disabled, don't disturb irq status */
spin_lock_irqsave(&gcwq->lock, flags);
switch (action) {
case CPU_DOWN_PREPARE:
/* initialize trustee and tell it to acquire the gcwq */
BUG_ON(gcwq->trustee || gcwq->trustee_state != TRUSTEE_DONE);
gcwq->trustee = new_trustee;
gcwq->trustee_state = TRUSTEE_START;
wake_up_process(gcwq->trustee);
wait_trustee_state(gcwq, TRUSTEE_IN_CHARGE);
/* fall through */
case CPU_UP_PREPARE:
BUG_ON(gcwq->first_idle);
gcwq->first_idle = new_worker;
break;
case CPU_DYING:
/*
* Before this, the trustee and all workers except for
* the ones which are still executing works from
* before the last CPU down must be on the cpu. After
* this, they'll all be diasporas.
*/
gcwq->flags |= GCWQ_DISASSOCIATED;
break;
case CPU_POST_DEAD:
gcwq->trustee_state = TRUSTEE_BUTCHER;
/* fall through */
case CPU_UP_CANCELED:
destroy_worker(gcwq->first_idle);
gcwq->first_idle = NULL;
break;
case CPU_DOWN_FAILED:
case CPU_ONLINE:
gcwq->flags &= ~GCWQ_DISASSOCIATED;
if (gcwq->trustee_state != TRUSTEE_DONE) {
gcwq->trustee_state = TRUSTEE_RELEASE;
wake_up_process(gcwq->trustee);
wait_trustee_state(gcwq, TRUSTEE_DONE);
}
/*
* Trustee is done and there might be no worker left.
* Put the first_idle in and request a real manager to
* take a look.
*/
spin_unlock_irq(&gcwq->lock);
kthread_bind(gcwq->first_idle->task, cpu);
spin_lock_irq(&gcwq->lock);
gcwq->flags |= GCWQ_MANAGE_WORKERS;
start_worker(gcwq->first_idle);
gcwq->first_idle = NULL;
break;
}
spin_unlock_irqrestore(&gcwq->lock, flags);
return notifier_from_errno(0);
}
#ifdef CONFIG_SMP
struct work_for_cpu {
struct completion completion;
long (*fn)(void *);
void *arg;
long ret;
};
static int do_work_for_cpu(void *_wfc)
{
struct work_for_cpu *wfc = _wfc;
wfc->ret = wfc->fn(wfc->arg);
complete(&wfc->completion);
return 0;
}
/**
* work_on_cpu - run a function in user context on a particular cpu
* @cpu: the cpu to run on
* @fn: the function to run
* @arg: the function arg
*
* This will return the value @fn returns.
* It is up to the caller to ensure that the cpu doesn't go offline.
* The caller must not hold any locks which would prevent @fn from completing.
*/
long work_on_cpu(unsigned int cpu, long (*fn)(void *), void *arg)
{
struct task_struct *sub_thread;
struct work_for_cpu wfc = {
.completion = COMPLETION_INITIALIZER_ONSTACK(wfc.completion),
.fn = fn,
.arg = arg,
};
sub_thread = kthread_create(do_work_for_cpu, &wfc, "work_for_cpu");
if (IS_ERR(sub_thread))
return PTR_ERR(sub_thread);
kthread_bind(sub_thread, cpu);
wake_up_process(sub_thread);
wait_for_completion(&wfc.completion);
return wfc.ret;
}
EXPORT_SYMBOL_GPL(work_on_cpu);
#endif /* CONFIG_SMP */
#ifdef CONFIG_FREEZER
/**
* freeze_workqueues_begin - begin freezing workqueues
*
* Start freezing workqueues. After this function returns, all
* freezeable workqueues will queue new works to their frozen_works
* list instead of gcwq->worklist.
*
* CONTEXT:
* Grabs and releases workqueue_lock and gcwq->lock's.
*/
void freeze_workqueues_begin(void)
{
struct workqueue_struct *wq;
unsigned int cpu;
spin_lock(&workqueue_lock);
BUG_ON(workqueue_freezing);
workqueue_freezing = true;
for_each_possible_cpu(cpu) {
struct global_cwq *gcwq = get_gcwq(cpu);
spin_lock_irq(&gcwq->lock);
BUG_ON(gcwq->flags & GCWQ_FREEZING);
gcwq->flags |= GCWQ_FREEZING;
list_for_each_entry(wq, &workqueues, list) {
struct cpu_workqueue_struct *cwq = get_cwq(cpu, wq);
if (wq->flags & WQ_FREEZEABLE)
cwq->max_active = 0;
}
spin_unlock_irq(&gcwq->lock);
}
spin_unlock(&workqueue_lock);
}
/**
* freeze_workqueues_busy - are freezeable workqueues still busy?
*
* Check whether freezing is complete. This function must be called
* between freeze_workqueues_begin() and thaw_workqueues().
*
* CONTEXT:
* Grabs and releases workqueue_lock.
*
* RETURNS:
* %true if some freezeable workqueues are still busy. %false if
* freezing is complete.
*/
bool freeze_workqueues_busy(void)
{
struct workqueue_struct *wq;
unsigned int cpu;
bool busy = false;
spin_lock(&workqueue_lock);
BUG_ON(!workqueue_freezing);
for_each_possible_cpu(cpu) {
/*
* nr_active is monotonically decreasing. It's safe
* to peek without lock.
*/
list_for_each_entry(wq, &workqueues, list) {
struct cpu_workqueue_struct *cwq = get_cwq(cpu, wq);
if (!(wq->flags & WQ_FREEZEABLE))
continue;
BUG_ON(cwq->nr_active < 0);
if (cwq->nr_active) {
busy = true;
goto out_unlock;
}
}
}
out_unlock:
spin_unlock(&workqueue_lock);
return busy;
}
/**
* thaw_workqueues - thaw workqueues
*
* Thaw workqueues. Normal queueing is restored and all collected
* frozen works are transferred to their respective gcwq worklists.
*
* CONTEXT:
* Grabs and releases workqueue_lock and gcwq->lock's.
*/
void thaw_workqueues(void)
{
struct workqueue_struct *wq;
unsigned int cpu;
spin_lock(&workqueue_lock);
if (!workqueue_freezing)
goto out_unlock;
for_each_possible_cpu(cpu) {
struct global_cwq *gcwq = get_gcwq(cpu);
spin_lock_irq(&gcwq->lock);
BUG_ON(!(gcwq->flags & GCWQ_FREEZING));
gcwq->flags &= ~GCWQ_FREEZING;
list_for_each_entry(wq, &workqueues, list) {
struct cpu_workqueue_struct *cwq = get_cwq(cpu, wq);
if (!(wq->flags & WQ_FREEZEABLE))
continue;
/* restore max_active and repopulate worklist */
cwq->max_active = wq->saved_max_active;
while (!list_empty(&cwq->delayed_works) &&
cwq->nr_active < cwq->max_active)
cwq_activate_first_delayed(cwq);
/* perform delayed unbind from single cpu if empty */
if (wq->single_cpu == gcwq->cpu &&
!cwq->nr_active && list_empty(&cwq->delayed_works))
cwq_unbind_single_cpu(cwq);
}
wake_up_worker(gcwq);
spin_unlock_irq(&gcwq->lock);
}
workqueue_freezing = false;
out_unlock:
spin_unlock(&workqueue_lock);
}
#endif /* CONFIG_FREEZER */
void __init init_workqueues(void)
{
unsigned int cpu;
int i;
/*
* The pointer part of work->data is either pointing to the
* cwq or contains the cpu number the work ran last on. Make
* sure cpu number won't overflow into kernel pointer area so
* that they can be distinguished.
*/
BUILD_BUG_ON(NR_CPUS << WORK_STRUCT_FLAG_BITS >= PAGE_OFFSET);
hotcpu_notifier(workqueue_cpu_callback, CPU_PRI_WORKQUEUE);
/* initialize gcwqs */
for_each_possible_cpu(cpu) {
struct global_cwq *gcwq = get_gcwq(cpu);
spin_lock_init(&gcwq->lock);
INIT_LIST_HEAD(&gcwq->worklist);
gcwq->cpu = cpu;
INIT_LIST_HEAD(&gcwq->idle_list);
for (i = 0; i < BUSY_WORKER_HASH_SIZE; i++)
INIT_HLIST_HEAD(&gcwq->busy_hash[i]);
init_timer_deferrable(&gcwq->idle_timer);
gcwq->idle_timer.function = idle_worker_timeout;
gcwq->idle_timer.data = (unsigned long)gcwq;
setup_timer(&gcwq->mayday_timer, gcwq_mayday_timeout,
(unsigned long)gcwq);
ida_init(&gcwq->worker_ida);
gcwq->trustee_state = TRUSTEE_DONE;
init_waitqueue_head(&gcwq->trustee_wait);
}
/* create the initial worker */
for_each_online_cpu(cpu) {
struct global_cwq *gcwq = get_gcwq(cpu);
struct worker *worker;
worker = create_worker(gcwq, true);
BUG_ON(!worker);
spin_lock_irq(&gcwq->lock);
start_worker(worker);
spin_unlock_irq(&gcwq->lock);
}
system_wq = alloc_workqueue("events", 0, 0);
system_long_wq = alloc_workqueue("events_long", 0, 0);
system_nrt_wq = alloc_workqueue("events_nrt", WQ_NON_REENTRANT, 0);
BUG_ON(!system_wq || !system_long_wq || !system_nrt_wq);
}