linux_dsm_epyc7002/drivers/gpu
Dave Gordon 63d1532616 drm/i915: Inline sg_next() for the optimised SGL iterator
Avoiding the out-of-line call to sg_next() reduces the kernel execution
overhead by 10% in some workloads (for example the Unreal Engine 4 demo
Atlantis on 2GiB GTTs) which are dominated by the cost of inserting PTEs
due to texture thrashing. We can demonstrate this in a microbenchmark
that forces us to rebind the object on every execbuf, where we can
measure a 25% improvement, in the time required to execute an execbuf
requiring a texture to be rebound, for inlining the sg_next() for large
texture sizes.

Benchmark: igt/benchmarks/gem_exec_fault
Benchmark: igt/benchmarks/gem_exec_trace/Atlantis
Signed-off-by: Dave Gordon <david.s.gordon@intel.com>
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Link: http://patchwork.freedesktop.org/patch/msgid/1463741647-15666-5-git-send-email-chris@chris-wilson.co.uk
2016-05-20 13:43:00 +01:00
..
drm drm/i915: Inline sg_next() for the optimised SGL iterator 2016-05-20 13:43:00 +01:00
host1x Merge branch 'drm-next' of git://people.freedesktop.org/~airlied/linux 2016-03-21 13:48:00 -07:00
ipu-v3 gpu: ipu-v3: Fix imx-ipuv3-crtc module autoloading 2016-05-05 10:34:52 +10:00
vga
Makefile