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https://github.com/AuxXxilium/linux_dsm_epyc7002.git
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613928e853
To allow dual pipelines utilising two WPF entities when available, the
VSP was updated to support header-mode display list in continuous
pipelines.
A small bug in the status check of the command register causes the
second pipeline to be directly afflicted by the running of the first;
appearing as a perceived performance issue with stuttering display.
Fix the vsp1_dl_list_hw_update_pending() call to ensure that the read
comparison corresponds to the correct pipeline.
Fixes: eaf4bfad6a
("v4l: vsp1: Add support for header display lists in continuous mode")
Cc: "Stable v4.14+" <stable@vger.kernel.org>
Signed-off-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
798 lines
21 KiB
C
798 lines
21 KiB
C
/*
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* vsp1_dl.h -- R-Car VSP1 Display List
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*
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* Copyright (C) 2015 Renesas Corporation
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*
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* Contact: Laurent Pinchart (laurent.pinchart@ideasonboard.com)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*/
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#include <linux/device.h>
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#include <linux/dma-mapping.h>
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#include <linux/gfp.h>
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#include <linux/slab.h>
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#include <linux/workqueue.h>
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#include "vsp1.h"
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#include "vsp1_dl.h"
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#define VSP1_DL_NUM_ENTRIES 256
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#define VSP1_DLH_INT_ENABLE (1 << 1)
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#define VSP1_DLH_AUTO_START (1 << 0)
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struct vsp1_dl_header_list {
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u32 num_bytes;
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u32 addr;
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} __attribute__((__packed__));
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struct vsp1_dl_header {
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u32 num_lists;
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struct vsp1_dl_header_list lists[8];
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u32 next_header;
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u32 flags;
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} __attribute__((__packed__));
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struct vsp1_dl_entry {
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u32 addr;
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u32 data;
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} __attribute__((__packed__));
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/**
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* struct vsp1_dl_body - Display list body
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* @list: entry in the display list list of bodies
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* @vsp1: the VSP1 device
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* @entries: array of entries
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* @dma: DMA address of the entries
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* @size: size of the DMA memory in bytes
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* @num_entries: number of stored entries
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*/
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struct vsp1_dl_body {
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struct list_head list;
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struct vsp1_device *vsp1;
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struct vsp1_dl_entry *entries;
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dma_addr_t dma;
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size_t size;
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unsigned int num_entries;
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};
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/**
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* struct vsp1_dl_list - Display list
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* @list: entry in the display list manager lists
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* @dlm: the display list manager
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* @header: display list header, NULL for headerless lists
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* @dma: DMA address for the header
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* @body0: first display list body
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* @fragments: list of extra display list bodies
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* @has_chain: if true, indicates that there's a partition chain
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* @chain: entry in the display list partition chain
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*/
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struct vsp1_dl_list {
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struct list_head list;
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struct vsp1_dl_manager *dlm;
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struct vsp1_dl_header *header;
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dma_addr_t dma;
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struct vsp1_dl_body body0;
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struct list_head fragments;
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bool has_chain;
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struct list_head chain;
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};
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enum vsp1_dl_mode {
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VSP1_DL_MODE_HEADER,
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VSP1_DL_MODE_HEADERLESS,
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};
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/**
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* struct vsp1_dl_manager - Display List manager
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* @index: index of the related WPF
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* @mode: display list operation mode (header or headerless)
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* @singleshot: execute the display list in single-shot mode
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* @vsp1: the VSP1 device
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* @lock: protects the free, active, queued, pending and gc_fragments lists
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* @free: array of all free display lists
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* @active: list currently being processed (loaded) by hardware
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* @queued: list queued to the hardware (written to the DL registers)
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* @pending: list waiting to be queued to the hardware
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* @gc_work: fragments garbage collector work struct
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* @gc_fragments: array of display list fragments waiting to be freed
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*/
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struct vsp1_dl_manager {
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unsigned int index;
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enum vsp1_dl_mode mode;
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bool singleshot;
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struct vsp1_device *vsp1;
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spinlock_t lock;
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struct list_head free;
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struct vsp1_dl_list *active;
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struct vsp1_dl_list *queued;
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struct vsp1_dl_list *pending;
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struct work_struct gc_work;
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struct list_head gc_fragments;
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};
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/* -----------------------------------------------------------------------------
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* Display List Body Management
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*/
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/*
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* Initialize a display list body object and allocate DMA memory for the body
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* data. The display list body object is expected to have been initialized to
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* 0 when allocated.
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*/
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static int vsp1_dl_body_init(struct vsp1_device *vsp1,
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struct vsp1_dl_body *dlb, unsigned int num_entries,
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size_t extra_size)
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{
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size_t size = num_entries * sizeof(*dlb->entries) + extra_size;
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dlb->vsp1 = vsp1;
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dlb->size = size;
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dlb->entries = dma_alloc_wc(vsp1->bus_master, dlb->size, &dlb->dma,
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GFP_KERNEL);
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if (!dlb->entries)
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return -ENOMEM;
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return 0;
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}
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/*
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* Cleanup a display list body and free allocated DMA memory allocated.
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*/
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static void vsp1_dl_body_cleanup(struct vsp1_dl_body *dlb)
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{
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dma_free_wc(dlb->vsp1->bus_master, dlb->size, dlb->entries, dlb->dma);
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}
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/**
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* vsp1_dl_fragment_alloc - Allocate a display list fragment
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* @vsp1: The VSP1 device
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* @num_entries: The maximum number of entries that the fragment can contain
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*
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* Allocate a display list fragment with enough memory to contain the requested
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* number of entries.
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*
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* Return a pointer to a fragment on success or NULL if memory can't be
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* allocated.
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*/
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struct vsp1_dl_body *vsp1_dl_fragment_alloc(struct vsp1_device *vsp1,
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unsigned int num_entries)
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{
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struct vsp1_dl_body *dlb;
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int ret;
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dlb = kzalloc(sizeof(*dlb), GFP_KERNEL);
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if (!dlb)
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return NULL;
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ret = vsp1_dl_body_init(vsp1, dlb, num_entries, 0);
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if (ret < 0) {
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kfree(dlb);
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return NULL;
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}
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return dlb;
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}
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/**
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* vsp1_dl_fragment_free - Free a display list fragment
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* @dlb: The fragment
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*
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* Free the given display list fragment and the associated DMA memory.
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*
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* Fragments must only be freed explicitly if they are not added to a display
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* list, as the display list will take ownership of them and free them
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* otherwise. Manual free typically happens at cleanup time for fragments that
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* have been allocated but not used.
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*
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* Passing a NULL pointer to this function is safe, in that case no operation
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* will be performed.
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*/
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void vsp1_dl_fragment_free(struct vsp1_dl_body *dlb)
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{
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if (!dlb)
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return;
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vsp1_dl_body_cleanup(dlb);
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kfree(dlb);
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}
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/**
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* vsp1_dl_fragment_write - Write a register to a display list fragment
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* @dlb: The fragment
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* @reg: The register address
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* @data: The register value
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*
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* Write the given register and value to the display list fragment. The maximum
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* number of entries that can be written in a fragment is specified when the
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* fragment is allocated by vsp1_dl_fragment_alloc().
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*/
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void vsp1_dl_fragment_write(struct vsp1_dl_body *dlb, u32 reg, u32 data)
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{
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dlb->entries[dlb->num_entries].addr = reg;
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dlb->entries[dlb->num_entries].data = data;
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dlb->num_entries++;
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}
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/* -----------------------------------------------------------------------------
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* Display List Transaction Management
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*/
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static struct vsp1_dl_list *vsp1_dl_list_alloc(struct vsp1_dl_manager *dlm)
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{
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struct vsp1_dl_list *dl;
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size_t header_size;
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int ret;
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dl = kzalloc(sizeof(*dl), GFP_KERNEL);
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if (!dl)
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return NULL;
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INIT_LIST_HEAD(&dl->fragments);
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dl->dlm = dlm;
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/*
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* Initialize the display list body and allocate DMA memory for the body
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* and the optional header. Both are allocated together to avoid memory
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* fragmentation, with the header located right after the body in
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* memory.
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*/
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header_size = dlm->mode == VSP1_DL_MODE_HEADER
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? ALIGN(sizeof(struct vsp1_dl_header), 8)
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: 0;
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ret = vsp1_dl_body_init(dlm->vsp1, &dl->body0, VSP1_DL_NUM_ENTRIES,
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header_size);
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if (ret < 0) {
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kfree(dl);
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return NULL;
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}
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if (dlm->mode == VSP1_DL_MODE_HEADER) {
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size_t header_offset = VSP1_DL_NUM_ENTRIES
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* sizeof(*dl->body0.entries);
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dl->header = ((void *)dl->body0.entries) + header_offset;
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dl->dma = dl->body0.dma + header_offset;
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memset(dl->header, 0, sizeof(*dl->header));
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dl->header->lists[0].addr = dl->body0.dma;
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}
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return dl;
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}
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static void vsp1_dl_list_free(struct vsp1_dl_list *dl)
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{
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vsp1_dl_body_cleanup(&dl->body0);
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list_splice_init(&dl->fragments, &dl->dlm->gc_fragments);
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kfree(dl);
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}
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/**
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* vsp1_dl_list_get - Get a free display list
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* @dlm: The display list manager
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*
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* Get a display list from the pool of free lists and return it.
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*
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* This function must be called without the display list manager lock held.
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*/
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struct vsp1_dl_list *vsp1_dl_list_get(struct vsp1_dl_manager *dlm)
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{
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struct vsp1_dl_list *dl = NULL;
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unsigned long flags;
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spin_lock_irqsave(&dlm->lock, flags);
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if (!list_empty(&dlm->free)) {
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dl = list_first_entry(&dlm->free, struct vsp1_dl_list, list);
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list_del(&dl->list);
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/*
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* The display list chain must be initialised to ensure every
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* display list can assert list_empty() if it is not in a chain.
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*/
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INIT_LIST_HEAD(&dl->chain);
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}
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spin_unlock_irqrestore(&dlm->lock, flags);
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return dl;
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}
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/* This function must be called with the display list manager lock held.*/
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static void __vsp1_dl_list_put(struct vsp1_dl_list *dl)
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{
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struct vsp1_dl_list *dl_child;
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if (!dl)
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return;
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/*
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* Release any linked display-lists which were chained for a single
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* hardware operation.
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*/
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if (dl->has_chain) {
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list_for_each_entry(dl_child, &dl->chain, chain)
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__vsp1_dl_list_put(dl_child);
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}
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dl->has_chain = false;
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/*
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* We can't free fragments here as DMA memory can only be freed in
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* interruptible context. Move all fragments to the display list
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* manager's list of fragments to be freed, they will be
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* garbage-collected by the work queue.
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*/
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if (!list_empty(&dl->fragments)) {
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list_splice_init(&dl->fragments, &dl->dlm->gc_fragments);
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schedule_work(&dl->dlm->gc_work);
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}
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dl->body0.num_entries = 0;
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list_add_tail(&dl->list, &dl->dlm->free);
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}
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/**
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* vsp1_dl_list_put - Release a display list
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* @dl: The display list
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*
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* Release the display list and return it to the pool of free lists.
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*
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* Passing a NULL pointer to this function is safe, in that case no operation
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* will be performed.
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*/
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void vsp1_dl_list_put(struct vsp1_dl_list *dl)
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{
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unsigned long flags;
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if (!dl)
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return;
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spin_lock_irqsave(&dl->dlm->lock, flags);
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__vsp1_dl_list_put(dl);
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spin_unlock_irqrestore(&dl->dlm->lock, flags);
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}
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/**
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* vsp1_dl_list_write - Write a register to the display list
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* @dl: The display list
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* @reg: The register address
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* @data: The register value
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*
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* Write the given register and value to the display list. Up to 256 registers
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* can be written per display list.
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*/
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void vsp1_dl_list_write(struct vsp1_dl_list *dl, u32 reg, u32 data)
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{
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vsp1_dl_fragment_write(&dl->body0, reg, data);
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}
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/**
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* vsp1_dl_list_add_fragment - Add a fragment to the display list
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* @dl: The display list
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* @dlb: The fragment
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*
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* Add a display list body as a fragment to a display list. Registers contained
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* in fragments are processed after registers contained in the main display
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* list, in the order in which fragments are added.
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*
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* Adding a fragment to a display list passes ownership of the fragment to the
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* list. The caller must not touch the fragment after this call, and must not
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* free it explicitly with vsp1_dl_fragment_free().
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*
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* Fragments are only usable for display lists in header mode. Attempt to
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* add a fragment to a header-less display list will return an error.
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*/
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int vsp1_dl_list_add_fragment(struct vsp1_dl_list *dl,
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struct vsp1_dl_body *dlb)
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{
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/* Multi-body lists are only available in header mode. */
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if (dl->dlm->mode != VSP1_DL_MODE_HEADER)
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return -EINVAL;
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list_add_tail(&dlb->list, &dl->fragments);
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return 0;
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}
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/**
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* vsp1_dl_list_add_chain - Add a display list to a chain
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* @head: The head display list
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* @dl: The new display list
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*
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* Add a display list to an existing display list chain. The chained lists
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* will be automatically processed by the hardware without intervention from
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* the CPU. A display list end interrupt will only complete after the last
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* display list in the chain has completed processing.
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*
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* Adding a display list to a chain passes ownership of the display list to
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* the head display list item. The chain is released when the head dl item is
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* put back with __vsp1_dl_list_put().
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*
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* Chained display lists are only usable in header mode. Attempts to add a
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* display list to a chain in header-less mode will return an error.
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*/
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int vsp1_dl_list_add_chain(struct vsp1_dl_list *head,
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struct vsp1_dl_list *dl)
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{
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/* Chained lists are only available in header mode. */
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if (head->dlm->mode != VSP1_DL_MODE_HEADER)
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return -EINVAL;
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head->has_chain = true;
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list_add_tail(&dl->chain, &head->chain);
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return 0;
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}
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static void vsp1_dl_list_fill_header(struct vsp1_dl_list *dl, bool is_last)
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{
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struct vsp1_dl_manager *dlm = dl->dlm;
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struct vsp1_dl_header_list *hdr = dl->header->lists;
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struct vsp1_dl_body *dlb;
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unsigned int num_lists = 0;
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/*
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* Fill the header with the display list bodies addresses and sizes. The
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* address of the first body has already been filled when the display
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* list was allocated.
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*/
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hdr->num_bytes = dl->body0.num_entries
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* sizeof(*dl->header->lists);
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list_for_each_entry(dlb, &dl->fragments, list) {
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num_lists++;
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hdr++;
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hdr->addr = dlb->dma;
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hdr->num_bytes = dlb->num_entries
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* sizeof(*dl->header->lists);
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}
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dl->header->num_lists = num_lists;
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if (!list_empty(&dl->chain) && !is_last) {
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/*
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* If this display list's chain is not empty, we are on a list,
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* and the next item is the display list that we must queue for
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* automatic processing by the hardware.
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*/
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struct vsp1_dl_list *next = list_next_entry(dl, chain);
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dl->header->next_header = next->dma;
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dl->header->flags = VSP1_DLH_AUTO_START;
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} else if (!dlm->singleshot) {
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/*
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* if the display list manager works in continuous mode, the VSP
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* should loop over the display list continuously until
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* instructed to do otherwise.
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*/
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dl->header->next_header = dl->dma;
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dl->header->flags = VSP1_DLH_INT_ENABLE | VSP1_DLH_AUTO_START;
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} else {
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/*
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* Otherwise, in mem-to-mem mode, we work in single-shot mode
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* and the next display list must not be started automatically.
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*/
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dl->header->flags = VSP1_DLH_INT_ENABLE;
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}
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}
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static bool vsp1_dl_list_hw_update_pending(struct vsp1_dl_manager *dlm)
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{
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struct vsp1_device *vsp1 = dlm->vsp1;
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if (!dlm->queued)
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return false;
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/*
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* Check whether the VSP1 has taken the update. In headerless mode the
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* hardware indicates this by clearing the UPD bit in the DL_BODY_SIZE
|
|
* register, and in header mode by clearing the UPDHDR bit in the CMD
|
|
* register.
|
|
*/
|
|
if (dlm->mode == VSP1_DL_MODE_HEADERLESS)
|
|
return !!(vsp1_read(vsp1, VI6_DL_BODY_SIZE)
|
|
& VI6_DL_BODY_SIZE_UPD);
|
|
else
|
|
return !!(vsp1_read(vsp1, VI6_CMD(dlm->index))
|
|
& VI6_CMD_UPDHDR);
|
|
}
|
|
|
|
static void vsp1_dl_list_hw_enqueue(struct vsp1_dl_list *dl)
|
|
{
|
|
struct vsp1_dl_manager *dlm = dl->dlm;
|
|
struct vsp1_device *vsp1 = dlm->vsp1;
|
|
|
|
if (dlm->mode == VSP1_DL_MODE_HEADERLESS) {
|
|
/*
|
|
* In headerless mode, program the hardware directly with the
|
|
* display list body address and size and set the UPD bit. The
|
|
* bit will be cleared by the hardware when the display list
|
|
* processing starts.
|
|
*/
|
|
vsp1_write(vsp1, VI6_DL_HDR_ADDR(0), dl->body0.dma);
|
|
vsp1_write(vsp1, VI6_DL_BODY_SIZE, VI6_DL_BODY_SIZE_UPD |
|
|
(dl->body0.num_entries * sizeof(*dl->header->lists)));
|
|
} else {
|
|
/*
|
|
* In header mode, program the display list header address. If
|
|
* the hardware is idle (single-shot mode or first frame in
|
|
* continuous mode) it will then be started independently. If
|
|
* the hardware is operating, the VI6_DL_HDR_REF_ADDR register
|
|
* will be updated with the display list address.
|
|
*/
|
|
vsp1_write(vsp1, VI6_DL_HDR_ADDR(dlm->index), dl->dma);
|
|
}
|
|
}
|
|
|
|
static void vsp1_dl_list_commit_continuous(struct vsp1_dl_list *dl)
|
|
{
|
|
struct vsp1_dl_manager *dlm = dl->dlm;
|
|
|
|
/*
|
|
* If a previous display list has been queued to the hardware but not
|
|
* processed yet, the VSP can start processing it at any time. In that
|
|
* case we can't replace the queued list by the new one, as we could
|
|
* race with the hardware. We thus mark the update as pending, it will
|
|
* be queued up to the hardware by the frame end interrupt handler.
|
|
*/
|
|
if (vsp1_dl_list_hw_update_pending(dlm)) {
|
|
__vsp1_dl_list_put(dlm->pending);
|
|
dlm->pending = dl;
|
|
return;
|
|
}
|
|
|
|
/*
|
|
* Pass the new display list to the hardware and mark it as queued. It
|
|
* will become active when the hardware starts processing it.
|
|
*/
|
|
vsp1_dl_list_hw_enqueue(dl);
|
|
|
|
__vsp1_dl_list_put(dlm->queued);
|
|
dlm->queued = dl;
|
|
}
|
|
|
|
static void vsp1_dl_list_commit_singleshot(struct vsp1_dl_list *dl)
|
|
{
|
|
struct vsp1_dl_manager *dlm = dl->dlm;
|
|
|
|
/*
|
|
* When working in single-shot mode, the caller guarantees that the
|
|
* hardware is idle at this point. Just commit the head display list
|
|
* to hardware. Chained lists will be started automatically.
|
|
*/
|
|
vsp1_dl_list_hw_enqueue(dl);
|
|
|
|
dlm->active = dl;
|
|
}
|
|
|
|
void vsp1_dl_list_commit(struct vsp1_dl_list *dl)
|
|
{
|
|
struct vsp1_dl_manager *dlm = dl->dlm;
|
|
struct vsp1_dl_list *dl_child;
|
|
unsigned long flags;
|
|
|
|
if (dlm->mode == VSP1_DL_MODE_HEADER) {
|
|
/* Fill the header for the head and chained display lists. */
|
|
vsp1_dl_list_fill_header(dl, list_empty(&dl->chain));
|
|
|
|
list_for_each_entry(dl_child, &dl->chain, chain) {
|
|
bool last = list_is_last(&dl_child->chain, &dl->chain);
|
|
|
|
vsp1_dl_list_fill_header(dl_child, last);
|
|
}
|
|
}
|
|
|
|
spin_lock_irqsave(&dlm->lock, flags);
|
|
|
|
if (dlm->singleshot)
|
|
vsp1_dl_list_commit_singleshot(dl);
|
|
else
|
|
vsp1_dl_list_commit_continuous(dl);
|
|
|
|
spin_unlock_irqrestore(&dlm->lock, flags);
|
|
}
|
|
|
|
/* -----------------------------------------------------------------------------
|
|
* Display List Manager
|
|
*/
|
|
|
|
/**
|
|
* vsp1_dlm_irq_frame_end - Display list handler for the frame end interrupt
|
|
* @dlm: the display list manager
|
|
*
|
|
* Return true if the previous display list has completed at frame end, or false
|
|
* if it has been delayed by one frame because the display list commit raced
|
|
* with the frame end interrupt. The function always returns true in header mode
|
|
* as display list processing is then not continuous and races never occur.
|
|
*/
|
|
bool vsp1_dlm_irq_frame_end(struct vsp1_dl_manager *dlm)
|
|
{
|
|
bool completed = false;
|
|
|
|
spin_lock(&dlm->lock);
|
|
|
|
/*
|
|
* The mem-to-mem pipelines work in single-shot mode. No new display
|
|
* list can be queued, we don't have to do anything.
|
|
*/
|
|
if (dlm->singleshot) {
|
|
__vsp1_dl_list_put(dlm->active);
|
|
dlm->active = NULL;
|
|
completed = true;
|
|
goto done;
|
|
}
|
|
|
|
/*
|
|
* If the commit operation raced with the interrupt and occurred after
|
|
* the frame end event but before interrupt processing, the hardware
|
|
* hasn't taken the update into account yet. We have to skip one frame
|
|
* and retry.
|
|
*/
|
|
if (vsp1_dl_list_hw_update_pending(dlm))
|
|
goto done;
|
|
|
|
/*
|
|
* The device starts processing the queued display list right after the
|
|
* frame end interrupt. The display list thus becomes active.
|
|
*/
|
|
if (dlm->queued) {
|
|
__vsp1_dl_list_put(dlm->active);
|
|
dlm->active = dlm->queued;
|
|
dlm->queued = NULL;
|
|
completed = true;
|
|
}
|
|
|
|
/*
|
|
* Now that the VSP has started processing the queued display list, we
|
|
* can queue the pending display list to the hardware if one has been
|
|
* prepared.
|
|
*/
|
|
if (dlm->pending) {
|
|
vsp1_dl_list_hw_enqueue(dlm->pending);
|
|
dlm->queued = dlm->pending;
|
|
dlm->pending = NULL;
|
|
}
|
|
|
|
done:
|
|
spin_unlock(&dlm->lock);
|
|
|
|
return completed;
|
|
}
|
|
|
|
/* Hardware Setup */
|
|
void vsp1_dlm_setup(struct vsp1_device *vsp1)
|
|
{
|
|
u32 ctrl = (256 << VI6_DL_CTRL_AR_WAIT_SHIFT)
|
|
| VI6_DL_CTRL_DC2 | VI6_DL_CTRL_DC1 | VI6_DL_CTRL_DC0
|
|
| VI6_DL_CTRL_DLE;
|
|
|
|
/*
|
|
* The DRM pipeline operates with display lists in Continuous Frame
|
|
* Mode, all other pipelines use manual start.
|
|
*/
|
|
if (vsp1->drm)
|
|
ctrl |= VI6_DL_CTRL_CFM0 | VI6_DL_CTRL_NH0;
|
|
|
|
vsp1_write(vsp1, VI6_DL_CTRL, ctrl);
|
|
vsp1_write(vsp1, VI6_DL_SWAP, VI6_DL_SWAP_LWS);
|
|
}
|
|
|
|
void vsp1_dlm_reset(struct vsp1_dl_manager *dlm)
|
|
{
|
|
unsigned long flags;
|
|
|
|
spin_lock_irqsave(&dlm->lock, flags);
|
|
|
|
__vsp1_dl_list_put(dlm->active);
|
|
__vsp1_dl_list_put(dlm->queued);
|
|
__vsp1_dl_list_put(dlm->pending);
|
|
|
|
spin_unlock_irqrestore(&dlm->lock, flags);
|
|
|
|
dlm->active = NULL;
|
|
dlm->queued = NULL;
|
|
dlm->pending = NULL;
|
|
}
|
|
|
|
/*
|
|
* Free all fragments awaiting to be garbage-collected.
|
|
*
|
|
* This function must be called without the display list manager lock held.
|
|
*/
|
|
static void vsp1_dlm_fragments_free(struct vsp1_dl_manager *dlm)
|
|
{
|
|
unsigned long flags;
|
|
|
|
spin_lock_irqsave(&dlm->lock, flags);
|
|
|
|
while (!list_empty(&dlm->gc_fragments)) {
|
|
struct vsp1_dl_body *dlb;
|
|
|
|
dlb = list_first_entry(&dlm->gc_fragments, struct vsp1_dl_body,
|
|
list);
|
|
list_del(&dlb->list);
|
|
|
|
spin_unlock_irqrestore(&dlm->lock, flags);
|
|
vsp1_dl_fragment_free(dlb);
|
|
spin_lock_irqsave(&dlm->lock, flags);
|
|
}
|
|
|
|
spin_unlock_irqrestore(&dlm->lock, flags);
|
|
}
|
|
|
|
static void vsp1_dlm_garbage_collect(struct work_struct *work)
|
|
{
|
|
struct vsp1_dl_manager *dlm =
|
|
container_of(work, struct vsp1_dl_manager, gc_work);
|
|
|
|
vsp1_dlm_fragments_free(dlm);
|
|
}
|
|
|
|
struct vsp1_dl_manager *vsp1_dlm_create(struct vsp1_device *vsp1,
|
|
unsigned int index,
|
|
unsigned int prealloc)
|
|
{
|
|
struct vsp1_dl_manager *dlm;
|
|
unsigned int i;
|
|
|
|
dlm = devm_kzalloc(vsp1->dev, sizeof(*dlm), GFP_KERNEL);
|
|
if (!dlm)
|
|
return NULL;
|
|
|
|
dlm->index = index;
|
|
dlm->mode = index == 0 && !vsp1->info->uapi
|
|
? VSP1_DL_MODE_HEADERLESS : VSP1_DL_MODE_HEADER;
|
|
dlm->singleshot = vsp1->info->uapi;
|
|
dlm->vsp1 = vsp1;
|
|
|
|
spin_lock_init(&dlm->lock);
|
|
INIT_LIST_HEAD(&dlm->free);
|
|
INIT_LIST_HEAD(&dlm->gc_fragments);
|
|
INIT_WORK(&dlm->gc_work, vsp1_dlm_garbage_collect);
|
|
|
|
for (i = 0; i < prealloc; ++i) {
|
|
struct vsp1_dl_list *dl;
|
|
|
|
dl = vsp1_dl_list_alloc(dlm);
|
|
if (!dl)
|
|
return NULL;
|
|
|
|
list_add_tail(&dl->list, &dlm->free);
|
|
}
|
|
|
|
return dlm;
|
|
}
|
|
|
|
void vsp1_dlm_destroy(struct vsp1_dl_manager *dlm)
|
|
{
|
|
struct vsp1_dl_list *dl, *next;
|
|
|
|
if (!dlm)
|
|
return;
|
|
|
|
cancel_work_sync(&dlm->gc_work);
|
|
|
|
list_for_each_entry_safe(dl, next, &dlm->free, list) {
|
|
list_del(&dl->list);
|
|
vsp1_dl_list_free(dl);
|
|
}
|
|
|
|
vsp1_dlm_fragments_free(dlm);
|
|
}
|