linux_dsm_epyc7002/drivers/gpu/drm
Chris Wilson 61050808bb drm/i915: Refactor put_fence() to use the common fence writing routine
One clarification that we make is to the existing semantics of
obj->tiling_changed to only mean that we need to update an associated
fence register (including the NO_FENCE when executing an untiled but
fenced GPU command). If we do not have a fence register or pending
fenced GPU access for the object (after put_fence() for example), then
we can clear the tiling_changed flag as any fence will necessarily be
rewritten upon acquisition.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2012-04-18 13:34:30 +02:00
..
exynos drm/exynos: fix to pointer manager member of struct exynos_drm_subdrv 2012-04-12 14:51:27 +09:00
gma500 gma500: medfield: fix build without CONFIG_BACKLIGHT_CLASS_DEVICE 2012-03-26 09:33:24 +01:00
i2c
i810
i915 drm/i915: Refactor put_fence() to use the common fence writing routine 2012-04-18 13:34:30 +02:00
mga
nouveau Revert "nouveau/bios: Fix tracking of BIOS image data" 2012-04-04 08:16:25 -07:00
r128
radeon Linux 3.4-rc3 2012-04-17 11:16:20 +02:00
savage drm/savage: fix integer overflows in savage_bci_cmdbuf() 2012-04-10 10:22:51 +01:00
sis
tdfx
ttm
udl mm, drm/udl: fixup vma flags on mmap 2012-04-02 11:08:17 +01:00
via
vmwgfx
ati_pcigart.c
drm_agpsupport.c
drm_auth.c
drm_buffer.c
drm_bufs.c
drm_cache.c Merge branch 'drm-intel-next' of git://people.freedesktop.org/~danvet/drm-intel into drm-core-next 2012-04-12 10:27:01 +01:00
drm_context.c
drm_crtc_helper.c
drm_crtc.c
drm_debugfs.c
drm_dma.c
drm_dp_i2c_helper.c
drm_drv.c drm: base prime/dma-buf support (v5) 2012-03-30 11:52:44 +01:00
drm_edid_load.c
drm_edid_modes.h
drm_edid.c
drm_encoder_slave.c
drm_fb_helper.c drm: Validate requested virtual size against allocated fb size 2012-04-03 11:18:46 +01:00
drm_fops.c drm: base prime/dma-buf support (v5) 2012-03-30 11:52:44 +01:00
drm_gem.c drm: base prime/dma-buf support (v5) 2012-03-30 11:52:44 +01:00
drm_global.c
drm_hashtab.c
drm_info.c
drm_ioc32.c
drm_ioctl.c
drm_irq.c
drm_lock.c
drm_memory.c
drm_mm.c
drm_modes.c
drm_pci.c
drm_platform.c
drm_prime.c drm: base prime/dma-buf support (v5) 2012-03-30 11:52:44 +01:00
drm_proc.c
drm_scatter.c
drm_stub.c
drm_sysfs.c
drm_trace_points.c
drm_trace.h
drm_usb.c
drm_vm.c
Kconfig drm: base prime/dma-buf support (v5) 2012-03-30 11:52:44 +01:00
Makefile drm: base prime/dma-buf support (v5) 2012-03-30 11:52:44 +01:00
README.drm

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html