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5c0d8d386b
IDs can never be negative so use unsigned int. In some instances an explicitly sized type (such as u32) was used for no particular reason, so turn those into unsigned int as well for consistency. Signed-off-by: Thierry Reding <treding@nvidia.com> |
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drm | ||
host1x | ||
ipu-v3 | ||
vga | ||
Makefile |