linux_dsm_epyc7002/drivers/gpu/drm
Dave Airlie 43c33ed87d drm/radeon/kms: use active device to pick connector for encoder
On the W500 we have UNIPHY routed to both DVI and DP, this seems
to always pick the DVI connector which means link training fails.

Switch to using active device to pick the connector, this seems
like it should be safe from a code review, and it fixes things
a bit more here.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-02-01 10:12:26 +10:00
..
i2c
i810
i830
i915
mga
nouveau drm/nv50: prevent switching off SOR when in use for DVI-over-DP 2010-01-25 10:35:33 +10:00
r128
radeon drm/radeon/kms: use active device to pick connector for encoder 2010-02-01 10:12:26 +10:00
savage
sis
tdfx
ttm drm/ttm: Allow system memory as a busy placement. 2010-01-25 16:04:30 +10:00
via
vmwgfx drm/vmwgfx: Optimize memory footprint for DMA buffers. 2010-01-25 16:04:39 +10:00
ati_pcigart.c
drm_agpsupport.c
drm_auth.c
drm_bufs.c
drm_cache.c
drm_context.c
drm_crtc_helper.c drm: change drm set mode messages as DRM_DEBUG 2010-01-13 16:16:05 +10:00
drm_crtc.c
drm_debugfs.c
drm_dma.c
drm_dp_i2c_helper.c
drm_drawable.c
drm_drv.c
drm_edid.c drm: EDID accept separate sync video mode 2010-01-15 13:29:52 +10:00
drm_encoder_slave.c
drm_fb_helper.c drm: fix regression in fb blank handling 2010-01-25 16:04:47 +10:00
drm_fops.c
drm_gem.c
drm_hashtab.c
drm_info.c
drm_ioc32.c
drm_ioctl.c
drm_irq.c
drm_lock.c
drm_memory.c
drm_mm.c
drm_modes.c
drm_pci.c
drm_proc.c
drm_scatter.c
drm_sman.c
drm_stub.c
drm_sysfs.c
drm_vm.c
Kconfig
Makefile
README.drm

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html