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3d4149ec87
One of the more common cases of allocation size calculations is finding the size of a structure that has a zero-sized array at the end, along with memory for some number of elements for that array. For example: struct gpio_keys_polled_dev { ... struct gpio_keys_button_data data[0]; }; size = sizeof(struct gpio_keys_polled_dev) + count * sizeof(struct gpio_keys_button_data); instance = devm_kzalloc(dev, size, GFP_KERNEL); Instead of leaving these open-coded and prone to type mistakes, we can now use the new struct_size() helper: instance = devm_kzalloc(dev, struct_size(instance, data, count), GFP_KERNEL); Notice that, in this case, variable size is not necessary, hence it is removed. This code was detected with the help of Coccinelle. Signed-off-by: Gustavo A. R. Silva <gustavo@embeddedor.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com> |
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.. | ||
gameport | ||
joystick | ||
keyboard | ||
misc | ||
mouse | ||
rmi4 | ||
serio | ||
tablet | ||
touchscreen | ||
apm-power.c | ||
evbug.c | ||
evdev.c | ||
ff-core.c | ||
ff-memless.c | ||
input-compat.c | ||
input-compat.h | ||
input-leds.c | ||
input-mt.c | ||
input-polldev.c | ||
input.c | ||
joydev.c | ||
Kconfig | ||
Makefile | ||
matrix-keymap.c | ||
mousedev.c | ||
sparse-keymap.c |