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
Flush the GPU caches to ensure that any dirty data is pushed out before stopping the front end. Signed-off-by: Russell King <rmk+kernel@arm.linux.org.uk> Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
10 lines
222 B
C
10 lines
222 B
C
#ifndef STATE_3D_XML
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#define STATE_3D_XML
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/* This is a cut-down version of the state_3d.xml.h file */
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#define VIVS_TS_FLUSH_CACHE 0x00001650
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#define VIVS_TS_FLUSH_CACHE_FLUSH 0x00000001
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#endif /* STATE_3D_XML */
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