We need to set the timing override chicken bit after fdi link training
has completed and before we enable the transcoder. We also have to
clear that bit again after disabling the pch transcoder.
See "Graphics BSpec: vol4g North Display Engine Registers [IVB],
Display Mode Set Sequence" and "Graphics BSpec: vol4h South Display
Engine Registers [CPT, PPT], South Display Engine Transcoder and FDI
Control, Transcoder Debug and DFT, TRANS_CHICKEN_2" bit 31:
"Workaround : Enable the override prior to enabling the transcoder.
Disable the override after disabling the transcoder."
While at it, use the _PIPE macro for the other TRANS_DP register.
v2: Keep the w/a as-is, but kill the original (but wrongly placed)
workaround introduced in
commit 3bcf603f6d
Author: Jesse Barnes <jbarnes@virtuousgeek.org>
Date: Wed Jul 27 11:51:40 2011 -0700
drm/i915: apply timing generator bug workaround on CPT and PPT
and
commit d4270e57ef
Author: Jesse Barnes <jbarnes@virtuousgeek.org>
Date: Tue Oct 11 10:43:02 2011 -0700
drm/i915: export a CPT mode set verification function
Note that this old code has unconditionally set the w/a, which might
explain why fdi link training sometimes silently fails, and especially
why the auto-train did not seem to work properly.
v3: Paulo Zanoni pointed out that this workaround is also required on
the LPT PCH. And Arthur Ranyan confirmed that this workaround is
requierd for all ports on the pch, not just DP: The important part
is that the bit is set whenever the pch transcoder is enabled, and
that it is _not_ set while the fdi link is trained. It is also
important that the pch transcoder is fully disabled, i.e. we have to
wait for bit 30 to clear before clearing the w/a bit.
Hence move to workaround into enable/disable_transcoder, where the pch
transcoder gets enabled/disabled.
v4: Whitespace changes dropped.
v5: Don't run the w/a on IBX, we only need it on CPT/PPT and LPT.
v6:
- resolve conflicts with Paulo's big hsw vga rework
- s/!IBX/CPT since hsw paths are now all separate, and Paulo's patch
to implement the equivalent w/a for LPT is already merged.
Cc: Jesse Barnes <jbarnes@virtuousgeek.org>
Cc: Paulo Zanoni <przanoni@gmail.com>
Cc: Arthur Ranyan <arthur.j.runyan@intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com> (v5)
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> (v5)
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html