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0df3ac7657
We already have it in v3d_dev->drm.dev with zero additional pointer chasing. Personally I don't like duplicated pointers like this because: - reviewers need to check whether the pointer is for the same or different objects if there's multiple - compilers have an easier time too To avoid having to pull in some big headers I implemented the casting function as a macro instead of a static inline. Typechecking thanks to container_of still assured. But also a bit a bikeshed, so feel free to ignore. v2: More parens for v3d_to_pdev macro (checkpatch) Acked-by: Eric Anholt <eric@anholt.net> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Cc: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20200415074034.175360-11-daniel.vetter@ffwll.ch |
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.. | ||
Kconfig | ||
Makefile | ||
v3d_bo.c | ||
v3d_debugfs.c | ||
v3d_drv.c | ||
v3d_drv.h | ||
v3d_fence.c | ||
v3d_gem.c | ||
v3d_irq.c | ||
v3d_mmu.c | ||
v3d_regs.h | ||
v3d_sched.c | ||
v3d_trace_points.c | ||
v3d_trace.h |