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All prune points inside a callee bpf function most likely will have different callsites. For example, if function foo() is called from two callsites the half of explored states in all prune points in foo() will be useless for subsequent walking of one of those callsites. Fortunately explored_states pruning heuristics keeps the number of states per prune point small, but walking these states is still a waste of cpu time when the callsite of the current state is different from the callsite of the explored state. To improve pruning logic convert explored_states into hash table and use simple insn_idx ^ callsite hash to select hash bucket. This optimization has no effect on programs without bpf2bpf calls and drastically improves programs with calls. In the later case it reduces total memory consumption in 1M scale tests by almost 3 times (peak_states drops from 5752 to 2016). Care should be taken when comparing the states for equivalency. Since the same hash bucket can now contain states with different indices the insn_idx has to be part of verifier_state and compared. Different hash table sizes and different hash functions were explored, but the results were not significantly better vs this patch. They can be improved in the future. Hit/miss heuristic is not counting index miscompare as a miss. Otherwise verifier stats become unstable when experimenting with different hash functions. Signed-off-by: Alexei Starovoitov <ast@kernel.org> Signed-off-by: Daniel Borkmann <daniel@iogearbox.net> |
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acpi | ||
asm-generic | ||
clocksource | ||
crypto | ||
drm | ||
dt-bindings | ||
keys | ||
kvm | ||
linux | ||
math-emu | ||
media | ||
memory | ||
misc | ||
net | ||
pcmcia | ||
ras | ||
rdma | ||
scsi | ||
soc | ||
sound | ||
target | ||
trace | ||
uapi | ||
video | ||
xen |