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98830d91da
The T tiling format is what V3D uses for textures, with no raster support at all until later revisions of the hardware (and always at a large 3D performance penalty). If we can't scan out V3D's format, then we often need to do a relayout at some stage of the pipeline, either right before texturing from the scanout buffer (common in X11 without a compositor) or between a tiled screen buffer right before scanout (an option I've considered in trying to resolve this inconsistency, but which means needing to use the dirty fb ioctl and having some update policy). T-format scanout lets us avoid either of those shadow copies, for a massive, obvious performance improvement to X11 window dragging without a compositor. Unfortunately, enabling a compositor to work around the discrepancy has turned out to be too costly in memory consumption for the Raspbian distribution. Because the HVS operates a scanline at a time, compositing from T does increase the memory bandwidth cost of scanout. On my 1920x1080@32bpp display on a RPi3, we go from about 15% of system memory bandwidth with linear to about 20% with tiled. However, for X11 this still ends up being a huge performance win in active usage. This patch doesn't yet handle src_x/src_y offsetting within the tiled buffer. However, we fail to do so for untiled buffers already. Signed-off-by: Eric Anholt <eric@anholt.net> Link: http://patchwork.freedesktop.org/patch/msgid/20170608001336.12842-1-eric@anholt.net Reviewed-by: Boris Brezillon <boris.brezillon@free-electrons.com>
380 lines
16 KiB
C
380 lines
16 KiB
C
/*
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* Copyright 2011 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* VA LINUX SYSTEMS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef DRM_FOURCC_H
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#define DRM_FOURCC_H
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#include "drm.h"
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#if defined(__cplusplus)
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extern "C" {
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#endif
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#define fourcc_code(a, b, c, d) ((__u32)(a) | ((__u32)(b) << 8) | \
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((__u32)(c) << 16) | ((__u32)(d) << 24))
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#define DRM_FORMAT_BIG_ENDIAN (1<<31) /* format is big endian instead of little endian */
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/* color index */
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#define DRM_FORMAT_C8 fourcc_code('C', '8', ' ', ' ') /* [7:0] C */
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/* 8 bpp Red */
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#define DRM_FORMAT_R8 fourcc_code('R', '8', ' ', ' ') /* [7:0] R */
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/* 16 bpp Red */
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#define DRM_FORMAT_R16 fourcc_code('R', '1', '6', ' ') /* [15:0] R little endian */
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/* 16 bpp RG */
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#define DRM_FORMAT_RG88 fourcc_code('R', 'G', '8', '8') /* [15:0] R:G 8:8 little endian */
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#define DRM_FORMAT_GR88 fourcc_code('G', 'R', '8', '8') /* [15:0] G:R 8:8 little endian */
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/* 32 bpp RG */
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#define DRM_FORMAT_RG1616 fourcc_code('R', 'G', '3', '2') /* [31:0] R:G 16:16 little endian */
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#define DRM_FORMAT_GR1616 fourcc_code('G', 'R', '3', '2') /* [31:0] G:R 16:16 little endian */
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/* 8 bpp RGB */
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#define DRM_FORMAT_RGB332 fourcc_code('R', 'G', 'B', '8') /* [7:0] R:G:B 3:3:2 */
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#define DRM_FORMAT_BGR233 fourcc_code('B', 'G', 'R', '8') /* [7:0] B:G:R 2:3:3 */
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/* 16 bpp RGB */
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#define DRM_FORMAT_XRGB4444 fourcc_code('X', 'R', '1', '2') /* [15:0] x:R:G:B 4:4:4:4 little endian */
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#define DRM_FORMAT_XBGR4444 fourcc_code('X', 'B', '1', '2') /* [15:0] x:B:G:R 4:4:4:4 little endian */
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#define DRM_FORMAT_RGBX4444 fourcc_code('R', 'X', '1', '2') /* [15:0] R:G:B:x 4:4:4:4 little endian */
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#define DRM_FORMAT_BGRX4444 fourcc_code('B', 'X', '1', '2') /* [15:0] B:G:R:x 4:4:4:4 little endian */
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#define DRM_FORMAT_ARGB4444 fourcc_code('A', 'R', '1', '2') /* [15:0] A:R:G:B 4:4:4:4 little endian */
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#define DRM_FORMAT_ABGR4444 fourcc_code('A', 'B', '1', '2') /* [15:0] A:B:G:R 4:4:4:4 little endian */
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#define DRM_FORMAT_RGBA4444 fourcc_code('R', 'A', '1', '2') /* [15:0] R:G:B:A 4:4:4:4 little endian */
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#define DRM_FORMAT_BGRA4444 fourcc_code('B', 'A', '1', '2') /* [15:0] B:G:R:A 4:4:4:4 little endian */
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#define DRM_FORMAT_XRGB1555 fourcc_code('X', 'R', '1', '5') /* [15:0] x:R:G:B 1:5:5:5 little endian */
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#define DRM_FORMAT_XBGR1555 fourcc_code('X', 'B', '1', '5') /* [15:0] x:B:G:R 1:5:5:5 little endian */
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#define DRM_FORMAT_RGBX5551 fourcc_code('R', 'X', '1', '5') /* [15:0] R:G:B:x 5:5:5:1 little endian */
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#define DRM_FORMAT_BGRX5551 fourcc_code('B', 'X', '1', '5') /* [15:0] B:G:R:x 5:5:5:1 little endian */
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#define DRM_FORMAT_ARGB1555 fourcc_code('A', 'R', '1', '5') /* [15:0] A:R:G:B 1:5:5:5 little endian */
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#define DRM_FORMAT_ABGR1555 fourcc_code('A', 'B', '1', '5') /* [15:0] A:B:G:R 1:5:5:5 little endian */
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#define DRM_FORMAT_RGBA5551 fourcc_code('R', 'A', '1', '5') /* [15:0] R:G:B:A 5:5:5:1 little endian */
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#define DRM_FORMAT_BGRA5551 fourcc_code('B', 'A', '1', '5') /* [15:0] B:G:R:A 5:5:5:1 little endian */
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#define DRM_FORMAT_RGB565 fourcc_code('R', 'G', '1', '6') /* [15:0] R:G:B 5:6:5 little endian */
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#define DRM_FORMAT_BGR565 fourcc_code('B', 'G', '1', '6') /* [15:0] B:G:R 5:6:5 little endian */
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/* 24 bpp RGB */
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#define DRM_FORMAT_RGB888 fourcc_code('R', 'G', '2', '4') /* [23:0] R:G:B little endian */
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#define DRM_FORMAT_BGR888 fourcc_code('B', 'G', '2', '4') /* [23:0] B:G:R little endian */
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/* 32 bpp RGB */
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#define DRM_FORMAT_XRGB8888 fourcc_code('X', 'R', '2', '4') /* [31:0] x:R:G:B 8:8:8:8 little endian */
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#define DRM_FORMAT_XBGR8888 fourcc_code('X', 'B', '2', '4') /* [31:0] x:B:G:R 8:8:8:8 little endian */
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#define DRM_FORMAT_RGBX8888 fourcc_code('R', 'X', '2', '4') /* [31:0] R:G:B:x 8:8:8:8 little endian */
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#define DRM_FORMAT_BGRX8888 fourcc_code('B', 'X', '2', '4') /* [31:0] B:G:R:x 8:8:8:8 little endian */
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#define DRM_FORMAT_ARGB8888 fourcc_code('A', 'R', '2', '4') /* [31:0] A:R:G:B 8:8:8:8 little endian */
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#define DRM_FORMAT_ABGR8888 fourcc_code('A', 'B', '2', '4') /* [31:0] A:B:G:R 8:8:8:8 little endian */
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#define DRM_FORMAT_RGBA8888 fourcc_code('R', 'A', '2', '4') /* [31:0] R:G:B:A 8:8:8:8 little endian */
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#define DRM_FORMAT_BGRA8888 fourcc_code('B', 'A', '2', '4') /* [31:0] B:G:R:A 8:8:8:8 little endian */
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#define DRM_FORMAT_XRGB2101010 fourcc_code('X', 'R', '3', '0') /* [31:0] x:R:G:B 2:10:10:10 little endian */
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#define DRM_FORMAT_XBGR2101010 fourcc_code('X', 'B', '3', '0') /* [31:0] x:B:G:R 2:10:10:10 little endian */
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#define DRM_FORMAT_RGBX1010102 fourcc_code('R', 'X', '3', '0') /* [31:0] R:G:B:x 10:10:10:2 little endian */
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#define DRM_FORMAT_BGRX1010102 fourcc_code('B', 'X', '3', '0') /* [31:0] B:G:R:x 10:10:10:2 little endian */
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#define DRM_FORMAT_ARGB2101010 fourcc_code('A', 'R', '3', '0') /* [31:0] A:R:G:B 2:10:10:10 little endian */
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#define DRM_FORMAT_ABGR2101010 fourcc_code('A', 'B', '3', '0') /* [31:0] A:B:G:R 2:10:10:10 little endian */
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#define DRM_FORMAT_RGBA1010102 fourcc_code('R', 'A', '3', '0') /* [31:0] R:G:B:A 10:10:10:2 little endian */
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#define DRM_FORMAT_BGRA1010102 fourcc_code('B', 'A', '3', '0') /* [31:0] B:G:R:A 10:10:10:2 little endian */
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/* packed YCbCr */
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#define DRM_FORMAT_YUYV fourcc_code('Y', 'U', 'Y', 'V') /* [31:0] Cr0:Y1:Cb0:Y0 8:8:8:8 little endian */
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#define DRM_FORMAT_YVYU fourcc_code('Y', 'V', 'Y', 'U') /* [31:0] Cb0:Y1:Cr0:Y0 8:8:8:8 little endian */
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#define DRM_FORMAT_UYVY fourcc_code('U', 'Y', 'V', 'Y') /* [31:0] Y1:Cr0:Y0:Cb0 8:8:8:8 little endian */
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#define DRM_FORMAT_VYUY fourcc_code('V', 'Y', 'U', 'Y') /* [31:0] Y1:Cb0:Y0:Cr0 8:8:8:8 little endian */
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#define DRM_FORMAT_AYUV fourcc_code('A', 'Y', 'U', 'V') /* [31:0] A:Y:Cb:Cr 8:8:8:8 little endian */
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/*
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* 2 plane RGB + A
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* index 0 = RGB plane, same format as the corresponding non _A8 format has
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* index 1 = A plane, [7:0] A
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*/
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#define DRM_FORMAT_XRGB8888_A8 fourcc_code('X', 'R', 'A', '8')
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#define DRM_FORMAT_XBGR8888_A8 fourcc_code('X', 'B', 'A', '8')
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#define DRM_FORMAT_RGBX8888_A8 fourcc_code('R', 'X', 'A', '8')
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#define DRM_FORMAT_BGRX8888_A8 fourcc_code('B', 'X', 'A', '8')
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#define DRM_FORMAT_RGB888_A8 fourcc_code('R', '8', 'A', '8')
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#define DRM_FORMAT_BGR888_A8 fourcc_code('B', '8', 'A', '8')
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#define DRM_FORMAT_RGB565_A8 fourcc_code('R', '5', 'A', '8')
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#define DRM_FORMAT_BGR565_A8 fourcc_code('B', '5', 'A', '8')
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/*
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* 2 plane YCbCr
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* index 0 = Y plane, [7:0] Y
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* index 1 = Cr:Cb plane, [15:0] Cr:Cb little endian
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* or
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* index 1 = Cb:Cr plane, [15:0] Cb:Cr little endian
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*/
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#define DRM_FORMAT_NV12 fourcc_code('N', 'V', '1', '2') /* 2x2 subsampled Cr:Cb plane */
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#define DRM_FORMAT_NV21 fourcc_code('N', 'V', '2', '1') /* 2x2 subsampled Cb:Cr plane */
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#define DRM_FORMAT_NV16 fourcc_code('N', 'V', '1', '6') /* 2x1 subsampled Cr:Cb plane */
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#define DRM_FORMAT_NV61 fourcc_code('N', 'V', '6', '1') /* 2x1 subsampled Cb:Cr plane */
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#define DRM_FORMAT_NV24 fourcc_code('N', 'V', '2', '4') /* non-subsampled Cr:Cb plane */
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#define DRM_FORMAT_NV42 fourcc_code('N', 'V', '4', '2') /* non-subsampled Cb:Cr plane */
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/*
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* 3 plane YCbCr
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* index 0: Y plane, [7:0] Y
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* index 1: Cb plane, [7:0] Cb
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* index 2: Cr plane, [7:0] Cr
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* or
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* index 1: Cr plane, [7:0] Cr
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* index 2: Cb plane, [7:0] Cb
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*/
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#define DRM_FORMAT_YUV410 fourcc_code('Y', 'U', 'V', '9') /* 4x4 subsampled Cb (1) and Cr (2) planes */
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#define DRM_FORMAT_YVU410 fourcc_code('Y', 'V', 'U', '9') /* 4x4 subsampled Cr (1) and Cb (2) planes */
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#define DRM_FORMAT_YUV411 fourcc_code('Y', 'U', '1', '1') /* 4x1 subsampled Cb (1) and Cr (2) planes */
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#define DRM_FORMAT_YVU411 fourcc_code('Y', 'V', '1', '1') /* 4x1 subsampled Cr (1) and Cb (2) planes */
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#define DRM_FORMAT_YUV420 fourcc_code('Y', 'U', '1', '2') /* 2x2 subsampled Cb (1) and Cr (2) planes */
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#define DRM_FORMAT_YVU420 fourcc_code('Y', 'V', '1', '2') /* 2x2 subsampled Cr (1) and Cb (2) planes */
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#define DRM_FORMAT_YUV422 fourcc_code('Y', 'U', '1', '6') /* 2x1 subsampled Cb (1) and Cr (2) planes */
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#define DRM_FORMAT_YVU422 fourcc_code('Y', 'V', '1', '6') /* 2x1 subsampled Cr (1) and Cb (2) planes */
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#define DRM_FORMAT_YUV444 fourcc_code('Y', 'U', '2', '4') /* non-subsampled Cb (1) and Cr (2) planes */
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#define DRM_FORMAT_YVU444 fourcc_code('Y', 'V', '2', '4') /* non-subsampled Cr (1) and Cb (2) planes */
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/*
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* Format Modifiers:
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*
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* Format modifiers describe, typically, a re-ordering or modification
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* of the data in a plane of an FB. This can be used to express tiled/
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* swizzled formats, or compression, or a combination of the two.
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*
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* The upper 8 bits of the format modifier are a vendor-id as assigned
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* below. The lower 56 bits are assigned as vendor sees fit.
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*/
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/* Vendor Ids: */
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#define DRM_FORMAT_MOD_NONE 0
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#define DRM_FORMAT_MOD_VENDOR_NONE 0
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#define DRM_FORMAT_MOD_VENDOR_INTEL 0x01
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#define DRM_FORMAT_MOD_VENDOR_AMD 0x02
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#define DRM_FORMAT_MOD_VENDOR_NV 0x03
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#define DRM_FORMAT_MOD_VENDOR_SAMSUNG 0x04
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#define DRM_FORMAT_MOD_VENDOR_QCOM 0x05
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#define DRM_FORMAT_MOD_VENDOR_VIVANTE 0x06
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#define DRM_FORMAT_MOD_VENDOR_BROADCOM 0x07
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/* add more to the end as needed */
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#define fourcc_mod_code(vendor, val) \
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((((__u64)DRM_FORMAT_MOD_VENDOR_## vendor) << 56) | (val & 0x00ffffffffffffffULL))
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/*
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* Format Modifier tokens:
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*
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* When adding a new token please document the layout with a code comment,
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* similar to the fourcc codes above. drm_fourcc.h is considered the
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* authoritative source for all of these.
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*/
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/*
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* Linear Layout
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*
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* Just plain linear layout. Note that this is different from no specifying any
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* modifier (e.g. not setting DRM_MODE_FB_MODIFIERS in the DRM_ADDFB2 ioctl),
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* which tells the driver to also take driver-internal information into account
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* and so might actually result in a tiled framebuffer.
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*/
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#define DRM_FORMAT_MOD_LINEAR fourcc_mod_code(NONE, 0)
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/* Intel framebuffer modifiers */
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/*
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* Intel X-tiling layout
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*
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* This is a tiled layout using 4Kb tiles (except on gen2 where the tiles 2Kb)
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* in row-major layout. Within the tile bytes are laid out row-major, with
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* a platform-dependent stride. On top of that the memory can apply
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* platform-depending swizzling of some higher address bits into bit6.
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*
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* This format is highly platforms specific and not useful for cross-driver
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* sharing. It exists since on a given platform it does uniquely identify the
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* layout in a simple way for i915-specific userspace.
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*/
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#define I915_FORMAT_MOD_X_TILED fourcc_mod_code(INTEL, 1)
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/*
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* Intel Y-tiling layout
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*
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* This is a tiled layout using 4Kb tiles (except on gen2 where the tiles 2Kb)
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* in row-major layout. Within the tile bytes are laid out in OWORD (16 bytes)
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* chunks column-major, with a platform-dependent height. On top of that the
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* memory can apply platform-depending swizzling of some higher address bits
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* into bit6.
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*
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* This format is highly platforms specific and not useful for cross-driver
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* sharing. It exists since on a given platform it does uniquely identify the
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* layout in a simple way for i915-specific userspace.
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*/
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#define I915_FORMAT_MOD_Y_TILED fourcc_mod_code(INTEL, 2)
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/*
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* Intel Yf-tiling layout
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*
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* This is a tiled layout using 4Kb tiles in row-major layout.
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* Within the tile pixels are laid out in 16 256 byte units / sub-tiles which
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* are arranged in four groups (two wide, two high) with column-major layout.
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* Each group therefore consits out of four 256 byte units, which are also laid
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* out as 2x2 column-major.
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* 256 byte units are made out of four 64 byte blocks of pixels, producing
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* either a square block or a 2:1 unit.
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* 64 byte blocks of pixels contain four pixel rows of 16 bytes, where the width
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* in pixel depends on the pixel depth.
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*/
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#define I915_FORMAT_MOD_Yf_TILED fourcc_mod_code(INTEL, 3)
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/*
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* Tiled, NV12MT, grouped in 64 (pixels) x 32 (lines) -sized macroblocks
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*
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* Macroblocks are laid in a Z-shape, and each pixel data is following the
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* standard NV12 style.
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* As for NV12, an image is the result of two frame buffers: one for Y,
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* one for the interleaved Cb/Cr components (1/2 the height of the Y buffer).
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* Alignment requirements are (for each buffer):
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* - multiple of 128 pixels for the width
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* - multiple of 32 pixels for the height
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*
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* For more information: see https://linuxtv.org/downloads/v4l-dvb-apis/re32.html
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*/
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#define DRM_FORMAT_MOD_SAMSUNG_64_32_TILE fourcc_mod_code(SAMSUNG, 1)
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/* Vivante framebuffer modifiers */
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/*
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* Vivante 4x4 tiling layout
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*
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* This is a simple tiled layout using tiles of 4x4 pixels in a row-major
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* layout.
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*/
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#define DRM_FORMAT_MOD_VIVANTE_TILED fourcc_mod_code(VIVANTE, 1)
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/*
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* Vivante 64x64 super-tiling layout
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*
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* This is a tiled layout using 64x64 pixel super-tiles, where each super-tile
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* contains 8x4 groups of 2x4 tiles of 4x4 pixels (like above) each, all in row-
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* major layout.
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*
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* For more information: see
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* https://github.com/etnaviv/etna_viv/blob/master/doc/hardware.md#texture-tiling
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*/
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#define DRM_FORMAT_MOD_VIVANTE_SUPER_TILED fourcc_mod_code(VIVANTE, 2)
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/*
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* Vivante 4x4 tiling layout for dual-pipe
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*
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* Same as the 4x4 tiling layout, except every second 4x4 pixel tile starts at a
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* different base address. Offsets from the base addresses are therefore halved
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* compared to the non-split tiled layout.
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*/
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#define DRM_FORMAT_MOD_VIVANTE_SPLIT_TILED fourcc_mod_code(VIVANTE, 3)
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/*
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* Vivante 64x64 super-tiling layout for dual-pipe
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*
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* Same as the 64x64 super-tiling layout, except every second 4x4 pixel tile
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* starts at a different base address. Offsets from the base addresses are
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* therefore halved compared to the non-split super-tiled layout.
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*/
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#define DRM_FORMAT_MOD_VIVANTE_SPLIT_SUPER_TILED fourcc_mod_code(VIVANTE, 4)
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/* NVIDIA Tegra frame buffer modifiers */
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/*
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* Some modifiers take parameters, for example the number of vertical GOBs in
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* a block. Reserve the lower 32 bits for parameters
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*/
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#define __fourcc_mod_tegra_mode_shift 32
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#define fourcc_mod_tegra_code(val, params) \
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fourcc_mod_code(NV, ((((__u64)val) << __fourcc_mod_tegra_mode_shift) | params))
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#define fourcc_mod_tegra_mod(m) \
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(m & ~((1ULL << __fourcc_mod_tegra_mode_shift) - 1))
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#define fourcc_mod_tegra_param(m) \
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(m & ((1ULL << __fourcc_mod_tegra_mode_shift) - 1))
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/*
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* Tegra Tiled Layout, used by Tegra 2, 3 and 4.
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|
*
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* Pixels are arranged in simple tiles of 16 x 16 bytes.
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|
*/
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#define NV_FORMAT_MOD_TEGRA_TILED fourcc_mod_tegra_code(1, 0)
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|
|
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/*
|
|
* Tegra 16Bx2 Block Linear layout, used by TK1/TX1
|
|
*
|
|
* Pixels are arranged in 64x8 Groups Of Bytes (GOBs). GOBs are then stacked
|
|
* vertically by a power of 2 (1 to 32 GOBs) to form a block.
|
|
*
|
|
* Within a GOB, data is ordered as 16B x 2 lines sectors laid in Z-shape.
|
|
*
|
|
* Parameter 'v' is the log2 encoding of the number of GOBs stacked vertically.
|
|
* Valid values are:
|
|
*
|
|
* 0 == ONE_GOB
|
|
* 1 == TWO_GOBS
|
|
* 2 == FOUR_GOBS
|
|
* 3 == EIGHT_GOBS
|
|
* 4 == SIXTEEN_GOBS
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|
* 5 == THIRTYTWO_GOBS
|
|
*
|
|
* Chapter 20 "Pixel Memory Formats" of the Tegra X1 TRM describes this format
|
|
* in full detail.
|
|
*/
|
|
#define NV_FORMAT_MOD_TEGRA_16BX2_BLOCK(v) fourcc_mod_tegra_code(2, v)
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|
|
|
/*
|
|
* Broadcom VC4 "T" format
|
|
*
|
|
* This is the primary layout that the V3D GPU can texture from (it
|
|
* can't do linear). The T format has:
|
|
*
|
|
* - 64b utiles of pixels in a raster-order grid according to cpp. It's 4x4
|
|
* pixels at 32 bit depth.
|
|
*
|
|
* - 1k subtiles made of a 4x4 raster-order grid of 64b utiles (so usually
|
|
* 16x16 pixels).
|
|
*
|
|
* - 4k tiles made of a 2x2 grid of 1k subtiles (so usually 32x32 pixels). On
|
|
* even 4k tile rows, they're arranged as (BL, TL, TR, BR), and on odd rows
|
|
* they're (TR, BR, BL, TL), where bottom left is start of memory.
|
|
*
|
|
* - an image made of 4k tiles in rows either left-to-right (even rows of 4k
|
|
* tiles) or right-to-left (odd rows of 4k tiles).
|
|
*/
|
|
#define DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED fourcc_mod_code(BROADCOM, 1)
|
|
|
|
#if defined(__cplusplus)
|
|
}
|
|
#endif
|
|
|
|
#endif /* DRM_FOURCC_H */
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