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Smack is the Simplified Mandatory Access Control Kernel. Smack implements mandatory access control (MAC) using labels attached to tasks and data containers, including files, SVIPC, and other tasks. Smack is a kernel based scheme that requires an absolute minimum of application support and a very small amount of configuration data. Smack uses extended attributes and provides a set of general mount options, borrowing technics used elsewhere. Smack uses netlabel for CIPSO labeling. Smack provides a pseudo-filesystem smackfs that is used for manipulation of system Smack attributes. The patch, patches for ls and sshd, a README, a startup script, and x86 binaries for ls and sshd are also available on http://www.schaufler-ca.com Development has been done using Fedora Core 7 in a virtual machine environment and on an old Sony laptop. Smack provides mandatory access controls based on the label attached to a task and the label attached to the object it is attempting to access. Smack labels are deliberately short (1-23 characters) text strings. Single character labels using special characters are reserved for system use. The only operation applied to Smack labels is equality comparison. No wildcards or expressions, regular or otherwise, are used. Smack labels are composed of printable characters and may not include "/". A file always gets the Smack label of the task that created it. Smack defines and uses these labels: "*" - pronounced "star" "_" - pronounced "floor" "^" - pronounced "hat" "?" - pronounced "huh" The access rules enforced by Smack are, in order: 1. Any access requested by a task labeled "*" is denied. 2. A read or execute access requested by a task labeled "^" is permitted. 3. A read or execute access requested on an object labeled "_" is permitted. 4. Any access requested on an object labeled "*" is permitted. 5. Any access requested by a task on an object with the same label is permitted. 6. Any access requested that is explicitly defined in the loaded rule set is permitted. 7. Any other access is denied. Rules may be explicitly defined by writing subject,object,access triples to /smack/load. Smack rule sets can be easily defined that describe Bell&LaPadula sensitivity, Biba integrity, and a variety of interesting configurations. Smack rule sets can be modified on the fly to accommodate changes in the operating environment or even the time of day. Some practical use cases: Hierarchical levels. The less common of the two usual uses for MLS systems is to define hierarchical levels, often unclassified, confidential, secret, and so on. To set up smack to support this, these rules could be defined: C Unclass rx S C rx S Unclass rx TS S rx TS C rx TS Unclass rx A TS process can read S, C, and Unclass data, but cannot write it. An S process can read C and Unclass. Note that specifying that TS can read S and S can read C does not imply TS can read C, it has to be explicitly stated. Non-hierarchical categories. This is the more common of the usual uses for an MLS system. Since the default rule is that a subject cannot access an object with a different label no access rules are required to implement compartmentalization. A case that the Bell & LaPadula policy does not allow is demonstrated with this Smack access rule: A case that Bell&LaPadula does not allow that Smack does: ESPN ABC r ABC ESPN r On my portable video device I have two applications, one that shows ABC programming and the other ESPN programming. ESPN wants to show me sport stories that show up as news, and ABC will only provide minimal information about a sports story if ESPN is covering it. Each side can look at the other's info, neither can change the other. Neither can see what FOX is up to, which is just as well all things considered. Another case that I especially like: SatData Guard w Guard Publish w A program running with the Guard label opens a UDP socket and accepts messages sent by a program running with a SatData label. The Guard program inspects the message to ensure it is wholesome and if it is sends it to a program running with the Publish label. This program then puts the information passed in an appropriate place. Note that the Guard program cannot write to a Publish file system object because file system semanitic require read as well as write. The four cases (categories, levels, mutual read, guardbox) here are all quite real, and problems I've been asked to solve over the years. The first two are easy to do with traditonal MLS systems while the last two you can't without invoking privilege, at least for a while. Signed-off-by: Casey Schaufler <casey@schaufler-ca.com> Cc: Joshua Brindle <method@manicmethod.com> Cc: Paul Moore <paul.moore@hp.com> Cc: Stephen Smalley <sds@tycho.nsa.gov> Cc: Chris Wright <chrisw@sous-sol.org> Cc: James Morris <jmorris@namei.org> Cc: "Ahmed S. Darwish" <darwish.07@gmail.com> Cc: Andrew G. Morgan <morgan@kernel.org> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
221 lines
5.6 KiB
C
221 lines
5.6 KiB
C
/*
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* Copyright (C) 2007 Casey Schaufler <casey@schaufler-ca.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 2.
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*
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* Author:
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* Casey Schaufler <casey@schaufler-ca.com>
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*
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*/
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#ifndef _SECURITY_SMACK_H
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#define _SECURITY_SMACK_H
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#include <linux/capability.h>
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#include <linux/spinlock.h>
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#include <net/netlabel.h>
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/*
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* Why 23? CIPSO is constrained to 30, so a 32 byte buffer is
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* bigger than can be used, and 24 is the next lower multiple
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* of 8, and there are too many issues if there isn't space set
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* aside for the terminating null byte.
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*/
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#define SMK_MAXLEN 23
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#define SMK_LABELLEN (SMK_MAXLEN+1)
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/*
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* How many kinds of access are there?
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* Here's your answer.
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*/
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#define SMK_ACCESSDASH '-'
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#define SMK_ACCESSLOW "rwxa"
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#define SMK_ACCESSKINDS (sizeof(SMK_ACCESSLOW) - 1)
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struct superblock_smack {
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char *smk_root;
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char *smk_floor;
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char *smk_hat;
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char *smk_default;
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int smk_initialized;
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spinlock_t smk_sblock; /* for initialization */
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};
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struct socket_smack {
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char *smk_out; /* outbound label */
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char *smk_in; /* inbound label */
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char smk_packet[SMK_LABELLEN]; /* TCP peer label */
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};
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/*
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* Inode smack data
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*/
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struct inode_smack {
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char *smk_inode; /* label of the fso */
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struct mutex smk_lock; /* initialization lock */
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int smk_flags; /* smack inode flags */
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};
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#define SMK_INODE_INSTANT 0x01 /* inode is instantiated */
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/*
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* A label access rule.
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*/
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struct smack_rule {
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char *smk_subject;
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char *smk_object;
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int smk_access;
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};
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/*
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* An entry in the table of permitted label accesses.
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*/
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struct smk_list_entry {
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struct smk_list_entry *smk_next;
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struct smack_rule smk_rule;
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};
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/*
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* An entry in the table mapping smack values to
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* CIPSO level/category-set values.
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*/
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struct smack_cipso {
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int smk_level;
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char smk_catset[SMK_LABELLEN];
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};
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/*
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* This is the repository for labels seen so that it is
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* not necessary to keep allocating tiny chuncks of memory
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* and so that they can be shared.
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*
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* Labels are never modified in place. Anytime a label
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* is imported (e.g. xattrset on a file) the list is checked
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* for it and it is added if it doesn't exist. The address
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* is passed out in either case. Entries are added, but
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* never deleted.
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*
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* Since labels are hanging around anyway it doesn't
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* hurt to maintain a secid for those awkward situations
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* where kernel components that ought to use LSM independent
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* interfaces don't. The secid should go away when all of
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* these components have been repaired.
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*
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* If there is a cipso value associated with the label it
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* gets stored here, too. This will most likely be rare as
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* the cipso direct mapping in used internally.
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*/
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struct smack_known {
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struct smack_known *smk_next;
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char smk_known[SMK_LABELLEN];
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u32 smk_secid;
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struct smack_cipso *smk_cipso;
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spinlock_t smk_cipsolock; /* for changing cipso map */
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};
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/*
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* Mount options
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*/
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#define SMK_FSDEFAULT "smackfsdef="
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#define SMK_FSFLOOR "smackfsfloor="
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#define SMK_FSHAT "smackfshat="
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#define SMK_FSROOT "smackfsroot="
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/*
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* xattr names
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*/
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#define XATTR_SMACK_SUFFIX "SMACK64"
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#define XATTR_SMACK_IPIN "SMACK64IPIN"
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#define XATTR_SMACK_IPOUT "SMACK64IPOUT"
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#define XATTR_NAME_SMACK XATTR_SECURITY_PREFIX XATTR_SMACK_SUFFIX
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#define XATTR_NAME_SMACKIPIN XATTR_SECURITY_PREFIX XATTR_SMACK_IPIN
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#define XATTR_NAME_SMACKIPOUT XATTR_SECURITY_PREFIX XATTR_SMACK_IPOUT
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/*
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* smackfs macic number
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*/
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#define SMACK_MAGIC 0x43415d53 /* "SMAC" */
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/*
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* A limit on the number of entries in the lists
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* makes some of the list administration easier.
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*/
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#define SMACK_LIST_MAX 10000
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/*
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* CIPSO defaults.
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*/
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#define SMACK_CIPSO_DOI_DEFAULT 3 /* Historical */
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#define SMACK_CIPSO_DIRECT_DEFAULT 250 /* Arbitrary */
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#define SMACK_CIPSO_MAXCATVAL 63 /* Bigger gets harder */
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#define SMACK_CIPSO_MAXLEVEL 255 /* CIPSO 2.2 standard */
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#define SMACK_CIPSO_MAXCATNUM 239 /* CIPSO 2.2 standard */
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/*
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* Just to make the common cases easier to deal with
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*/
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#define MAY_ANY (MAY_READ | MAY_WRITE | MAY_APPEND | MAY_EXEC)
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#define MAY_ANYREAD (MAY_READ | MAY_EXEC)
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#define MAY_ANYWRITE (MAY_WRITE | MAY_APPEND)
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#define MAY_READWRITE (MAY_READ | MAY_WRITE)
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#define MAY_NOT 0
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/*
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* These functions are in smack_lsm.c
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*/
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struct inode_smack *new_inode_smack(char *);
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/*
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* These functions are in smack_access.c
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*/
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int smk_access(char *, char *, int);
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int smk_curacc(char *, u32);
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int smack_to_cipso(const char *, struct smack_cipso *);
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void smack_from_cipso(u32, char *, char *);
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char *smack_from_secid(const u32);
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char *smk_import(const char *, int);
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struct smack_known *smk_import_entry(const char *, int);
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u32 smack_to_secid(const char *);
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/*
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* Shared data.
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*/
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extern int smack_cipso_direct;
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extern int smack_net_nltype;
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extern char *smack_net_ambient;
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extern struct smack_known *smack_known;
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extern struct smack_known smack_known_floor;
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extern struct smack_known smack_known_hat;
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extern struct smack_known smack_known_huh;
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extern struct smack_known smack_known_invalid;
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extern struct smack_known smack_known_star;
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extern struct smack_known smack_known_unset;
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extern struct smk_list_entry *smack_list;
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/*
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* Stricly for CIPSO level manipulation.
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* Set the category bit number in a smack label sized buffer.
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*/
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static inline void smack_catset_bit(int cat, char *catsetp)
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{
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if (cat > SMK_LABELLEN * 8)
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return;
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catsetp[(cat - 1) / 8] |= 0x80 >> ((cat - 1) % 8);
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}
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/*
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* Present a pointer to the smack label in an inode blob.
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*/
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static inline char *smk_of_inode(const struct inode *isp)
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{
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struct inode_smack *sip = isp->i_security;
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return sip->smk_inode;
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}
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#endif /* _SECURITY_SMACK_H */
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