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9413b9a690
* new gpu support: a405, a640, a650 * dpu: color processing support * mdp5: support for msm8x36 (the thing with a405) * some prep work for per-context pagetables (ie the part that does not depend on in-flight iommu patches) * last but not least, UABI update for submit ioctl to support syncobj (from Bas) -----BEGIN PGP SIGNATURE----- iQIcBAABAgAGBQJe3bDxAAoJEAx081l5xIa+tkoQAIGUxvEgYBQ+S6RvANZAT+Wq 2JZS2JPvExcB3Xe4erI+y7DeIuK2VghQUAcxMWhrDGgU7jKLV7jq09HTKkdE7++4 feLQMZziy3rAN3H6Pe1+72ZI9jAeK7JpvyRxI1nSu1O1JnaZS2rHmCOnBT8yA8sw tHld1b5KUMmgTLR6CcJQYz0qp7p8x5LE8MdWY57Px5AqcnXFf1z/oiYNiCcxK2Jl tEic1b9mvCwvlGWYdu00aavqo7WESj3oWYxtb8MsmVBWjAHtTqrlBY21DyQzgdEu sgc8QAG+zHJ7Ls81INSVfDQ1zrspn/n+yL8efMhQibpMAQqGgt17nF+ZIx50nLMi USg5qBJKgBL2iccooA9QEioFE3tB6Ld8SfcjLGIU7jegi0Fw/KpVPqmUVjKdqrXT qjUKExa4e4pFxOlgbOYc1lIzSLwpGjGpLWbRWj8aee1GyrWRJA0Y9aRo75G6Sr4e SX6807kX+h0IrF1rJzftVKa+KviD9SD4NyAyah6OJvg0FVJnhbO75PmnAkB6GVnQ Jgg7fALjjkANRd8764H2B0pjke6wPDnUNXnh32ei2FWxVfQfIu/qhlJg9cU7TdMf Z2kcHijoRGjAfvddD+oDs3DS58b9o7DHKgsZuLWvh87MpVbv9CynZSh5SgGqqNKR nHajwsRXQc6e/fXT4YzN =hIK6 -----END PGP SIGNATURE----- Merge tag 'drm-next-msm-5.8-2020-06-08' of git://anongit.freedesktop.org/drm/drm Pull drm msm updates from Dave Airlie: "This tree has been in next for a couple of weeks, but Rob missed an arm32 build issue, so I was awaiting the tree with a patch reverted. - new gpu support: a405, a640, a650 - dpu: color processing support - mdp5: support for msm8x36 (the thing with a405) - some prep work for per-context pagetables (ie the part that does not depend on in-flight iommu patches) - last but not least, UABI update for submit ioctl to support syncobj (from Bas)" * tag 'drm-next-msm-5.8-2020-06-08' of git://anongit.freedesktop.org/drm/drm: (30 commits) Revert "drm/msm/dpu: add support for clk and bw scaling for display" drm/msm/a6xx: skip HFI set freq if GMU is powered down drm/msm: Update the MMU helper function APIs drm/msm: Refactor address space initialization drm/msm: Attach the IOMMU device during initialization drm/msm/dpu: dpu_setup_dspp_pcc() can be static drm/msm/a6xx: a6xx_hfi_send_start() can be static drm/msm/a4xx: add a405_registers for a405 device drm/msm/a4xx: add adreno a405 support drm/msm/a6xx: update a6xx_hw_init for A640 and A650 drm/msm/a6xx: enable GMU log drm/msm/a6xx: update pdc/rscc GMU registers for A640/A650 drm/msm/a6xx: A640/A650 GMU firmware path drm/msm/a6xx: HFI v2 for A640 and A650 drm/msm/a6xx: add A640/A650 to gpulist drm/msm/a6xx: use msm_gem for GMU memory objects drm/msm: add internal MSM_BO_MAP_PRIV flag drm/msm: add msm_gem_get_and_pin_iova_range drm/msm: Check for powered down HW in the devfreq callbacks drm/msm/dpu: update bandwidth threshold check ...
330 lines
8.3 KiB
C
330 lines
8.3 KiB
C
/* SPDX-License-Identifier: GPL-2.0-only */
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/*
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* Copyright (C) 2013 Red Hat
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* Author: Rob Clark <robdclark@gmail.com>
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*/
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#ifndef __MSM_GPU_H__
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#define __MSM_GPU_H__
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#include <linux/clk.h>
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#include <linux/interconnect.h>
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#include <linux/regulator/consumer.h>
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#include "msm_drv.h"
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#include "msm_fence.h"
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#include "msm_ringbuffer.h"
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struct msm_gem_submit;
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struct msm_gpu_perfcntr;
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struct msm_gpu_state;
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struct msm_gpu_config {
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const char *ioname;
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unsigned int nr_rings;
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};
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/* So far, with hardware that I've seen to date, we can have:
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* + zero, one, or two z180 2d cores
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* + a3xx or a2xx 3d core, which share a common CP (the firmware
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* for the CP seems to implement some different PM4 packet types
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* but the basics of cmdstream submission are the same)
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*
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* Which means that the eventual complete "class" hierarchy, once
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* support for all past and present hw is in place, becomes:
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* + msm_gpu
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* + adreno_gpu
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* + a3xx_gpu
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* + a2xx_gpu
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* + z180_gpu
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*/
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struct msm_gpu_funcs {
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int (*get_param)(struct msm_gpu *gpu, uint32_t param, uint64_t *value);
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int (*hw_init)(struct msm_gpu *gpu);
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int (*pm_suspend)(struct msm_gpu *gpu);
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int (*pm_resume)(struct msm_gpu *gpu);
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void (*submit)(struct msm_gpu *gpu, struct msm_gem_submit *submit,
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struct msm_file_private *ctx);
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void (*flush)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
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irqreturn_t (*irq)(struct msm_gpu *irq);
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struct msm_ringbuffer *(*active_ring)(struct msm_gpu *gpu);
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void (*recover)(struct msm_gpu *gpu);
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void (*destroy)(struct msm_gpu *gpu);
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#if defined(CONFIG_DEBUG_FS) || defined(CONFIG_DEV_COREDUMP)
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/* show GPU status in debugfs: */
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void (*show)(struct msm_gpu *gpu, struct msm_gpu_state *state,
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struct drm_printer *p);
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/* for generation specific debugfs: */
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void (*debugfs_init)(struct msm_gpu *gpu, struct drm_minor *minor);
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#endif
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unsigned long (*gpu_busy)(struct msm_gpu *gpu);
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struct msm_gpu_state *(*gpu_state_get)(struct msm_gpu *gpu);
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int (*gpu_state_put)(struct msm_gpu_state *state);
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unsigned long (*gpu_get_freq)(struct msm_gpu *gpu);
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void (*gpu_set_freq)(struct msm_gpu *gpu, unsigned long freq);
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struct msm_gem_address_space *(*create_address_space)
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(struct msm_gpu *gpu, struct platform_device *pdev);
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};
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struct msm_gpu {
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const char *name;
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struct drm_device *dev;
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struct platform_device *pdev;
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const struct msm_gpu_funcs *funcs;
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/* performance counters (hw & sw): */
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spinlock_t perf_lock;
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bool perfcntr_active;
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struct {
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bool active;
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ktime_t time;
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} last_sample;
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uint32_t totaltime, activetime; /* sw counters */
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uint32_t last_cntrs[5]; /* hw counters */
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const struct msm_gpu_perfcntr *perfcntrs;
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uint32_t num_perfcntrs;
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struct msm_ringbuffer *rb[MSM_GPU_MAX_RINGS];
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int nr_rings;
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/* list of GEM active objects: */
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struct list_head active_list;
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/* does gpu need hw_init? */
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bool needs_hw_init;
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/* number of GPU hangs (for all contexts) */
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int global_faults;
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/* worker for handling active-list retiring: */
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struct work_struct retire_work;
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void __iomem *mmio;
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int irq;
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struct msm_gem_address_space *aspace;
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/* Power Control: */
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struct regulator *gpu_reg, *gpu_cx;
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struct clk_bulk_data *grp_clks;
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int nr_clocks;
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struct clk *ebi1_clk, *core_clk, *rbbmtimer_clk;
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uint32_t fast_rate;
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/* The gfx-mem interconnect path that's used by all GPU types. */
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struct icc_path *icc_path;
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/*
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* Second interconnect path for some A3xx and all A4xx GPUs to the
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* On Chip MEMory (OCMEM).
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*/
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struct icc_path *ocmem_icc_path;
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/* Hang and Inactivity Detection:
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*/
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#define DRM_MSM_INACTIVE_PERIOD 66 /* in ms (roughly four frames) */
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#define DRM_MSM_HANGCHECK_PERIOD 500 /* in ms */
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#define DRM_MSM_HANGCHECK_JIFFIES msecs_to_jiffies(DRM_MSM_HANGCHECK_PERIOD)
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struct timer_list hangcheck_timer;
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struct work_struct recover_work;
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struct drm_gem_object *memptrs_bo;
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struct {
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struct devfreq *devfreq;
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u64 busy_cycles;
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ktime_t time;
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} devfreq;
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struct msm_gpu_state *crashstate;
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};
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/* It turns out that all targets use the same ringbuffer size */
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#define MSM_GPU_RINGBUFFER_SZ SZ_32K
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#define MSM_GPU_RINGBUFFER_BLKSIZE 32
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#define MSM_GPU_RB_CNTL_DEFAULT \
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(AXXX_CP_RB_CNTL_BUFSZ(ilog2(MSM_GPU_RINGBUFFER_SZ / 8)) | \
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AXXX_CP_RB_CNTL_BLKSZ(ilog2(MSM_GPU_RINGBUFFER_BLKSIZE / 8)))
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static inline bool msm_gpu_active(struct msm_gpu *gpu)
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{
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int i;
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for (i = 0; i < gpu->nr_rings; i++) {
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struct msm_ringbuffer *ring = gpu->rb[i];
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if (ring->seqno > ring->memptrs->fence)
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return true;
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}
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return false;
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}
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/* Perf-Counters:
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* The select_reg and select_val are just there for the benefit of the child
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* class that actually enables the perf counter.. but msm_gpu base class
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* will handle sampling/displaying the counters.
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*/
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struct msm_gpu_perfcntr {
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uint32_t select_reg;
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uint32_t sample_reg;
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uint32_t select_val;
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const char *name;
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};
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struct msm_gpu_submitqueue {
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int id;
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u32 flags;
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u32 prio;
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int faults;
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struct list_head node;
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struct kref ref;
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};
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struct msm_gpu_state_bo {
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u64 iova;
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size_t size;
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void *data;
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bool encoded;
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};
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struct msm_gpu_state {
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struct kref ref;
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struct timespec64 time;
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struct {
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u64 iova;
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u32 fence;
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u32 seqno;
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u32 rptr;
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u32 wptr;
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void *data;
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int data_size;
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bool encoded;
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} ring[MSM_GPU_MAX_RINGS];
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int nr_registers;
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u32 *registers;
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u32 rbbm_status;
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char *comm;
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char *cmd;
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int nr_bos;
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struct msm_gpu_state_bo *bos;
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};
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static inline void gpu_write(struct msm_gpu *gpu, u32 reg, u32 data)
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{
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msm_writel(data, gpu->mmio + (reg << 2));
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}
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static inline u32 gpu_read(struct msm_gpu *gpu, u32 reg)
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{
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return msm_readl(gpu->mmio + (reg << 2));
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}
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static inline void gpu_rmw(struct msm_gpu *gpu, u32 reg, u32 mask, u32 or)
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{
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uint32_t val = gpu_read(gpu, reg);
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val &= ~mask;
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gpu_write(gpu, reg, val | or);
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}
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static inline u64 gpu_read64(struct msm_gpu *gpu, u32 lo, u32 hi)
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{
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u64 val;
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/*
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* Why not a readq here? Two reasons: 1) many of the LO registers are
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* not quad word aligned and 2) the GPU hardware designers have a bit
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* of a history of putting registers where they fit, especially in
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* spins. The longer a GPU family goes the higher the chance that
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* we'll get burned. We could do a series of validity checks if we
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* wanted to, but really is a readq() that much better? Nah.
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*/
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/*
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* For some lo/hi registers (like perfcounters), the hi value is latched
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* when the lo is read, so make sure to read the lo first to trigger
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* that
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*/
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val = (u64) msm_readl(gpu->mmio + (lo << 2));
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val |= ((u64) msm_readl(gpu->mmio + (hi << 2)) << 32);
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return val;
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}
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static inline void gpu_write64(struct msm_gpu *gpu, u32 lo, u32 hi, u64 val)
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{
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/* Why not a writeq here? Read the screed above */
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msm_writel(lower_32_bits(val), gpu->mmio + (lo << 2));
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msm_writel(upper_32_bits(val), gpu->mmio + (hi << 2));
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}
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int msm_gpu_pm_suspend(struct msm_gpu *gpu);
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int msm_gpu_pm_resume(struct msm_gpu *gpu);
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void msm_gpu_resume_devfreq(struct msm_gpu *gpu);
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int msm_gpu_hw_init(struct msm_gpu *gpu);
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void msm_gpu_perfcntr_start(struct msm_gpu *gpu);
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void msm_gpu_perfcntr_stop(struct msm_gpu *gpu);
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int msm_gpu_perfcntr_sample(struct msm_gpu *gpu, uint32_t *activetime,
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uint32_t *totaltime, uint32_t ncntrs, uint32_t *cntrs);
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void msm_gpu_retire(struct msm_gpu *gpu);
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void msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit,
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struct msm_file_private *ctx);
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int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev,
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struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs,
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const char *name, struct msm_gpu_config *config);
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void msm_gpu_cleanup(struct msm_gpu *gpu);
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struct msm_gpu *adreno_load_gpu(struct drm_device *dev);
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void __init adreno_register(void);
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void __exit adreno_unregister(void);
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static inline void msm_submitqueue_put(struct msm_gpu_submitqueue *queue)
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{
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if (queue)
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kref_put(&queue->ref, msm_submitqueue_destroy);
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}
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static inline struct msm_gpu_state *msm_gpu_crashstate_get(struct msm_gpu *gpu)
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{
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struct msm_gpu_state *state = NULL;
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mutex_lock(&gpu->dev->struct_mutex);
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if (gpu->crashstate) {
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kref_get(&gpu->crashstate->ref);
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state = gpu->crashstate;
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}
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mutex_unlock(&gpu->dev->struct_mutex);
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return state;
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}
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static inline void msm_gpu_crashstate_put(struct msm_gpu *gpu)
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{
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mutex_lock(&gpu->dev->struct_mutex);
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if (gpu->crashstate) {
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if (gpu->funcs->gpu_state_put(gpu->crashstate))
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gpu->crashstate = NULL;
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}
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mutex_unlock(&gpu->dev->struct_mutex);
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}
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#endif /* __MSM_GPU_H__ */
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