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0802050965
Since drm_framebuffer can now store GEM objects directly, place them there rather than in our own subclass. As this makes the framebuffer create_handle function the same as the GEM framebuffer helper, we can reuse that. Signed-off-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Thierry Reding <treding@nvidia.com> Cc: Rob Clark <robdclark@gmail.com> Cc: linux-arm-msm@vger.kernel.org Link: https://patchwork.freedesktop.org/patch/msgid/20180330141138.28987-21-daniels@collabora.com |
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.. | ||
adreno | ||
disp | ||
dsi | ||
edp | ||
hdmi | ||
Kconfig | ||
Makefile | ||
msm_atomic.c | ||
msm_debugfs.c | ||
msm_debugfs.h | ||
msm_drv.c | ||
msm_drv.h | ||
msm_fb.c | ||
msm_fbdev.c | ||
msm_fence.c | ||
msm_fence.h | ||
msm_gem_prime.c | ||
msm_gem_shrinker.c | ||
msm_gem_submit.c | ||
msm_gem_vma.c | ||
msm_gem.c | ||
msm_gem.h | ||
msm_gpu.c | ||
msm_gpu.h | ||
msm_iommu.c | ||
msm_kms.h | ||
msm_mmu.h | ||
msm_perf.c | ||
msm_rd.c | ||
msm_ringbuffer.c | ||
msm_ringbuffer.h | ||
msm_submitqueue.c | ||
NOTES |