linux_dsm_epyc7002/drivers/md/md-linear.h
Linus Torvalds 47f521ba18 Merge branch 'for-next' of git://git.kernel.org/pub/scm/linux/kernel/git/shli/md
Pull MD update from Shaohua Li:
 "This update mostly includes bug fixes:

   - md-cluster now supports raid10 from Guoqing

   - raid5 PPL fixes from Artur

   - badblock regression fix from Bo

   - suspend hang related fixes from Neil

   - raid5 reshape fixes from Neil

   - raid1 freeze deadlock fix from Nate

   - memleak fixes from Zdenek

   - bitmap related fixes from Me and Tao

   - other fixes and cleanups"

* 'for-next' of git://git.kernel.org/pub/scm/linux/kernel/git/shli/md: (33 commits)
  md: free unused memory after bitmap resize
  md: release allocated bitset sync_set
  md/bitmap: clear BITMAP_WRITE_ERROR bit before writing it to sb
  md: be cautious about using ->curr_resync_completed for ->recovery_offset
  badblocks: fix wrong return value in badblocks_set if badblocks are disabled
  md: don't check MD_SB_CHANGE_CLEAN in md_allow_write
  md-cluster: update document for raid10
  md: remove redundant variable q
  raid1: remove obsolete code in raid1_write_request
  md-cluster: Use a small window for raid10 resync
  md-cluster: Suspend writes in RAID10 if within range
  md-cluster/raid10: set "do_balance = 0" if area is resyncing
  md: use lockdep_assert_held
  raid1: prevent freeze_array/wait_all_barriers deadlock
  md: use TASK_IDLE instead of blocking signals
  md: remove special meaning of ->quiesce(.., 2)
  md: allow metadata update while suspending.
  md: use mddev_suspend/resume instead of ->quiesce()
  md: move suspend_hi/lo handling into core md code
  md: don't call bitmap_create() while array is quiesced.
  ...
2017-11-14 16:07:26 -08:00

18 lines
304 B
C

/* SPDX-License-Identifier: GPL-2.0 */
#ifndef _LINEAR_H
#define _LINEAR_H
struct dev_info {
struct md_rdev *rdev;
sector_t end_sector;
};
struct linear_conf
{
struct rcu_head rcu;
sector_t array_sectors;
int raid_disks; /* a copy of mddev->raid_disks */
struct dev_info disks[0];
};
#endif